You can also make them shut up easily most of the time. The romance chains of dialogues are in BG2 easily cut off.You can actually make your own party in BG2.BG1 also has companions who shut their mouths and don't piss me off.
I get how the whole
"Hey ____ lets discuss our adventure"
or
"Hey my husband just died and i wanna fuck you/I used to have wings please fuck me"
Type of dialogue appeals to lonely people who don't have friends. To a fairly normal person such as myself I just found it annoying.
Don't like doing that, I prefer having companions who aren't fucking annoying . BG1 managed this just fine.
Whether you finish or not is really immaterial to game developers. The only thing they care about is you buying the game because that is $$$ in their pockets. Everything else can go hang.The last game from Bioware that I bought was Inquisition, but after ME3 I was emotionally done with them. Inquisition was their last chance to get me back, but it was just a boring game that I didn't even finish.
This same point came up a month ago, and was promptly slapped down. The value of a magical item in an adventure is greatly affected by the rarity of magical items in general. In BG1 the iron shortage has resulted in a market flooded by low grade breakable equipment, so finding a magic weapon doesn't just promise advantages, but also means ridding yourself of a disadvantage. This in turn helps fuel the legitimate temptation to use unidentified items despite the risks of curses. My instinct upon finding a magic weapon in BG1 is to hold it aloft like He-Man and yell the name of my nemesis at the mountainside until it splits asunder. The same weapon in BG2 would be used to butter my toast before being tossed into a pile with the others.- BG1 itemization is too simple and not very impactful. This comes as a consequence of being a low level adventure.
In the first game your average magical item is a potion of healing or a short sword +1, and something really memorable would be Varscona. In BG2 you have things like Daystar, The equalizer, Carsomyr, etc. Exploring the world feels a lot more rewarding because of these unique and memorable items, it also allows for a lot.
I never played any DA games, but when I saw the DA 2 marketing I knew it was game over and bioware was dead.
What was DA2's marketing like? I was just done with DAO (2011 I think), and then *boom* DA2 hit. I didn't have time to prepare.
Whether you finish or not is really immaterial to game developers. The only thing they care about is you buying the game because that is $$$ in their pockets. Everything else can go hang.The last game from Bioware that I bought was Inquisition, but after ME3 I was emotionally done with them. Inquisition was their last chance to get me back, but it was just a boring game that I didn't even finish.
This same point came up a month ago, and was promptly slapped down. The value of a magical item in an adventure is greatly affected by the rarity of magical items in general. In BG1 the iron shortage has resulted in a market flooded by low grade breakable equipment, so finding a magic weapon doesn't just promise advantages, but also means ridding yourself of a disadvantage. This in turn helps fuel the legitimate temptation to use unidentified items despite the risks of curses. My instinct upon finding a magic weapon in BG1 is to hold it aloft like He-Man and yell the name of my nemesis at the mountainside until it splits asunder. The same weapon in BG2 would be used to butter my toast before being tossed into a pile with the others.- BG1 itemization is too simple and not very impactful. This comes as a consequence of being a low level adventure.
In the first game your average magical item is a potion of healing or a short sword +1, and something really memorable would be Varscona. In BG2 you have things like Daystar, The equalizer, Carsomyr, etc. Exploring the world feels a lot more rewarding because of these unique and memorable items, it also allows for a lot.
That was not the main point though, everyone understands why magical weapons are rare in BG 1 and using mundane equipment has a certain undeniable charm for your low level adventures. Magic weapons in BG 1 were for the most part just souped up versions of standard weapons adding +x to hit and +x to damage. The same goes for armors which usually just gave an extra point to AC. That's it. By comparison you get special abilities, buffs, extra attacks, stat boosts, resistances etc. on many of the magical items in BG 2. Some can be abused like the invisibility from the Staff of the Magi. Some are just plain wacky like Lilarcor which to this day is one of my favorite weapons found among all the weapons in cRPG that I have played even though it is somewhat corny.
Whether you finish or not is really immaterial to game developers. The only thing they care about is you buying the game because that is $$$ in their pockets. Everything else can go hang.The last game from Bioware that I bought was Inquisition, but after ME3 I was emotionally done with them. Inquisition was their last chance to get me back, but it was just a boring game that I didn't even finish.
For an old game on sale, sure. But they are charging upwards of $40-60 for absolute shit and people buy them sight unseen because of the name tagged on it. The HBS game and the stardick ones, for example. There is always one born every minute, and with the Internet, they proudly parade their stupidity for all to see.Whether you finish or not is really immaterial to game developers. The only thing they care about is you buying the game because that is $$$ in their pockets. Everything else can go hang.The last game from Bioware that I bought was Inquisition, but after ME3 I was emotionally done with them. Inquisition was their last chance to get me back, but it was just a boring game that I didn't even finish.
I hope they make the best use of my 10 bucks. I'm not repeating the same mistake again.
Enserric could change to a two-hander or a shortsword (or was it a dagger? I forgot) if you are that way inclined, which added to its utility.I was a bit disappointed when I got the talking sword because it was two handed & the game doesn't offer many characters that will specialise in two handed swords, to which my party had zero. However, it's a nice treat for anyone replaying the game to make a point of ensuring there's someone in the party able to utilise it. The one in Hordes of the Underdark was a straight up regular longsword so had a greater chance of being used as sword & board is a more common first-time standard build.
