taxalot
I'm a spicy fellow.
Ultima V did schedules on a fucking Apple II.
Is it playable now? I only remember it being a bug-ridden mess at release and didn't purchase it.If you like Ultima Underworld you should totally play Underworld: Ascendant. Brought to you by its original creators, made with love for its fans, this masterpiece will stay in the annals of history !
.. and you own annals..
Well that looks interesting, I'll wishlist it. Thanks!Is it playable now? I only remember it being a bug-ridden mess at release and didn't purchase it.If you like Ultima Underworld you should totally play Underworld: Ascendant. Brought to you by its original creators, made with love for its fans, this masterpiece will stay in the annals of history !
.. and you own annals..
Yeah, it's kindda playable. However it's a bore-fest, devoid of meaningful content, no interactions, no NPCs dialogue, and extremely repetitive. The opposite of Ultima Underworld, basically.
However if you like Underworld-like games I would recommand an indy game called "Monomyth" which is developped by a single guy, who's much better in every way.
You may also want to check Unexplored. While technically a roguelite, it's the closest thing to UUW that I've played since SS2. Its level generation algorithms put many human level designers to shame, producing all sorts of puzzles, secrets and multi-level side quests that all fit together in a very logical and interesting manner.Well that looks interesting, I'll wishlist it. Thanks!Is it playable now? I only remember it being a bug-ridden mess at release and didn't purchase it.If you like Ultima Underworld you should totally play Underworld: Ascendant. Brought to you by its original creators, made with love for its fans, this masterpiece will stay in the annals of history !
.. and you own annals..
Yeah, it's kindda playable. However it's a bore-fest, devoid of meaningful content, no interactions, no NPCs dialogue, and extremely repetitive. The opposite of Ultima Underworld, basically.
However if you like Underworld-like games I would recommand an indy game called "Monomyth" which is developped by a single guy, who's much better in every way.
I'm not talking about nostalgia per se, but the overall impact of having NPC schedules in a game in 1992. It's a simple fact. Those kinds of things would seem a lot more impressive back then and thus leave a greater impression. Plus the more something is subsequently done the less of an impression it's going to leave, especially if it's not significantly improved over time.
I'm not talking about nostalgia per se, but the overall impact of having NPC schedules in a game in 1992. It's a simple fact. Those kinds of things would seem a lot more impressive back then and thus leave a greater impression. Plus the more something is subsequently done the less of an impression it's going to leave, especially if it's not significantly improved over time.
It is, but not the more relevant perspective. This comparison is a good example of how titles from 30 years ago can be superior to modern games in a general comparison, besides the release date or their impact in the history of the genre. Ludwig von Eisenthal, Thunar, Strange Fellow or Isaye described some specific perspectives in which Ultima VII is truly better than Skyrim. There are many more.
So, in 19 years, they managed to port Ultima 7 to Fallout 3.It's not like highly interactive open worlds became the baseline standards in the meantime. Braindead combat on the other hand...One was released in 1992, the other in 2011. Pretty sure that's a factor.
without ever understanding what you're doing or why.
Spent a bit of time thinking on this to better explain:Skyrim does not feel alive though.
Considering the conversations that happen when they do actually talk to each other, that's probably a good thingnobody converses
That's because Skyrim is no simulation. It has NPC schedules and people address the player and that's enough to create the illusion of a living world, but if you dig deeper the cracks will show. Still, in a world where there aren't many - if any - games that feature the actual simulation of the world it's good enough.Go to any of the taverns and just sit down. Pay attention to what's happening for maybe two or three minutes.
At best you'd see people entering, sitting down, maybe eating magical food they got somehow without interacting with a waiter(U7 had this in 1992), eventually standing up, and leaving. Maybe a bard would enter and start singing. That's it. Lifelessness.