Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview What's New in The Elder Scrolls V: Skyrim?

Joined
Dec 5, 2010
Messages
1,620
micmu said:
as a bonus infest it with really *really* retarded crap like this whole marriage thing and I bet some hidden "gem" they haven't told you about (exactly as it was with that level scaling in oblivious)

Radiant storytelling is going to be skyrim's level-scaling.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Mayday said:
In Ultima 7 you had to spoon-feed your whole party to keep them from starving.
Solution:
A) remove hunger from the game
B) make the feeding automatic and only worry about carrying enough food
C) Replace hunger with MAKING AWSUM POTIONS FROM THE FOOD YOU FIND!
B, during camping or travel. Duh.

Esquilax said:
VentilatorOfDoom said:
Sick of hammering away on dented armor? No worries. In Skyrim, weapons and armor will not degrade and become weaker over time. You'll still be able to create and improve weapons in a multitude of ways, you just won't have to worry about maintaining them.

To be honest, I don't really have a problem with this. Repairing stuff in RPG's is almost always pointless busywork and really boring.
Fail.

Item degradation is just another layer of resource management and another potential money sink to balance constant income from killing things and taking their stuff.

Item durability is also yet another way to make weapons different from each other and portray their properties.
Whether it's about AK-74 vs LR-300 in STALKER or metal VS glass weapon in TES, you just can't make meaningful comparison without accounting for durability (light AND sharp? - AWSUM!1 onos it breaks so fast too :( ).
And glass weapons are in SkVrim - unbreakable glass weapons, as we now learn.
:decline:

In past TES games, all you did was click on a hammer to improve your item's condition, so it didn't add anything really interesting to the equation.
Fail again. In past TES game known as Daggerfall you had to leave your weapon at smith's to have it repaired. Needing a right place to work seems to be one of rimjob's big features, so why not go all the way and make it also necessary for repairs, with need to leave items at smith's for some time and pay if you don't know how to do it yourself?

Hell, why not have some repairs also require raw materials? You don't repair glass as much as you can replace broken element.

If your Armorer skill was more about forging kick-ass weapons for yourself inside a furnace
Which is in no way mutually exclusive with repairing shit.

The real problem here is that Bethesda keeps cutting features and calls it innovation.
Which is direct result of thinking that
it didn't add anything really interesting to the equation
:x

And the reason why I fucking rage whenever someone says that
it didn't add anything really interesting to the equation

And by "rage" I mean "want to grab the retard saying that, dip his dick in liquid nitrogen, break it off like a fucking shard of glass and gut him from his mutilated crotch to fucking sternum with sharp end before it thaws".
:x

If you just dropped every simple feature rather than trying do develop it intto something more interesting and involved, we'd soon be sitting there, staring at blank screen and larping delusional shit.
Which would still be more fun than fucking oblivious.
:rpgcodex:
 

Micmu

Magister
Joined
Aug 20, 2005
Messages
6,163
Location
ALIEN BASE-3
I agree with your rage, DraQ.

I bet that in 5-10 years from now, there'll be just a vial of crack cocaine inside the Empty Scrolls IX box. Most Fun For Everyone (tm).
 

Hekateras

Educated
Joined
Jan 2, 2010
Messages
70
Location
Germany
I hope they didn't make it overly simplified like what happened with DA2.

I'm going to miss armour and weapon maintenance, funnily enough. It was an important element of strategy in the games, at least in the beginning. Do I have hammers? How many can I afford to drag around with me? Should I sell this awesome sword that is awesome but that I won't be able to keep repaired because it's enchanted, or keep it?

Esquilax said:
there is simply no fucking way it can be worse than Oblivion.

Oh, sure. Tempt fate, why the hell not? ~_~
 
Joined
Dec 31, 2009
Messages
6,933
There are very few RPG's that does resource management right, scrapping it isn't particularly rageworthy. The marriage sim on the other hand... Well, it's more :lol: worthy than rage worthy really. I'll see you guys in the best thread ever part 4 when this game comes out :salute:
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,861
Location
Your ignore list.
DraQ said:
herostratus said:
There are very few RPG's that does resource management right, scrapping it isn't particularly rageworthy.
Ok, I'll bite:

Fucking glass weapons, how should they work?

They should melt down over time since, you know, glass is liquid and stuff.

Other than that, I suggest using lots of lube.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
racofer said:
DraQ said:
herostratus said:
There are very few RPG's that does resource management right, scrapping it isn't particularly rageworthy.
Ok, I'll bite:

Fucking glass weapons, how should they work?

They should melt down over time since, you know, glass is liquid and stuff.
racofer fails at physics.

:smug:

Thread incliner? Not.
 

Mayday

Augur
Joined
Feb 14, 2007
Messages
1,000
Location
Poland
Somewhat on topic, guys:

what would you say if item quality and damage state was the same statistic of an object?

Which means that the master blacksmith could make a 100% quality sword, but if you bought it and damaged it to a state of 50% and brought it to a shitty (25%) blacksmith, he wouldn't be able to repair it at all?
 

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
4,946
Location
Wisconsin
Codex 2016 - The Age of Grimoire Enjoy the Revolution! Another revolution around the sun that is.
Mayday said:
Somewhat on topic, guys:

what would you say if item quality and damage state was the same statistic of an object?

Which means that the master blacksmith could make a 100% quality sword, but if you bought it and damaged it to a state of 50% and brought it to a shitty (25%) blacksmith, he wouldn't be able to repair it at all?

