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What would you like to play next from FromSoftware?

What would you like to play next?

  • Elden Ring II

  • Bloodborne II

  • Dark Souls IV

  • Demon's Souls II

  • Sekiro II

  • Elden Ring's DLC

  • Crispy's balls because I hate everything souls


Results are only viewable after voting.
Self-Ejected

Dadd

Self-Ejected
Joined
Aug 20, 2022
Messages
2,727
An game all about using the most overrated weapon ever(katana) which IRL has no reach, no armor penetration, where only enemies can use cool weapons and has zero rpg elements.
I agree we should've been allowed to use other Japanese weapons like the nodachi (long katana) and naginata (katana on a long stick)
 

Incognito

Backlog incliner
Patron
Joined
Oct 5, 2021
Messages
240
My favorite was and still is Demon's Souls. A much more contained and focused experience than Elden Ring.
ZSdyQmU.png

The remake was spectacular and didn't shit in any way on the source material.
z3tOcIu.png

Well memed, sir.

But what’s the problem with the remake? If I’d raise a negative point, it might be the lower difficulty than the original. Tho I can’t be sure if the problem lies in the game itself or the fact I have a decade of Souls practice between the two.
 
Joined
Mar 18, 2009
Messages
7,628
With the bonkers, ass-backwards, retarded questlines FromSoft managed to pull with Elden Ring, I have no trust whatsoever in their ability to understand what is a sensible dialogue or interaction with an NPC. Sellen's questline alone—arguably the epitome of FromSoft's alienness to both dialogues and the simple notion of 'asking a question'—should detract from anyone wanting them to develop an RPG.

Funnily enough, the least convoluted questlines were in Sekiro, where you could actually understand how to progress a lot of them without looking up any guides. So it seems the more in the direction of RPG they go, the more retarded the quests become.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
But what’s the problem with the remake? If I’d raise a negative point, it might be the lower difficulty than the original. Tho I can’t be sure if the problem lies in the game itself or the fact I have a decade of Souls practice between the two.
i did not play the remake so i can't comment on the difficulty (tbh DeS is not a hard game, just punishing and has somewhat poorly explained mechanics). My main gripe is the presentation.

Bluepoint completely ruined the soundtrack by changing all of the creepy and minimalistic tracks to some overly epic Dark Souls 3-style orchestral compositions. Bluepoint butchered the visual coloring - OG DeS looked very sickly and feverish, remake on the other hand doesn't have the same vibe and instead aims at a more Hollywood orange&teal color scheme. Bluepoint also destroyed the original utilitarian design on the locations by making the architecture overly detailed, and by cluttering all of the areas the with various props that were put solely so the image would look "better". I didn't like how they changed the characters' appearances from anime-stylized to photorealistic - most of them now look like a bunch of swollen alcoholics in a makeup. But my most hated addition is the new riposte/backstab animations - some of them look like they were ripped straight from Manhunt or something. There was no need to make them so gruesome.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
With the bonkers, ass-backwards, retarded questlines FromSoft managed to pull with Elden Ring, I have no trust whatsoever in their ability to understand what is a sensible dialogue or interaction with an NPC. Sellen's questline alone—arguably the epitome of FromSoft's alienness to both dialogues and the simple notion of 'asking a question'—should detract from anyone wanting them to develop an RPG.

Funnily enough, the least convoluted questlines were in Sekiro, where you could actually understand how to progress a lot of them without looking up any guides. So it seems the more in the direction of RPG they go, the more retarded the quests become.
i don't think the reason for Sekiro's straightforwardness was its genre. The game's plot and setting for the most part is very grounded and easy to understand without the need to watch hours of videos made by the various Vaatis, so the quests were designed in a similar fashion. Demon's Souls plot and sidequests were for the most part similarly straightforward (there was a lot of missable content due to tendency shenanigans, but that's another story).
 

Incognito

Backlog incliner
Patron
Joined
Oct 5, 2021
Messages
240
But what’s the problem with the remake? If I’d raise a negative point, it might be the lower difficulty than the original. Tho I can’t be sure if the problem lies in the game itself or the fact I have a decade of Souls practice between the two.
i did not play the remake so i can't comment on the difficulty (tbh DeS is not a hard game, just punishing and has somewhat poorly explained mechanics). My main gripe is the presentation.

