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What would you like to play next from FromSoftware?

What would you like to play next?

  • Elden Ring II

  • Bloodborne II

  • Dark Souls IV

  • Demon's Souls II

  • Sekiro II

  • Elden Ring's DLC

  • Crispy's balls because I hate everything souls


Results are only viewable after voting.

Cryomancer

Arcane
Glory to Ukraine
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Frostfell
usually happens is 2 or 3 of the stats are crap useless, many of the weapons are severely underpowered,

But you can beat any Dark Souls naked with an unupgrated club.
 

Cryomancer

Arcane
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Messages
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Frostfell
yeah this 'git gud' argument is bullshit and you know it

No, is not. Lets suppose that you have problem with a boss. You could try to exploit its weaknesses, try to farm souls and get more levels and so on. Can also change your build to a build which is easier to play. This things can't be done in Sekiro. IF you suck at "deflecting", there are nothing which you could do. While in souls, you could pick a large shield and extreme heavy armor.
 

Cryomancer

Arcane
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Frostfell
Builds only matter for PVP. For PVE, anything goes.

There are people who do well in PvP with pure RP builds.



And PvP is another cool thing which is lacking in Sekiro.

Sekiro = Dark Souls without good exploration, rpg elements, build variety and 99% of its good stuff. "but has cool katana combat", yes because that is everything that Sekiro has.
 

fork

Guest
yeah this 'git gud' argument is bullshit and you know it

No, is not. Lets suppose that you have problem with a boss. You could try to exploit its weaknesses, try to farm souls and get more levels and so on. Can also change your build to a build which is easier to play. This things can't be done in Sekiro. IF you suck at "deflecting", there are nothing which you could do. While in souls, you could pick a large shield and extreme heavy armor.

Yeah, only thing I disagree with is that deflecting in Sekiro is hard or skill-based. You can basically spam the button.
Still worth one playthrough though.
 

Dhaze

Cipher
Joined
Apr 1, 2022
Messages
527
Location
Belgium
Sekiro = Dark Souls without good exploration, rpg elements, build variety and 99% of its good stuff. "but has cool katana combat", yes because that is everything that Sekiro has.

Exploration? Sorry, but I'd much rather explore the beautiful Senpou Temple or Fountainhead Palace, or the eerie Mibu Village, instead of exploring—a.k.a. 'trudging through'—the umpteenth, copy-pasted, too-big noisome swamp that probably also slows you down, as in every single Souls since DeS.

Lets suppose that you have problem with a boss. You could try to exploit its weaknesses, try to farm souls and get more levels and so on. Can also change your build to a build which is easier to play. This things can't be done in Sekiro. IF you suck at "deflecting", there are nothing which you could do. While in souls, you could pick a large shield and extreme heavy armor.

Man, have you even played the game? If you suck at Deflecting, the Loaded Umbrella can take care of almost anything the game throws at you: regular attacks, thrusts, and even grabs. It's better than the best greastshield in any Souls. It's so good, using it almost feels like cheating. It even completely prevents the stagger you suffer from certain extremely powerful attacks.







Add the Firecrackers, Loaded Axe, Mist Raven, Fistful of Ash, and Ako/Gachiin/Gokan/Ungo/Yashariku Spiritfall, and you can almost faceroll your way through NG+7.

If you don't like Sekiro, fine, but don't shit on the game because you can't be bothered to try what it has to offer.

 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
To be honest Armored Core is right my alley. But wouldn't complain if they decided to revisit Demons Souls
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,001
Exploration? Sorry, but I'd much rather explore the beautiful Senpou Temple or Fountainhead Palace, or the eerie Mibu Village, instead of exploring—a.k.a. 'trudging through'—the umpteenth, copy-pasted, too-big noisome swamp that probably also slows you down, as in every single Souls since DeS.
Poisonous swamps are the best aspect of the Souls games.


