Deleted member 7219
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Story-driven space sims (TIE Fighter, X-wing Alliance)
Star Wars shooters (Jedi Knight series)
Star Wars shooters (Jedi Knight series)
Sounds a lot like Fighting Force, which was originally supposed to be Streets of Rage 4. The 3D aspect didn't work so well, but then again the late 90s were rife with disastrous 3D experiments where the greatest enemy was the camera. Die Hard Arcade came out the same year with 3D models on a 2D plane and was a far more entertaining prospect if you happened to own a Sega Saturn.I still want a 3D beat 'em up. In my desire for one, I wrote a simple concept.
A third person view beat ’em up with linear but open levels. Also features a bit of platforming. The world is cyberpunk, an anarchist shithole full of punks, rough police and robots of varying sizes. The levels mostly take place at night. Old and modern architecture. Lots of neon lights.
http://store.steampowered.com/app/396900/GRIP/Interesting arcade racers like Rollcage or Rumble Racing.
Hm... You're the second person this week to mention Zeno Clash to me. Maybe I'd better give it a try.Mother Russia Bleeds is a good modern beat'em up, although 2D, a nice homage to Streets of Rage and such. As for 3D, Zeno Clash is pure love. But a retrowaving 3D take on it would be great, for sure.
And we need blobbers back; luckily Grimoire is being released next week with or without enhancements!
Also, it's been a long time without C&C-like RTS, with EBM-industrial OST, basebuilding and army mass production.
Hm... You're the second person this week to mention Zeno Clash to me. Maybe I'd better give it a try.
Dark Souls has no Barbarians, no dismemberment and decapitation, no throwing limbs and heads at enemies, and it has respawns. And it's a slower game.dark souls is better than blade of darkness so there's no need to bring that back
TURN-BASED D&D games
Dark souls isn't a button masher, severance is. it's that cut and dry for meDark Souls has no Barbarians, no dismemberment and decapitation, no throwing limbs and heads at enemies, and it has respawns. And it's a slower game.
You're wrong, weeb.
I've been wanting a modern beat 'em up. Stylized and with almost non-stop action. Sadly, they seem to have died with the arcades. The weird thing is that I was never even into the old ones. So I gave Streets of Rage 2 another try. I enjoyed myself. Couldn't be bothered to learn all the moves, though. I only made it to the underground arena, level 4. I still want a 3D beat 'em up. In my desire for one, I wrote a simple concept.
A third person view beat ’em up with linear but open levels. Also features a bit of platforming. The world is cyberpunk, an anarchist shithole full of punks, rough police and robots of varying sizes. The levels mostly take place at night. Old and modern architecture. Lots of neon lights.
Levels are full of interactive objects, including melee weapons (knives, pipes, bricks, wood beams, bats, cue sticks). Some of these weapons break and are then automatically tossed. They’re also knocked out of the character’s hand when they’re hit, sometimes out of the level. There are guns, but they have pretty limited ammo, can’t be reloaded and are tossed when emptied. (Revolvers, automatic pistols, shotguns, assault rifles, sub-machine guns.) Your main weapons are your fists, followed by your legs.
No upgrades. There are numerous timed combos, but the player can get through the game using the basic attacks and evade. Player characters keep their fists raised, almost like boxers, when facing opponents. The game has a soft lock on system, meaning the game will slightly adjust the player’s orientation towards enemies. But it doesn't turn you all the way around, like in Batman or Metal Gear Rising; you need to do that yourself.
WASD: Move (Slow run. Character will run fast after a few seconds of running uninterrupted. There is no sprint button, since being able to sprint instantaneously would make combat too easily avoidable.)
Mouse button 1: Punch/shoot
Mouse button 2: Kick (Player can kick even while holding a gun.)
Shift: Evade (Will lean body and take a few quick evasive steps.)
Shift + MB1: Evasive punch
Shift + MB2: Evasive kick
Ctrl: Block (Blocking an attack still hurts you.)
Spacebar: Jump, climb, vault
E: Grab enemy
C: Look back
F: Pick up and drop weapon
Q: Rearward elbow strike (Pressing it twice in a row will make the character also turn around.)
I know the control scheme is simplistic enough to be mapped to a controller, but I just don't care to. There can be a walk button, but I don't know if I'd even use it. Assign it to some unimportant button, like Left Alt.
In the top-left corner of the picture is a health bar. For every enemy the player defeats, they gain a little bit of health back. The player characters smile and do mocking animations when the player dominates fights, and appear fearful and pant when they are near defeat, implying that the health meter really represents their determination, audacity and nerve.
You can play with a partner online, paying homage to classic beat ’em ups like Streets of Rage. Enemies are placed randomly and sometimes come in large groups, hopping down from fences and windows, like in Left 4 Dead. The enemies almost double when you’re in multiplayer.
The playable characters are a man and woman, lovers. Both are muscular and tall. There is banter between them as they fight baddies, much like in L4D.
Guy:
-French-English descent
-6 feet 2 inches, early thirties, blue eyes, clean shaven
-Full head of brown hair, medium length and straight
-Fairly muscular, not roided out
-Wears jeans, sneakers, short-sleeved white shirt, black belt.
-Has a tattoo on his right upper arm.
Girl:
-West African descent
-5 feet 9 inches, mid twenties, gracefully muscular
-Frizzy hair, cut at the neck
-Wears a short leather jacket (red), shiny miniskirt with small slit (black), dark pantyhose (with a few little tears from exertion), calf-high boots (black), elbow-length blouse with pointed u-neck (cream white), weighted-knuckle gloves.
The music is synthwave, possibly featuring Perturbator and Lazerhawk.
Cutscenes are brief and infrequent, possibly hand-drawn.
Severance isn't a button masher, you ignominious doryphore.Dark souls isn't a button masher, severance is. it's that cut and dry for meDark Souls has no Barbarians, no dismemberment and decapitation, no throwing limbs and heads at enemies, and it has respawns. And it's a slower game.
You're wrong, weeb.
At this point, any game that's FINISHED would be welcome. Just opened my Steam client and was greeted with 12 Early Access games.
TWELVE? WHAT THE FUCK GABEN??
TURN-BASED D&D games
I fix for you, and agree.
Severance is a button masher. Any game that allows me to stun-lock the enemies and even bosses for 10 - 15 hits is a button masherSeverance isn't a button masher, you ignominious doryphore.