Enserric could change to a two-hander or a shortsword (or was it a dagger? I forgot) if you are that way inclined, which added to its utility.I was a bit disappointed when I got the talking sword because it was two handed & the game doesn't offer many characters that will specialise in two handed swords, to which my party had zero. However, it's a nice treat for anyone replaying the game to make a point of ensuring there's someone in the party able to utilise it. The one in Hordes of the Underdark was a straight up regular longsword so had a greater chance of being used as sword & board is a more common first-time standard build.
As for the sword, the weapon is described to be a black with a red glittering effect, with the intensity increasing whenever Enserric speaks. Initially, the weapon appeared as a long sword, but due in part of Enserric’s presence within the sword, the size might have been varying, the possible shapes including, a dagger, a short sword or a great sword.
You might be correct. Honestly I only remember not using it for any period of time in my only playtrough back when BG2 was still a new game but I forgot the reason. Now that I think of it, it was probably because there aren't many npcs who are speced to use 2-handed swords so if you don't make a char to use one yourself, you won't need it. I wasn't using the Karsomyr either.It is a +3 two handed sword which gave you immunity against mind affecting magic and abilities which in turn is actually pretty good in SoA. There are not many two handed swords which surpass it. Karsomyr does not really count due to class restriction. After that, what is there? The Silver Sword which is easy to miss and comes pretty late? Anything else of note in SoA sans Watcher's Keep which any sensible player should keep for ToB?
You might be correct. Honestly I only remember not using it for any period of time in my only playtrough back when BG2 was still a new game but I forgot the reason. Now that I think of it, it was probably because there aren't many npcs who are speced to use 2-handed swords so if you don't make a char to use one yourself, you won't need it. I wasn't using the Karsomyr either.It is a +3 two handed sword which gave you immunity against mind affecting magic and abilities which in turn is actually pretty good in SoA. There are not many two handed swords which surpass it. Karsomyr does not really count due to class restriction. After that, what is there? The Silver Sword which is easy to miss and comes pretty late? Anything else of note in SoA sans Watcher's Keep which any sensible player should keep for ToB?
For an old game on sale, sure. But they are charging upwards of $40-60 for absolute shit and people buy them sight unseen because of the name tagged on it. The HBS game and the stardick ones, for example. There is always one born every minute, and with the Internet, they proudly parade their stupidity for all to see.Whether you finish or not is really immaterial to game developers. The only thing they care about is you buying the game because that is $$$ in their pockets. Everything else can go hang.The last game from Bioware that I bought was Inquisition, but after ME3 I was emotionally done with them. Inquisition was their last chance to get me back, but it was just a boring game that I didn't even finish.
I hope they make the best use of my 10 bucks. I'm not repeating the same mistake again.
The other thing was that Enserric had some useful enchantments. +5 and +4 Vampiric (or was it the other way around?), IIRC, and Vampiric is pretty good on a warrior type.Enserric could change to a two-hander or a shortsword (or was it a dagger? I forgot) if you are that way inclined, which added to its utility.I was a bit disappointed when I got the talking sword because it was two handed & the game doesn't offer many characters that will specialise in two handed swords, to which my party had zero. However, it's a nice treat for anyone replaying the game to make a point of ensuring there's someone in the party able to utilise it. The one in Hordes of the Underdark was a straight up regular longsword so had a greater chance of being used as sword & board is a more common first-time standard build.
Yes, that's right, now you mention it, when you first pick it up it asks you what weapon you want it to be and provides a selection. I'll edit in the choices when I've googled them.
The choices:
As for the sword, the weapon is described to be a black with a red glittering effect, with the intensity increasing whenever Enserric speaks. Initially, the weapon appeared as a long sword, but due in part of Enserric’s presence within the sword, the size might have been varying, the possible shapes including, a dagger, a short sword or a great sword.
The other thing was that Enserric had some useful enchantments. +5 and +4 Vampiric (or was it the other way around?), IIRC, and Vampiric is pretty good on a warrior type.Enserric could change to a two-hander or a shortsword (or was it a dagger? I forgot) if you are that way inclined, which added to its utility.I was a bit disappointed when I got the talking sword because it was two handed & the game doesn't offer many characters that will specialise in two handed swords, to which my party had zero. However, it's a nice treat for anyone replaying the game to make a point of ensuring there's someone in the party able to utilise it. The one in Hordes of the Underdark was a straight up regular longsword so had a greater chance of being used as sword & board is a more common first-time standard build.
Yes, that's right, now you mention it, when you first pick it up it asks you what weapon you want it to be and provides a selection. I'll edit in the choices when I've googled them.
The choices:
As for the sword, the weapon is described to be a black with a red glittering effect, with the intensity increasing whenever Enserric speaks. Initially, the weapon appeared as a long sword, but due in part of Enserric’s presence within the sword, the size might have been varying, the possible shapes including, a dagger, a short sword or a great sword.
I dualwielded Enserric with my Little Ball of Death. Can't remember what the other weapon was. The enchanting thing was the reason why dual wielding kicked so much ass. +10, +2d6 acid, poison on hit DC24 weapon in both hands, one with perma haste and the other with SR32. It blows two handed weapons, double weapons and sword and board out the window.Oh yes, it's a weapon you can carry for the whole game if you want & you find it on the first floor of the dungeon, as you can upgrade it later at the weapon smith. You could technically have a more powerful weapon by upgrading a blank +5 but you'd loose Enseric's unique abilities & the fun of having a sword relish in the blood and guts of battle.
DA2 is garbage indeed. It's even winning this very poll by a wide margin.