Mayday said:
In Ultima 7 you had to spoon-feed your whole party to keep them from starving.
Solution:
A) remove hunger from the game
B) make the feeding automatic and only worry about carrying enough food
C) Replace hunger with MAKING AWSUM POTIONS FROM THE FOOD YOU FIND!
B, during camping or travel. Duh.
Esquilax said:
VentilatorOfDoom said:
Sick of hammering away on dented armor? No worries. In Skyrim, weapons and armor will not degrade and become weaker over time. You'll still be able to create and improve weapons in a multitude of ways, you just won't have to worry about maintaining them.
To be honest, I don't really have a problem with this. Repairing stuff in RPG's is almost always pointless busywork and really boring.
Fail.
Item degradation is just another layer of resource management and another potential money sink to balance constant income from killing things and taking their stuff.
Item durability is also yet another way to make weapons different from each other and portray their properties.
Whether it's about AK-74 vs LR-300 in STALKER or metal VS glass weapon in TES, you just can't make meaningful comparison without accounting for durability (light AND sharp? - AWSUM!1 onos it breaks so fast too
).
And glass weapons are in SkVrim - unbreakable glass weapons, as we now learn.
In past TES games, all you did was click on a hammer to improve your item's condition, so it didn't add anything really interesting to the equation.
Fail again. In past TES game known as Daggerfall you had to leave your weapon at smith's to have it repaired. Needing a right place to work seems to be one of rimjob's big features, so why not go all the way and make it also necessary for repairs, with need to leave items at smith's for some time and pay if you don't know how to do it yourself?
Hell, why not have some repairs also require raw materials? You don't repair glass as much as you can replace broken element.
If your Armorer skill was more about forging kick-ass weapons for yourself inside a furnace
Which is in no way mutually exclusive with repairing shit.
The real problem here is that Bethesda keeps cutting features and calls it innovation.
Which is direct result of thinking that
it didn't add anything really interesting to the equation
And the reason why I fucking rage whenever someone says that
it didn't add anything really interesting to the equation
And by "rage" I mean "want to grab the retard saying that, dip his dick in liquid nitrogen, break it off like a fucking shard of glass and gut him from his mutilated crotch to fucking sternum with sharp end before it thaws".
If you just dropped every simple feature rather than trying do develop it intto something more interesting and involved, we'd soon be sitting there, staring at blank screen and larping delusional shit.
Which would still be more fun than fucking oblivious.