Bluepoint completely ruined the soundtrack by changing all of the creepy and minimalistic tracks to some overly epic Dark Souls 3-style orchestral compositions. Bluepoint butchered the visual coloring - OG DeS looked very sickly and feverish, remake on the other hand doesn't have the same vibe and instead aims at a more Hollywood orange&teal color scheme. Bluepoint also destroyed the original utilitarian design on the locations by making the architecture overly detailed, and by cluttering all of the areas the with various props that were put solely so the image would look "better". I didn't like how they changed the characters' appearances from anime-stylized to photorealistic - most of them now look like a bunch of swollen alcoholics in a makeup. But my most hated addition is the new riposte/backstab animations - some of them look like they were ripped straight from Manhunt or something. There was no need to make them so gruesome.

Granted, the game isn't made with a two color shade of brown and diarrhea. Joking aside, I still love the PS3 version for it's graphics and ambiance, but now it's more of a nostalgic thing because the 30fps it's a bit unbearable (don't know how it hold with emulation on PC).
You should play the remake anyway.
 

fork

Guest
A survival horror like Kuon [...]
They just sold 20mio or so units of Elden Ring.
There won't come anything good out of that studio in the future, especially nothing as niche as Kuon.

And even if there would be a Kuon 2, it would be to Kuon what Resident Evil 4 was to the RE series, or Fallout 3 to the Fallout series.
 
Last edited by a moderator:
Developer
Joined
Jul 27, 2019
Messages
34
A modern King's Field game with Zeno Clash / Condemned style melee combat, and with a limited assortment of distinct grounded medieval weapons instead of the weeb superpowered arsenal overload you get in Elden Ring.
 

Dhaze

Cipher
Joined
Apr 1, 2022
Messages
527
Location
Belgium
They just sold 20mio or so units of Elden Ring.
There won't come anything good out of that studio in the future, especially nothing as niche as Kuon.

Apparently, Miyazaki has no idea why Elden Ring is such a staggering commercial success. Now, I've seen people claim that saying this was, on his part, pure humility; but for various reasons I'm convinced the guy actually does not know why Elden Ring is so popular.

I'm fairly certain that a number of things in his games are accidents. Happy accidents, whose occurence was made all the more likely by conscious choices taken about other things—but accidents nonetheless. And he can't replicate them.

That's why certain things I and many others have experienced in Dark Souls 1 remain unique to that title. Classic example: the first, blind descent into The Depths, immediately followed by Blighttown. By the time you're resting at the bonfire in the poisonous marsh below Blighttown, you've been through one hell of a fucking trek, and you're feeling so far removed from the familiar comfort of Firelink Shrine that you dread the perspective of hauling your fine ass all the way back. Well, I would bet hard cash on the notion that Miyazaki doesn't fully understand how that entire, formidable, and highly memorable experience was intrisically linked to bonfires being few and far between, and their inability to transport you from the very beginning.

It was a happy accident. Else I'm sure we would've seen something like it in Bloodborne, DS2, DS3, or Elden Ring. This also explains why improvements in one title do not necessarily carry on to the next.

I would say that if their next game ends up being extremely similar to Elden Ring, it might not be so much the result of a desire to repeat its commercial success, but more so because Miyazaki and his team keep churning the exact same matter-idea game after game (which is also, at least in part, why they keep making the same mistakes game after game, and why I have zero enthusiasm left).
 

fork

Guest
They just sold 20mio or so units of Elden Ring.
There won't come anything good out of that studio in the future, especially nothing as niche as Kuon.

Apparently, Miyazaki has no idea why Elden Ring is such a staggering commercial success. Now, I've seen people claim that saying this was, on his part, pure humility; but for various reasons I'm convinced the guy actually does not know why Elden Ring is so popular.