8b4ru3.png


pyuill.jpg
 

fork

Guest
Exploration? Sorry, but I'd much rather explore the beautiful Senpou Temple or Fountainhead Palace, or the eerie Mibu Village, instead of exploring—a.k.a. 'trudging through'—the umpteenth, copy-pasted, too-big noisome swamp that probably also slows you down, as in every single Souls since DeS.
Poisonous swamps are the best aspect of the Souls games.
Used to be, yes. In Elden Shit, you ride right through them.
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,413
yeah this 'git gud' argument is bullshit and you know it

No, is not. Lets suppose that you have problem with a boss. You could try to exploit its weaknesses, try to farm souls and get more levels and so on. Can also change your build to a build which is easier to play. This things can't be done in Sekiro. IF you suck at "deflecting", there are nothing which you could do. While in souls, you could pick a large shield and extreme heavy armor.

Yeah, only thing I disagree with is that deflecting in Sekiro is hard or skill-based. You can basically spam the button.
Still worth one playthrough though.
Try demon bell + charmless run and see where right click spam brings you
 
Joined
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Messages
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The Present
Demon's Souls is the only "souls" game I've ever played. I thought it was cool and felt accomplished when I mastered/beat it, but it wasn't enough to keep me coming back for more. Is Dark Souls that much better? Whenever I ask the question, people don't know because they never played Demon's Souls. Elden Ring looks kind of interesting with its neat bosses and better implemented magic, but again...meh. When I need an action fix like this, Examina fits the bill.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
725
I had hoped for Elden Ring to borrow more from Sekiro's combat system. Do away with stamina, shift it to posture. Give powerful attacks a signal that requires the appropriate counter, rewarded if done correctly.

I answered Sekiro in the poll. Still love all their games. Still wish for massive changes to the control schemes and modifier shifting made use of on the bumpers/triggers.
 
Joined
Jun 6, 2010
Messages
2,385
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Milan, Italy
I had hoped for Elden Ring to borrow more from Sekiro's combat system. Do away with stamina, shift it to posture.
Same. More or less.
Well, I didn't expect to replace the traditional Stamina based combat, per se, but I hoped at least to see it as an option, maybe when using a specific subset of weapons.

P.S. who's this mongoloid flagging with a "NO" a perfectly legitimate opinion?
 
Last edited:

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,481
yeah this 'git gud' argument is bullshit and you know it

No, is not. Lets suppose that you have problem with a boss. You could try to exploit its weaknesses, try to farm souls and get more levels and so on. Can also change your build to a build which is easier to play.
"my favorite esports speedrun mlg twitch streamer beat dark souls blindfolded naked" isn't an excuse for shit game balance and false choices.
and "just change your build bro lol" is literally an argument in favor of sekiro's system
 

Cryomancer

Arcane
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Messages
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Frostfell
what it has to offer.

What is has to offer? If an action/combat focused game has no interesting weapons or spells, it is dead for me.

shit game balance

Balance is not everything. What is the most balanced D&D edition? 4e. What is the most boring D&D edition? 4e. If you look into the top rpgs of all time here in codex, every single one of the top 20 is unbalanced.

Balance some times kill the immersion and variety. Nosferatu in VtMB is harder to play than other clans. If they just had removed all drawbacks from Nosferatu or removed the clan, the game would be more balanced, but far worse. Mechanics should just fit the gameplay and game setting. Be it balanced or not.

That said, convergence mod for DS3 is very unbalanced but is extremely fun. Mainly cryomancies there. But for you, an mod which removes every single weapon except Katanas would improve DS3 cuz would make it more balanced...

 

S.torch

Liturgist
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Jan 4, 2019
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Joined
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If you balance Dark Souls, both absolute powergaming and level 1 broken straight sword runs would lose all of their fun
 

Cryomancer

Arcane
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Joined
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Messages
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Frostfell
If you balance Dark Souls, both absolute powergaming and level 1 broken straight sword runs would lose all of their fun
Well said. This is why Dark Souls 1/2/3 are so great and has so many replayability. Playing DS2 with falchion and with an spear are completely different experiences. The first time which I had trouble in a part in Dark Souls was vs the Anor Londo Archers. And I solved the problem that I had with them by equipping heavy armor + heavy shield. I could also try to snipe them. There are a lot of ways to solve an problem in Dark Souls.

This balance cultism always hurts game variety, immersion and consistency. If there are a lot of undeads in a AD&D campaign, I don't expect that someone playing as an water elementalist("Tome of Magic" splatbook) will be as effective in melee as an Paladin and at range as an cleric fully dedicated into undead hunting.
 
Joined
Jan 21, 2023
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I'd say that games that are multiplayer in nature should be balanced, but let's not kid ourselves, Souls games are single player games, PVE, at their core. There's no need to balance a PVE game.
 

Geckabor

Savant
Joined
Mar 6, 2016
Messages
183
I'd like a game from FromSoft that has no online mechanics/PvP. This means they can finally stop caring about stuff like balance and boring "weapon+25" upgrade systems and actually implement proper RPG progression. Finding items in FromSoftware games is shit if it's not something specific to your "build", because they try to make *most* of them similar in strength and your upgrade stones are limited. I'd prefer starting with a longsword, finding a cooler longsword with a better moveset and maybe additional properties than having this boring upgrade mechanic that also limits you from experimenting because you don't have enough upgrade stones to try different weapons.
 
Joined
Jan 21, 2023
Messages
3,733
I'd like a game from FromSoft that has no online mechanics/PvP. This means they can finally stop caring about stuff like balance and boring "weapon+25" upgrade systems and actually implement proper RPG progression. Finding items in FromSoftware games is shit if it's not something specific to your "build", because they try to make *most* of them similar in strength and your upgrade stones are limited. I'd prefer starting with a longsword, finding a cooler longsword with a better moveset and maybe additional properties than having this boring upgrade mechanic that also limits you from experimenting because you don't have enough upgrade stones to try different weapons.
Sekiro
 

Zed Duke of Banville

Dungeon Master
Patron
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Messages
13,001
Demon's Souls is the only "souls" game I've ever played. I thought it was cool and felt accomplished when I mastered/beat it, but it wasn't enough to keep me coming back for more. Is Dark Souls that much better? Whenever I ask the question, people don't know because they never played Demon's Souls. Elden Ring looks kind of interesting with its neat bosses and better implemented magic, but again...meh. When I need an action fix like this, Examina fits the bill.
The chief difference between Demon's Souls and Dark Souls lies in their overall world structure. Demon's Souls, after the mandatory introductory level, has a set of five "worlds" each with three levels, where the player can immediately access the first levels of all five worlds (the one in the first world is the technically the second level of four, including that introductory level) and within each world one level leads to the next, whereas Dark Souls crafted an intersecting set of levels that are almost all contiguously connected with each other (though some of the connections are spatially forced). There are also some non-trivial differences in gameplay mechanics, such as the introduction of poise or the replacement of healing grasses with estus flasks, that might lead someone to prefer Dark Souls or Demon's Souls (or vice versa), but fundamentally the games are similar mechanically.


7rmuzr.png
bmgqf4.png
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Demon's Souls is the only "souls" game I've ever played. I thought it was cool and felt accomplished when I mastered/beat it, but it wasn't enough to keep me coming back for more. Is Dark Souls that much better? Whenever I ask the question, people don't know because they never played Demon's Souls.
Dark Souls is not strictly better than Demon's Souls, but it's bigger, mechanically refined, and has a bunch of interesting additions to the formula.

It's a much longer game (like, twice or thrice longer) and obviously has more diverse areas, more enemy types, more weapon types, more magic abilities, etc etc. Instead of having a bunch of disconnected pathways, Dark Souls has an actual interconnected world where you must learn the layout for a more efficient travel (you can't just teleport between checkpoints, at least not until you beat 2/3 of the game). Thanks to a different world structure, the game also ditched to need to farm healing supplies - in place of grass you're given an upgradeable magic autorefilling flask. Multiplayer was spiced up with an addition of Covenants (basically guilds) with their own rules - there's a Covenant focused to invasions, there's a Covenant focused to being summoned to help other players with a difficult boss fight, etc etc.

Basically, Fromsoft never intended Dark Souls to be some revolutionary or experimental game - they only set out to make Demon's Souls, but bigger and better. Sadly, they ran out of funds and time, so the endgame areas (think of an equivalent of Boletarian palace 1-4) ended up being an utter shite, with lots of recycled content and copy-pasted placeholder encounters.

So Dark Souls is bigger and mechanically richer than Demon's Souls, but at the same time it's very uneven quality-wise. Demon's Souls is a smaller game, but it's a consistently great experience that starts out strong, and ends on a strong note.
 

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