samuraigaiden
Arcane
I wonder if SS was balanced only with co-op in mind.
Abu Antar, Antar, and Batal are mean, lean, sex machines.
I know that would be what one expects, but Abu means "the father of". Meanwhile Batal means Hero/Champion.Abu Antar, Antar, and Batal are mean, lean, sex machines.
Batal?!? Should've named the other son Abu.
You're playing Ion Fury first without having played Duke, that's absolutely haram. You need to rectify that.yet to play Duke
Duke Nukem 3D is next on my list.You're playing Ion Fury first without having played Duke, that's absolutely haram. You need to rectify that.
Played it, it was great. Want to try Death Wish some other time.Blood
Coincidentally, I've been going through Serious Sam: The First Encounter HD - and nostalgia-tinted glasses are tinted.Serious Sam 2.
Just like the first game it's too hard for me on Normal without save scumming, and a bit too easy on Easy. And like the first game there's a very good enemy variation, but unless I'm imagining things, smaller numbers at one time.
I like the visuals; nice and bright and with nice artwork. Got both Unreal and Hexen 2 vibes from certain parts of the game so far.
But I'm a bit worried at the amount jumping and avoid-being-crushed puzzles. These things are just not very fun.
I've been playing the SSam-games since the beginning, so I have time now to be anal about them. Ironically the first game takes itself very seriously, compared to its sequels.Sounds more like overANALyzing a rather abstract shooter that doesn't take itself too seriously, and which you should play for fun. I certainly enjoyed the first SS game, and I'm enjoying the second on so far (except the jumping puzzles). But I play on Easy and for fun, not for the challenge (I leave that to TBS game and CRPGs).
The problem with TFE actually has a name because it's become so common-place: The Wall of Difficulty. You take a game, it starts and progresses along an acceptable difficulty-curve (but usually one that is lenient) until it's time for the final level - and that's where you hit the Wall. All of a sudden it's gloves-off, balls-deep, back-breaking, dick-crushing, soul-sucking, liberal-listening levels of difficulty - at least compared to what's come before in the game. Veteran gamers are likely to adapt quickly, other gamers are not so fortunate.
TFE is like that, and so are the first Trine- and Psychonauts-games, off the top of my head.
Ok, even Croteam said long time ago that easy diff in SS is what normal diff in other games is supposed to be, but still, I like normal and above for how they test your composure in later levels. There's very little room for error, some people are attracted to that kind of gameplay.
The thing is, all enemies in SS are predictable and have a specific way to deal with them, so it comes down to awareness, reaction time, and composure rather than map knowledge, like in some older shooters.
What difficulty do you play on?
octavius said:Alas, I've become too old to play fast paced shooters for the challenge.
The port was done by Nixxes, a reputable Dutch studio with a lot of experience in PC ports. It's rather ironic that Sony went from not being on PC at all to releasing the best ports in the business. And DRM-free, to boot. Days Gone, in particular, stands as an example of how a PC port should be done, and how a settings menu should look like in all games.I got the spider-man game for my kid. He plays on a living room PC with a 1050 ti. The game is OK, not my cup of tea but people who like this kind of thing will think it's good, not my point reviewing it anyway.
What I'm here to say is, fucking hell, the port is absolutely amazing. I don't think I've ever seen a PC game so well optimized. It's running on a 1050 ti. It should not run this good and look this good. Hats off to Sony or whomever they hired to port it. I've played some of these games with dynamic resolution and they all look like shit, but this one just doesn't. It looks and runs great, at no moment do have I found myself thinking I need to adjust the settings or anything. It's running on default. It's that good of a port. Absolutely zero tinkering.