That would be outstanding, I mean, everyone loved Fallout 3. To be honest though, the FO3 repair system was waaay too confusing, so I appreciate Bethesda eliminating it.

What they should have is "Sword 1," a sword that does 1 hurt points. You get this sword at 1st level, and fight leveld 1st level enemies. No repairing, no crazy exotic bonuses and such. It hits every time and does 1. Now, at 2nd level, that Sword 1 becomes Sword 2, does 2 hurt points to 2nd level enemies. At 3rd level, the system repeats. But you can yell. And there are dragons.
 

TripJack

Hedonist
Joined
Aug 9, 2008
Messages
5,155
wow marriage sounds pretty cool i love marriage in videogames it really makes you care more about the gameworld and its people

:dance: :dance: :dance:
 

Dirk Diggler

Scholar
Joined
Aug 24, 2009
Messages
4,946
Considering that repair was so poorly implemented in Oblivion that you had to repair weapons and carry back-ups because they would go from fully repaired to broken over the course of a single fight...

... it sounds like a good idea to take it out if you are getting it that wrong.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Exactly. Easier to remove entirely than attempt to fix.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
TripJack said:
wow marriage sounds pretty cool i love marriage in videogames it really makes you care more about the gameworld and its people

:dance: :dance: :dance:

this post, the only good post
 

Neeshka

Educated
Joined
Feb 2, 2011
Messages
59
Personally I completely despise bethesda games. The only thing skyrim has going for it is the graphics.

Although I'm sure gamebryo's shittiness and bethesda's lazy copy paste locale treatment will slowly become more evident.

If they do learn from their mistakes and actually incorporate some of the good aspects of successful rpg's it might turn out to be a decent hiking sim.

Will there ever be a true spiritual successor to baldur's gate 2 ?

So far the only rpg of note in the last few years for me was witcher 2. Dragon age was passably entertaining minus the snoozefest in the dwarven city and the boring quests/looting/items.

I'm not sure I understand the hype about marriage and this game in general.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,571
Location
Tampon Bay
:lol:

No worries. In Skyrim, weapons and armor will not degrade and become weaker over time.
I think I'm getting it now. With the right wording you can leave something out but it sounds like it's actually a new feature.
 

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,373
VentilatorOfDoom said:
Yes that has been a stable in cRPG development as of late, getting something wrong and then taking it out.
Bethesda design philosophy 101.

"Nobody liked our shitty ending in Fallout 3, so we're going to solve that by removing endings in our future installments, and everyone will be happy."
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Dicksmoker said:
VentilatorOfDoom said:
Yes that has been a stable in cRPG development as of late, getting something wrong and then taking it out.
Bethesda design philosophy 101.

"Nobody liked our shitty ending in Fallout 3, so we're going to solve that by removing endings in our future installments, and everyone will be happy."

Logical conclusion being:

"Nobody liked our game Fallout Scrolls 13, so we're going to solve that by removing the game from our future installments, and everyone will be happy."
 

Mayday

Augur
Joined
Feb 14, 2007
Messages
1,000
Location
Poland
DraQ said:
Dicksmoker said:
VentilatorOfDoom said:
Yes that has been a stable in cRPG development as of late, getting something wrong and then taking it out.
Bethesda design philosophy 101.

"Nobody liked our shitty ending in Fallout 3, so we're going to solve that by removing endings in our future installments, and everyone will be happy."

Logical conclusion being:

"Nobody liked our game Fallout Scrolls 13, so we're going to solve that by removing the game from our future installments, and everyone will be happy."

I feel like we've had this conversation already.
It ended with Howard removing himself.
 

Hekateras

Educated
Joined
Jan 2, 2010
Messages
70
Location
Germany
Burning Bridges said:
:lol:

No worries. In Skyrim, weapons and armor will not degrade and become weaker over time.
I think I'm getting it now. With the right wording you can leave something out but it sounds like it's actually a new feature.

It's surprisingly common in all facets of life, actually.

Just take washing powder. There's this washing powder especially for black clothes. You use it, and the clothes keep their intense black colour and don't fade out or anything. Naturally, it costs extra.

So one day at chem class at school we went through the ingredient list.

...All they do is leave out the bleaching agent. That's all there is to it.

They save money on not putting it in, and then charge extra.

Moral of the story: Eat your vegetables and learn your goddamn science, kid, or people will take advantage of you.
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
Hekateras said:
With the right wording you can leave something out but it sounds like it's actually a new feature.

It's surprisingly common in all facets of life, actually.

...

Moral of the story: Eat your vegetables and learn your goddamn science, kid, or people will take advantage of you.

http://en.wikipedia.org/wiki/Homeopathy

it are a fact that less of anything are better for everything

doctors/smart designer mans said so

also quantum magnetic molecules and aligned healing energy and crystal chi and accessibility and multiplied simplicity and innovation
u want give money pls

psuedogaming is the new entertainment related smoke and mirrors confirmation bias-prone brethren of pseudoscience

u feel me bros
 
Joined
Dec 31, 2009
Messages
6,933
Fucking glass weapons, how should they work?
Like other weapons probably. In most games that would mean unbreakable. I suppose one *could* make a system where they have a %chance to break per hit, but tbh systems like that are rare and for a reason, which is that it wouldn't be very fun and not add very much to the system.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom