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Preview What's New in The Elder Scrolls V: Skyrim?

Kaanyrvhok

Arbiter
Joined
May 1, 2008
Messages
1,096
micmu said:
I agree with your rage, DraQ.

I bet that in 5-10 years from now, there'll be just a vial of crack cocaine inside the Empty Scrolls IX box. Most Fun For Everyone (tm).

Nah itl be Shrooms and a larp suit.

On topic
I dont really care so much that repair is gone just dont sugar coat it like its a good thing. Blame the media for this.

Sick of hammering away on dented armor?

Didnt care much. Added some challenge

No worries.

Why would I be worried about something that was in a critically acclaimed game unless its removed?

In Skyrim, weapons and armor will not degrade and become weaker over time.

That isnt new repair that is no repair. :decline:
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,934
Location
Swedish Empire
Excidium said:
Clockwork Knight said:
And if a npc grabs it while it's on the floor, when you come back for it you can pretend cultists stole your weapon to use in a dark ritual, since you killed a thousand people with it. Now you must kill 15 cultists (anyone wearing a dark colored robe) until you find the one that took your weapon (you can then spawn it with the console)

radiant storyline fuck yeah
:lol:

mind = blown
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Metro said:
I think the TES series is better off this way -- they're just trying to make it a fairly simplistic ARPG with exploration.

:what: :decline:

Anyone approving glaring simplification of once complex stuff is embracing the decline and popamole.
GTFO traitor.
:x
Of late they failed horribly at the RPG parts.
Yes, mostly by removing them.


As of TES II and TES III the series actually held a lot of promise in terms of open sandbox RPG, except TES II was horribly buggy and blatantly unfinished, while TES III was obviously a completely uncoordinated effort.
In any case much could be done both with the universe and the system itself.

Unfortunately, starting with oblivious, bethpizda seems to have moved from sandbox to litterbox design, yet some traitorous fagfags seem to applaud them for that, even in glorious Codexia.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
DraQ said:
Metro said:
I think the TES series is better off this way -- they're just trying to make it a fairly simplistic ARPG with exploration.

:what: :decline:

Anyone approving glaring simplification of once complex stuff is embracing the decline and popamole.
GTFO traitor.
:x


Company betrays customers and does what business ethics tell them to do: make mad monies.

Problem? :smug:
 
Joined
Dec 31, 2009
Messages
6,933
They are sharp, so the damage is high. They should be scarce and costly, but that's no different from other high end materials and armour penetration separate from damage? With the direction bethesduh is taking?
Right, but that last part regarding the direction bethesda is taking can be used against anything, including the repair scheme. I mean, it *could* be that bethesda introduced a non-derp repair system, but with the direction they're taking the probability of it is p fucking close to 0.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
DraQ said:
DragoFireheart said:
DraQ said:
DragoFireheart said:
DraQ said:
Metrosexual is a faggot.

And what is your solution?
The one you consider unfunny.
:smug:

You act like a bitch and take it up the ass? No, I don't that funny.
You don't funny in general.

You pretty much sad.

FjZuyAEx3i5pkelcEAkzm86Xo1_500.jpg
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
DraQ said:
As of TES II and TES III the series actually held a lot of promise in terms of open sandbox RPG, except TES II was horribly buggy and blatantly unfinished, while TES III was obviously a completely uncoordinated effort.
In any case much could be done both with the universe and the system itself.

Unfortunately, starting with oblivious, bethpizda seems to have moved from sandbox to litterbox design, yet some traitorous fagfags seem to applaud them for that, even in glorious Codexia.

Sure it had 'promise' but, mechanics wise, it was always poorly implemented. They were never going to get it right or spend any amount of time fixing horribly broken and inept design decisions. I'm not 'applauding' it so much as I recognize the reality of the situation. I'd rather have a semi decent hack and slash ARPG with good exploration than more abject failure with a scattering of 'promise.'
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Metro said:
DraQ said:
As of TES II and TES III the series actually held a lot of promise in terms of open sandbox RPG, except TES II was horribly buggy and blatantly unfinished, while TES III was obviously a completely uncoordinated effort.
In any case much could be done both with the universe and the system itself.

Unfortunately, starting with oblivious, bethpizda seems to have moved from sandbox to litterbox design, yet some traitorous fagfags seem to applaud them for that, even in glorious Codexia.

Sure it had 'promise' but, mechanics wise, it was always poorly implemented. They were never going to get it right or spend any amount of time fixing horribly broken and inept design decisions.

But that's the problem here, because the core ideas were sound and all the major fuck-ups were rather easy to rectify - if I can come up with a strict, mathematical formulation of the fix guaranteed to work while sipping a fucking beer, then why were those fixes never going to be implemented?

Judging from the games themselves:

Daggerfall seems like it was developed with the intent of being 'da best arpeegee ever', then had to have over a half of its features cut and the rest horribly rushed resulting in horrid clusterfuck of bugs, missing features and ambition.

Morrowind seems like it was a product of a\completely uncoordinated efforts of a number of people not knowing what the fuck they were supposed to do and what the fuck the others were doing other than some vague creative vision.

Oblivion seems like it was a concerted effort - strongly controlled, supervised, directed and coordinated... by a complete fucking retard focused on epic shit in between sessions of dumbing down and reinventing the wheel for the derpth time.

And that's what pisses me off - TES is an awesome universe that could be made much better RPG and much better game with relatively little effort. Someone just chose not to. Due to being a complete retard.
There is no valid justification.
:x
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
DraQ: the rage dragon.

Considering how "retarded" bethesda is, they could do a lot worse...
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,260
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Well DraQ I think that your rage is futile as you've pretty much stated that all ES games are shit so it's not a problem of the current trend but something inherently rotten at the heart of Bethesda.

It seems that Bethesda is actually a 'B' class developer with a 'AAA' marketing budget. They just don't seem to have the ability to make something truly great even if they wanted to and they've been trying for 15 years. Singling out Todd is pointless as mediocrity has been a hallmark of Bethesda always.

They just never had the talent to back up their ambition and it's a conscious decision of theirs: Why hire truly gifted staff when you can spend the money on marketing? Bethesda must have seen that quality alone is no guarantee of any kind of success and that good marketing trumps a quality game almost every time, and so chose this path.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
DraQ said:

Mine is a hell of a lot more DERP than that...

Oh god, I'm trying to defend Bethesda by showing how bad Bioware is.

1040020-181620-.jpg
 

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