I.C. Wiener
Educated
- Joined
- Jan 16, 2010
- Messages
- 353
I enjoy RPGs for the world design (when unique and interesting, i.e. Fallout), but primarily open-ended gameplay. I think good combat is too much to ask for in an RPG.
why?I.C. Wiener said:I think good combat is too much to ask for in an RPG.
Big Nick Digger said:Combatfags are the lowest common denominator
That's just "in my opinion", other people can expect whatever they want, but for me combat good enough to stand up on its own is rare and seems to be mutually exclusive with all the other stuff I enjoy RPGs for. The big four have adequate combat but not something I would consider a selling point for a game.Excidium said:why?I.C. Wiener said:I think good combat is too much to ask for in an RPG.
Seriously, the way you said it sounds plain stupid. If you'd gone with "I don't mind poor combat if the rest is done well. Considering that most devs fuck combat up worse than the rest I don't expect much from them, anymore.", I'd have said: "Good for you."I.C. Wiener said:That's just "in my opinion", other people can expect whatever they want, but for me combat good enough to stand up on its own is rare and seems to be mutually exclusive with all the other stuff I enjoy RPGs for. The big four have adequate combat but not something I would consider a selling point for a game.Excidium said:why?I.C. Wiener said:I think good combat is too much to ask for in an RPG.
Don't want to drag things too off topic, but... I don't know. Their characters are simple, have pretty standard and predictable arcs, and usually follow archetypes, but I find a lot of them are eminently likeable, sometimes even excellent (Mordin from Mass Effect 2 I think stands out as their best character). A character doesn't have to have some sort of deep emotional problem, crazy twists, doesn't have to be involved in a conspiracy, doesn't have to be "unique"... often just being enjoyable is enough. Archetypes aren't bad by default, and not every game needs to try to deconstruct or avoid tropes to be good. Obviously I'd like to see more interesting characters, but it's pretty obvious that many, many people enjoy BioWare's games primarily for the NPCs. Hell, until we got to Dragon Age II, which seems to exist for player wish fulfillment more than anything else, they had a pretty solid track record of good:bad characters.villain of the story said:sea said:Which begs the question, is storyfag the same as characterfag? Most BioWare games have decent/good/likeable characters but terrible stories, I'd be willing to say that's their entire appeal right there.
I round the bunch of them up in my general style and elan category. But I must protest: characters, in BioWare games? LOL.
sea said:Don't want to drag things too off topic, but...
Freelance Henchman said:When Mordin takes off the scientist coat he sings/translates opera and does children's science shows, which I would classify as "non-work" for him (that's from the Liara DLC where you read some dossiers on the characters). I guess that makes him 2-dimensional rather than just 1-dimensional, but it's a nice touch. I'm not sure how much more characterization you could pack in a game like ME2 really.
Shannow said:Seriously, the way you said it sounds plain stupid. If you'd gone with "I don't mind poor combat if the rest is done well. Considering that most devs fuck combat up worse than the rest I don't expect much from them, anymore.", I'd have said: "Good for you."
But "I think good combat is too much to ask for in an RPG." sounds like a whipped dog. Beaten so often, treated so badly, malnourished, full of parasites and hasn't seen a veterinary in a decade, that it wags its tail at the slightest show of kindness. A pat on the head from the devs, you don't expect more...
I'm sure, that's not the way you meant it, but it sure as Hell sounds like it.