I'm fairly certain that a number of things in his games are accidents. Happy accidents, whose occurence was made all the more likely by conscious choices taken about other things—but accidents nonetheless. And he can't replicate them.

That's why certain things I and many others have experienced in Dark Souls 1 remain unique to that title. Classic example: the first, blind descent into The Depths, immediately followed by Blighttown. By the time you're resting at the bonfire in the poisonous marsh below Blighttown, you've been through one hell of a fucking trek, and you're feeling so far removed from the familiar comfort of Firelink Shrine that you dread the perspective of hauling your fine ass all the way back. Well, I would bet hard cash on the notion that Miyazaki doesn't fully understand how that entire, formidable, and highly memorable experience was intrisically linked to bonfires being few and far between, and their inability to transport you from the very beginning.

It was a happy accident. Else I'm sure we would've seen something like it in Bloodborne, DS2, DS3, or Elden Ring. This also explains why improvements in one title do not necessarily carry on to the next.

I would say that if their next game ends up being extremely similar to Elden Ring, it might not be so much the result of a desire to repeat its commercial success, but more so because Miyazaki and his team keep churning the exact same matter-idea game after game (which is also, at least in part, why they keep making the same mistakes game after game, and why I have zero enthusiasm left).

Bullshit.

He knows exactly why it was so successful, and the reason he pretends not to know is not to displease DS fans too much and leave them with some kind of hope for a better game.
Elden Ring is popamole, Dark Souls wasn't. Getting stuck in Blighttown cursed and underlevelled is not fun for normies, just for some game-lovers, that's why we haven't gotten anything similar since. Everything after (and starting with) DS 2 is trash in that sense, because you can teleport out of the Gutter if you're too scared, but since then, they even refuse to make really scary areas.

The Fromsoft I loved is dead.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,481
holy hot damn sekiro winning?!?!?
whenever I say sekiro is tied for the best fromsoft game I get so much hate
guess that's just the loud minority being insecure
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,413
holy hot damn sekiro winning?!?!?
whenever I say sekiro is tied for the best fromsoft game I get so much hate
guess that's just the loud minority being insecure
It's the most fun by a large margin
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,881
Location
Frostfell
I say sekiro is tied for the best fromsoft game I get so much hate

Because some people here thinks that being forced to use swords is good. Sekiro is winning, but if there is a poll about the most hated FS game, I would bet that Sekiro would also win. In nutshell, if you like twitch reflexes swordplay, sekiro is good for you. But if you like anything else, sekiro sucks

  • Worst exploration
  • Worst build variety
  • Worst character progression
  • Worst fashion souls
  • (...)
I know that I will get a lot of hate by saying it, but my favorite Dark Souls is DS2. It has some problems like soul memory, but I love the hordes of enemies coming at you gameplay and all the immense build variety. DS3 is great with convergence mod

It's the most fun by a large margin

Nioh 2 >>> Sekiro.

Just my opinion. Much better replay value, better exploration, character customization and progression, better loot and better combat. BTW, What I said about Katana, see Fukuda battle. 80 Portuguese soldiers VS 300 Samurais. Europeans won with only 7 casualties.

When a Japanese guy decided to fight like an westerner(Oda Nobunaga), he just conquered the entirety of Japan.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,481
I say sekiro is tied for the best fromsoft game I get so much hate

Because some people here thinks that being forced to use swords is good. Sekiro is winning, but if there is a poll about the most hated FS game, I would bet that Sekiro would also win. In nutshell, if you like twitch reflexes swordplay, sekiro is good for you. But if you like anything else, sekiro sucks

  • Worst exploration
  • Worst build variety
  • Worst character progression
  • Worst fashion souls
  • (...)
I always feel at odds with FS build variety. On one hand having options is cool on the other hand what usually happens is 2 or 3 of the stats are crap useless, many of the weapons are severely underpowered, many spells situational at best, bows usually suck, actually lots of types of builds are totally not even viable unless you do some meta research and build your char in a very specific way

at that point it's like, fuck you just give me the katana at least I know I'm playing the game the way it's meant to be played and I don't need to respec 20 hours into the game when I realize the weapon I've been investing in is crap
 

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