S.torch
Liturgist
- Joined
- Jan 4, 2019
- Messages
- 1,111
an rpg
they should try making one at least once
They already did and they're one of the bests out there.
an rpg
they should try making one at least once
action games with very light rpg elements are not RPGs anymore than NHL 2021 is an RPGan rpg
they should try making one at least once
They already did and they're one of the bests out there.
I agree we should've been allowed to use other Japanese weapons like the nodachi (long katana) and naginata (katana on a long stick)An game all about using the most overrated weapon ever(katana) which IRL has no reach, no armor penetration, where only enemies can use cool weapons and has zero rpg elements.
My favorite was and still is Demon's Souls. A much more contained and focused experience than Elden Ring.
The remake was spectacular and didn't shit in any way on the source material.
With the bonkers, ass-backwards, retarded questlines FromSoft managed to pull with Elden Ring, I have no trust whatsoever in their ability to understand what is a sensible dialogue or interaction with an NPC. Sellen's questline alone—arguably the epitome of FromSoft's alienness to both dialogues and the simple notion of 'asking a question'—should detract from anyone wanting them to develop an RPG.
i did not play the remake so i can't comment on the difficulty (tbh DeS is not a hard game, just punishing and has somewhat poorly explained mechanics). My main gripe is the presentation.But what’s the problem with the remake? If I’d raise a negative point, it might be the lower difficulty than the original. Tho I can’t be sure if the problem lies in the game itself or the fact I have a decade of Souls practice between the two.
i don't think the reason for Sekiro's straightforwardness was its genre. The game's plot and setting for the most part is very grounded and easy to understand without the need to watch hours of videos made by the various Vaatis, so the quests were designed in a similar fashion. Demon's Souls plot and sidequests were for the most part similarly straightforward (there was a lot of missable content due to tendency shenanigans, but that's another story).With the bonkers, ass-backwards, retarded questlines FromSoft managed to pull with Elden Ring, I have no trust whatsoever in their ability to understand what is a sensible dialogue or interaction with an NPC. Sellen's questline alone—arguably the epitome of FromSoft's alienness to both dialogues and the simple notion of 'asking a question'—should detract from anyone wanting them to develop an RPG.
Funnily enough, the least convoluted questlines were in Sekiro, where you could actually understand how to progress a lot of them without looking up any guides. So it seems the more in the direction of RPG they go, the more retarded the quests become.
i did not play the remake so i can't comment on the difficulty (tbh DeS is not a hard game, just punishing and has somewhat poorly explained mechanics). My main gripe is the presentation.But what’s the problem with the remake? If I’d raise a negative point, it might be the lower difficulty than the original. Tho I can’t be sure if the problem lies in the game itself or the fact I have a decade of Souls practice between the two.
Bluepoint completely ruined the soundtrack by changing all of the creepy and minimalistic tracks to some overly epic Dark Souls 3-style orchestral compositions. Bluepoint butchered the visual coloring - OG DeS looked very sickly and feverish, remake on the other hand doesn't have the same vibe and instead aims at a more Hollywood orange&teal color scheme. Bluepoint also destroyed the original utilitarian design on the locations by making the architecture overly detailed, and by cluttering all of the areas the with various props that were put solely so the image would look "better". I didn't like how they changed the characters' appearances from anime-stylized to photorealistic - most of them now look like a bunch of swollen alcoholics in a makeup. But my most hated addition is the new riposte/backstab animations - some of them look like they were ripped straight from Manhunt or something. There was no need to make them so gruesome.
action games with very light rpg elements are not RPGs anymore than NHL 2021 is an RPGan rpg
they should try making one at least once
They already did and they're one of the bests out there.
They just sold 20mio or so units of Elden Ring.A survival horror like Kuon [...]
A modern King's Field game with Zeno Clash / Condemned style melee combat
They just sold 20mio or so units of Elden Ring.
There won't come anything good out of that studio in the future, especially nothing as niche as Kuon.
They just sold 20mio or so units of Elden Ring.
There won't come anything good out of that studio in the future, especially nothing as niche as Kuon.
Apparently, Miyazaki has no idea why Elden Ring is such a staggering commercial success. Now, I've seen people claim that saying this was, on his part, pure humility; but for various reasons I'm convinced the guy actually does not know why Elden Ring is so popular.
I'm fairly certain that a number of things in his games are accidents. Happy accidents, whose occurence was made all the more likely by conscious choices taken about other things—but accidents nonetheless. And he can't replicate them.
That's why certain things I and many others have experienced in Dark Souls 1 remain unique to that title. Classic example: the first, blind descent into The Depths, immediately followed by Blighttown. By the time you're resting at the bonfire in the poisonous marsh below Blighttown, you've been through one hell of a fucking trek, and you're feeling so far removed from the familiar comfort of Firelink Shrine that you dread the perspective of hauling your fine ass all the way back. Well, I would bet hard cash on the notion that Miyazaki doesn't fully understand how that entire, formidable, and highly memorable experience was intrisically linked to bonfires being few and far between, and their inability to transport you from the very beginning.
It was a happy accident. Else I'm sure we would've seen something like it in Bloodborne, DS2, DS3, or Elden Ring. This also explains why improvements in one title do not necessarily carry on to the next.
I would say that if their next game ends up being extremely similar to Elden Ring, it might not be so much the result of a desire to repeat its commercial success, but more so because Miyazaki and his team keep churning the exact same matter-idea game after game (which is also, at least in part, why they keep making the same mistakes game after game, and why I have zero enthusiasm left).
It's the most fun by a large marginholy hot damn sekiro winning?!?!?
whenever I say sekiro is tied for the best fromsoft game I get so much hate
guess that's just the loud minority being insecure
I say sekiro is tied for the best fromsoft game I get so much hate
It's the most fun by a large margin
I always feel at odds with FS build variety. On one hand having options is cool on the other hand what usually happens is 2 or 3 of the stats are crap useless, many of the weapons are severely underpowered, many spells situational at best, bows usually suck, actually lots of types of builds are totally not even viable unless you do some meta research and build your char in a very specific wayI say sekiro is tied for the best fromsoft game I get so much hate
Because some people here thinks that being forced to use swords is good. Sekiro is winning, but if there is a poll about the most hated FS game, I would bet that Sekiro would also win. In nutshell, if you like twitch reflexes swordplay, sekiro is good for you. But if you like anything else, sekiro sucks
- Worst exploration
- Worst build variety
- Worst character progression
- Worst fashion souls
- (...)