Zomg said:
More like Max Max apocalypse with desert wasteland and the football pad armor and shit, which was pretty iron-clad iconic in the mid-'90s. FO was schizophrenic that way with the half-Mad Max half-retrofuturistic thing. I never played FO3 so I don't know if they kept it more coherent.
Exactly. I don't think that FO1 had a 'pure' source of 50s SCIENCE!, and frankly that's a compliment to it. There's little creativitiy in simply taking a pre-existing cultural theme and imposing it upon a game. Far more interesting to create your own lore, with prior INFLUENCES, among them 50s SCIENCE!.
I agree that I thought Mad Max was a much bigger influence, as well. Actually, more specifically Mad Max 2 - that's the one with the leather/metal armour, the combination of new handcrafted and old pre-apoc guns and the dog being important.
Mind you, I'm a huge fan of the Mad Max series, so I'd recognise that a lot more quickly. Well, not Mad Max 3 obviously. Actually, come to think of it, maybe FO3 really was a true continuation of the series - Todd looked at the source material, thought 'ok, so we ought to be tributing Mad Max 3 here...hmm..what made that entry distinctive...I KNOW IT RAPED THE LORE AND RUINED THE FRANCHISE!!!...damn, that seems like a crap game. But, got to stay true to the source material regardless, a lore-raping franchise-ruining entry it has to be.'
At least the end of MM3 nailed the tone of the first films - Max wandering off into the desert to (presumably) die, as the helicopter-guy from MM2 (who you find has been searching for Max for weeks) flies over him, having given up his search. My god the feral child town was a piece of shit, though. FUCK - I was joking, above, but I'm part right! That's where Bethesda probably got the child town in FO3 from! Fuck. That's just too close to be a coincidence.