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What should a game expose to attract gamers?

Discussion in 'General Gaming' started by PompiPompi, Sep 28, 2020.

  1. PompiPompi Arcane Patron Developer

    PompiPompi
    Joined:
    Jul 22, 2019
    Messages:
    272
    RPG Wokedex
    That's what the video explain actually...
    People don't want to see beautiful scenery and CG, they want to see UI, gameplay, they want to know exactly what kind of game is this and if it's similar to the kind of games they like.
    The video also explains that NOBODY reads the long description, and people skim through the short description.

    And many other things.
     
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  2. You Novice

    You
    Joined:
    Oct 8, 2020
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    32
    Location:
    Basement
    tits
     
    • Agree Agree x 1
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  3. laclongquan Arcane

    laclongquan
    Joined:
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    Location:
    Searching for my kidnapped sister
    Dear god!

    You should worry about getting enough players to play your game before you should worry about spoiling it.
     
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  4. Xelocix Educated

    Xelocix
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    Location:
    Your moms panty drawer
  5. samuraigaiden Liturgist

    samuraigaiden
    Joined:
    Dec 28, 2018
    Messages:
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    RPG Wokedex
    Indie developers underestimate the importance of out of game art in selling and promoting a game.

    To exemplify, I'll compare two relatively unknown Metroidvania indies on Steam. One got 211 reviews, the other one got 8 reviews. So one is clearly a total flop, the other one got at least some attention.

    This is Citadale The Legends Trilogy:

    [​IMG]

    Look at that beautiful pixel art. The game looks really nice!

    BUT here's the image the Steam user is greeted by when browsing the Metroidvania tags:

    [​IMG]

    It's ugly, it's unappealing. It's not representative of the game's art direction. But most importantly it doesn't evoke Castlevania. The character art style, the font on the name, it all screams shitty low effort RPG Maker game.

    Now lets have a look at Skautfold Usurper:

    [​IMG]

    Pixel art characters (probably generated from low poly 3D models) are ugly and clash with the background art style. Doesn't look look like Castlevania nearly as much as Citadale.

    BUT check out the game's header icon:

    [​IMG]

    You have one look at this and you know what the game is going for. This is Castlevania. It's a Castlevania type game. You like Castlevania? You like SotN? Click HERE.

    Which one do you think got 8 reviews and which one got 211? Is the total flop the game that looks just like Castlevania but has a shitty looking header icon or is it the one that has a cool header icon but is a worse looking game?

    Show Spoiler
    If the user doesn't click on the header, they won't even see a screenshot.

    Usurper has 211 reviews, Citadale just 8.
     
    • Brofist Brofist x 2
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    • WTF am I reading WTF am I reading x 1
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  6. Empary Learned

    Empary
    Joined:
    Feb 11, 2018
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    126
    DO NOT USE SHITTY 3D RENDERS
     
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  7. samuraigaiden Liturgist

    samuraigaiden
    Joined:
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    RPG Wokedex
    PompiPompi you should show what appeals to the audience that would want to buy your game.

    I took a quick look at the Steam page you liked and it seems to me like your game is a Mystery Dungeon style roguelike. Now, the first trailer on the page shows character creation, then dialogue with a NPC, then dungeon exploration, then combat. This to me is completely backwards.

    The meat of this kind of game is combat, so that is what you should show first. It's the Mystery Dungeon style combat that immediately informs the user what kind of game this is. I would make sure to show 2 or 3 combat moments with different enemies in different levels of the game, making sure to showcase different combat actions (melee, magic, ranged, for example). Then show exploration, then NPC dialogue, then character creation, then more combat to drive home the point.
     
    • Thanks! Thanks! x 1
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  8. PompiPompi Arcane Patron Developer

    PompiPompi
    Joined:
    Jul 22, 2019
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    272
    RPG Wokedex
    Well I was told my game is mostly similar to Mystery Dungeon.
    It's a Genre that somehow I wasn't exactly aware of my whole gaming "life".

    Here is the image for the Steam Page, how would you suggest to improve it?
    header.jpg
     
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  9. samuraigaiden Liturgist

    samuraigaiden
    Joined:
    Dec 28, 2018
    Messages:
    1,184
    RPG Wokedex
    Check these out for a moment.

    [​IMG]

    Protagonist, treasure chest, lava pit, npcs, enemy. It's covering a bunch of game elements.

    [​IMG]

    Two playable characters? Co op? Fantasy setting (sword, strange magic looking jewel). Pixel art logo, probably pixel art game.

    [​IMG]

    Cast of playable characters all get the same screen real estate. Japanese setting. Japanese Artstyle. Japanese name. Weabo magnet right here.



    PompiPompi your header has a logo and a dungeon seen in first person, no enemies or protagonist on sight. Add a hero with a sword and a few monsters (skeleton and blob?) behind the logo. Also, the logo doesn't need that much space and doesn't need to be in the middle. It's not like your game has brand recognition, so the name is far less important than the theme (fantasy, dungeon, monsters, sword, magic, etc.).
     
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  10. Empary Learned

    Empary
    Joined:
    Feb 11, 2018
    Messages:
    126
    Your logo looks kinda shovelware-tier. It tells nothing, and looks ugly
     
    • Agree Agree x 1
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  11. Momock Savant

    Momock
    Joined:
    Sep 26, 2014
    Messages:
    568
    Usurper looks infinitely better, what did you smoke?

    Your point is valid, though, having an appealing header is capital to find an audience on Steam.
    But... it's almost like the (probably single dev and not a dedicated) artist who made the shitty graphics of Citadale couldn't make a good image either. So... the image isn't lying about the content.
     
    • Disagree Disagree x 1
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  12. Morpheus Kitami Learned

    Morpheus Kitami
    Joined:
    May 14, 2020
    Messages:
    554
    Ditch the background, or at least add something to it. Maybe a monster in shadows.
    I like the logo, but it really screams old-school punk ethos to me. If that's not what you're going for, you might want to change that too.
     
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  13. Pero_Gamechuck Gamechuck Developer

    Pero_Gamechuck
    Joined:
    Dec 3, 2019
    Messages:
    108
    Location:
    Turmoil
    Do twitter and reddit.

    Make sure you first build your community on twitter. It's a slow and steady process, but it pays-off.

    Also, screw screenshots. MAKE SHITLOAD OF GIFS. And post them on a daily basis on twitter. When you get a lot of likes and RTs for a few of them, post those (the best ones) on Reddit.

    Ask for feedback, communicate with people and be consistent.

    When you have enough feedback on WHAT people love the best about your game, THEN make the first trailer.
     
    • Informative Informative x 1
    • Disgusting! Disgusting! x 1
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  14. just Learned

    just
    Joined:
    Feb 6, 2019
    Messages:
    525
    stir some controversy like including a transgender character whos deranged and kill himself
    that will get things going
     
    • Makes you think... Makes you think... x 1
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  15. baud Magister Patron

    baud
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    Dec 11, 2016
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    RPG Wokedex Pathfinder: Kingmaker
     
    • Yes Yes x 1
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  16. Pero_Gamechuck Gamechuck Developer

    Pero_Gamechuck
    Joined:
    Dec 3, 2019
    Messages:
    108
    Location:
    Turmoil
    Yeah. Tags are just a conduit. More wishlists = more visibility from Steam.
     
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