Cat Headed Eagle
Cipher
- Joined
- Jan 21, 2023
- Messages
- 4,099
Might be controversial but I prefer Wiz8's class design to 7's or even 6's. I like that you have to commit to your characters.
Berserker Enrage ability protects against Imprisonment.Giving Korgan the shield of balduran and letting him wander the Beholder tunnels in the underdark is the funniest shit. They literally can't do anything to him unless they get an Imprison off.
I guess he had it inactive then when they got him the first time. The AI tried hitting him with it again and it didn't send him to the phantom zone that time, so I was wondering what was going on.Berserker Enrage ability protects against Imprisonment.Giving Korgan the shield of balduran and letting him wander the Beholder tunnels in the underdark is the funniest shit. They literally can't do anything to him unless they get an Imprison off.
Also lasts an entire turn (1 minute realtime).
Buy from the Drow Merchants?I guess he had it inactive then when they got him the first time. The AI tried hitting him with it again and it didn't send him to the phantom zone that time, so I was wondering what was going on.Berserker Enrage ability protects against Imprisonment.Giving Korgan the shield of balduran and letting him wander the Beholder tunnels in the underdark is the funniest shit. They literally can't do anything to him unless they get an Imprison off.
Also lasts an entire turn (1 minute realtime).
But yeah, he basically solo'd the entire Beholder cave. Next stop is the Mind Flayer zone and then maybe go hunt some fishes.
You only need one item for the ritual, which is kind of odd but ok.
I guess I could clear the Drow city first and then explore, but I want to get enough gold to buy some of the gear at the Drow Merchants.
Also be careful going over 200 skill in Pickpocket, as I believe there is still a bug present where going over 210-220 will bug out the skill and you will get caught pickpocketing.Ok nevermind, I was just doing it wrong. Turns out if you have a thief selected in your party there's a steal option in the shop window and that's how you steal in this game. I completely missed that because I don't use my thieves as loot mules.
So yeah, I just nicked a Robe of the Evil Magi.
You should try out Suicide Squad Kills the Justice League.X-Men legends. The irony of buying a 2000 eurodollar PC to play 20 year old console games is not lost on me.
Now at the Hong Kong helipad.I'm playing some Deus Ex.
Got out of UNATCO while leaving Manderley unconscious, even though I really wanted to give him the GEP Gun treatment...
"The GEP Gun is the most silent way to eliminate Manderley".
I'm doing a hybrid shooting/stealth playstyle, I try to minimize the bodybag count if a gunfight starts, otherwise I play it stealthily.
To be fair, Invisible War had some really big shoes to fill. It is not easy being a sequel to one of the most celebrated video games ever made.I just finished Deus Ex: Invisible War with the Denton ending. Straight up, I think it's a bad game, regardless of Xbox RAM.
-Little to no progression. Augmentation canisters are everywhere and you never have to commit to any of them because they're just generic upgrade points. Weapons barely change throughout the game, you don't unlock many new ones and some of them are pointless (levels are too compact for sniper rifle to shine and SMG does nothing the shotgun and pistol don't).
-The game is too short. This makes the point above even worse since all relevant setup happens in the first hour of the game and then there's just nothing else going on for the rest of the experience. It also means that the plot is rushed and gives you whiplash with how often it seems to change direction and tone.
-Writing doesn't seem to know what it wants to be or what to do with itself. The plot develops rapidly and gives the player whiplash and most of the quests suck conceptually(coffee wars and chamber boys, what the fuck?!). The characters are uninteresting and bland and all of them boil down to "my side is good and their side is bad". Especially noticeable in the cases of Nicolette and Chad, who both felt like real people in DX1 but just turn into cartoon villans. The premise is stupid, all the endings are canon despite that making zero sense thematically or narratively(Morgan Everett? Lucius DeBeers? Who're they? I only know Chad and Nicolette). The game doesn't know whether or not it wants to be a standalone game or a straightforward sequel. It doesn't try to explain how the setting has changed since the first game so you think it's standalone, but the plot is so heavily intertwined with plot points from the first game that it seems like a continuation of DX1's story.
-Nothing you do in the game really matters, you have as much consequence as in Skyrim basically. Morgan apparently cares more about me stealing a helicopter than she does about me killing a dozen people and breaking five presumably rare and expensive robots to get to it. DX1 wasn't the most non-linear game but it had a good amount of variance and choice, such as Jaime's defection and Paul's survival. Conversely, nothing changes in IW and you don't have much choice to begin with, both in moment-to-moment gameplay and scripted story stuff. It fails in exactly the same way as the first regarding the ending.
-Aesthetics are bad overall. DX1 has pretty bad character models, but Invisible War's are downright scary in how uncanny they look and the voice actors sound completely disinterested. There's no colour or life to the world.
-Even with patches loading time is shit and crashes are frequent. The most effective weapon in the enemies' arsenal is not rocket launchers or flamethrowers, it's forcing you to CTD mid-fight and suffer through even more loading than there are in the tiny levels.
-Difficulty is far too low. You can get a full aug setup and the best melee weapon in the game just by doing some surface level exploration of Seattle. Combat has zero stakes since enemies die in two shots from the weakest weapon and Alex can reliably tank even late game enemies' damage on realistic with no upgrades. Resource management is not a thing, healing and energy is everywhere and ammo is never an issue either, despite every gun using the same ammo for no reason at all. Grenades kill everything and are common as chips. Money has no point because everything you could want (canisters, consumables, weapons + mods) is everywhere. The low difficulty also makes stuff like the Order sending assassins after you as a consequence for disobeying them not be a consequence at all, it just means there's two extra guys to mow down in the street and move on ten seconds later and all is forgiven.
Overall this is a very bland, shallow and poorly made game. It's not unplayable, but it's far too flawed to be called "good" in any context and I'm thankful I've finished it once so I never feel the need to do it again. What a shame *lip smack*.
I agree with you that it was always going to fail, I think that they should've just not bothered and not made a sequel in the first place. And personally, I don't like the "it was made for Xbox so it *had* to suck" argument. Not because it's entirely wrong, but because it shifts the blame for the game's low quality away from the designers and on to the console they made it for. The Xbox may have been a piece of shit with low RAM, but that didn't force them to castrate resource scarcity and write an uninteresting plot. The game was bad because the design wasn't there, all else is secondary.To be fair, Invisible War had some really big shoes to fill. It is not easy being a sequel to one of the most celebrated video games ever made.
Being designed with the console in mind arguably already set Invisible War on the path to failure.
It's there in vestigial form. Invisible War is to Deus Ex what BioShock is to System Shock 2. Grid-based inventory and limbic damage might seem like only small stuff, but the small stuff all working together was what made Deus Ex great in the first place and the removal of these mechanics was, in my opion, as big of a downgrade as the tiny levels and mean that the game would still be mediocre even if it were made for PCs with 512mb of RAM.The basic gameplay and concept of the first game is still present - vent crawling, patrolling enemies. However, the augmentations have been severely downgraded, weapons are not very upgradeable, game is shorter than the first one. It is also more hi-tech, so essentially more cyberpunk than Deus Ex, which was more "grounded", so to speak.