Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Which RPG has the deepest, most fun tactical combat you have ever seen? (presumably TB)

Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
23,199
Location
Mahou Kingdom
LoT2's whole formation change system

Go on
The whole combat system is based around switching characters in and out so you can keep them alive and stack buffs and debuffs and effectively pass turns from one character to another. Here's an example combat:



You can see the form change command being used multiple times (including two times one right after the other, to get one of the character's passives I believe) to execute the necessary strategy for a quick win, and the strategy is very well thought out making it look easy, but it isn't -- when playing the game blind, boss fights will often result in a loss the first few attempts before you finally find a strategy that lets you slog out a win. I remember fights taking me over 10 minutes and most of my team dying.

If you do end up playing the game, make sure to play on hard-mode which forces you to play bosses below a par level (in this game, you can level your characters down at will, and then back up to the max their XP allows at any time), otherwise what's the point?
 

goregasm

Scholar
Joined
Aug 19, 2016
Messages
194
Deepest would most likely be something like CDDA to me with all of the shit you have to manage, though I wouldn't necessarily call it fun (also, is that even an RPG?)

Most fun is hard to pin down, I have enjoyed everything from Ultima to some of the newer shit, I guess the OG tactics ogre and Shining Force, got a high spot for me just due to nostalgia.
 

OttoQuitmarck

Educated
Joined
Aug 1, 2023
Messages
429
For most funnest I'm gonna go with Silent Storm Sentinels.
I've never played Silent Storm, WW2 is just SO FUCKING BOOORIIIING for non-westerners. It's the worst of all game settings, always an instant skip for me. That goes for TV/movies too. (exception for Inglorious Bastards, but if you remove Christopher Walz's character it was the worst Tarantino movie).

But IIRC even when it came out it only got like 7-8/10 in reviews. So why is a Tier B game being considered the most fun battle system? If it's so good why haven't any other games copied it since?
The fuck you from if WW2 is somehow not relevant for your country? Everyone in the world was involved practically. You from fucking nepal?
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,509
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
For most funnest I'm gonna go with Silent Storm Sentinels.
I've never played Silent Storm, WW2 is just SO FUCKING BOOORIIIING for non-westerners. It's the worst of all game settings, always an instant skip for me. That goes for TV/movies too. (exception for Inglorious Bastards, but if you remove Christopher Walz's character it was the worst Tarantino movie).

But IIRC even when it came out it only got like 7-8/10 in reviews. So why is a Tier B game being considered the most fun battle system? If it's so good why haven't any other games copied it since?
The fuck you from if WW2 is somehow not relevant for your country? Everyone in the world was involved practically. You from fucking nepal?
WW2 does get somewhat stale at some point.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,509
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria

Martyr

Arcane
Joined
Jan 28, 2018
Messages
1,173
Location
Bavaria
I guess this'll be considered major heresy around here, but I actually prefer 7.62 High Calibre to Jagged Alliance 2, since I find the combat to be far more demanding and complex in larger battles due to it NOT being turn based. the unpredictability of real time AI movement and the "time cost" of actions down to split seconds make the combat encounters far more stressful (in a positive way) to me than the "safety" of turn based combat with its planning phase.

as far as turn based games go, Wizardry 8 and its direct predecessors are my go-to combat games. Knights of the Chalice is also excellent. I have KotC 2 installed, but I've actually never started playing it.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
4,953
Deep - Silent Storm I guess or 7.62. I think JA2 is overrated in that regard although that is a fun game for sure.

Fun - BG3 actually, too bad it's way too fucking easy otherwise.
 

Ysaye

Arbiter
Joined
May 27, 2018
Messages
790
Location
Australia
Betrayal at Krondor's combat is deep (cool magic system, weapon and armor degradation, important stamina meter etc.) but it also stays fun to do in as much as it doesn't take up too much of your game time; you either will beat your enemy to a pulp or the opposite will happen. Also the animations are kept to a minimum so stuff just happens as quickly as quickly as you can click. Compare this to another combat system like Realms of Arkania which is also deep and whilst I like a lot, the combat takes a lot of time and goes so slowly in comparison. Numbers of characters also influences the fun as well; whilst it is cool to have 8 characters to tinker with, it is also laborious in combat, particularly when there are so many stats to keep in mind and probabilities on spell success etc..

I like the combat of T-JRPGs like Shining force, Fire Emblem, Tactics Ogre and Langrisser but in those games everything is structured entirely around the combat to the detriment of all other RPG aspects. I have often felt that perhaps D&D style spatial combat systems (something like the Gold Box games or even more recent things like Temple of Elemental Evil) would have been better enhanced if formed like those games but with branches between battles depending on discrete choices of which direction your party chooses to go in (probably would feel more tabletop like as well) and then visual novel / adventure game like interactions with NPCs.

And as much as I like Wizardry and it's clones, you are not playing it for the combat in itself, but for how that combat interacts with the exploration system.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,644
Location
Bjørgvin
Most of them have been mentioned, but another RPG with complex combat was Knights of Legend.



But wasted on the worst encounter design in the history of CRPGs. Truly an idiot savant amongst CRPGs.
Still, it was good enough that I completed the game.
 

Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
23,199
Location
Mahou Kingdom
So the enjoyment is in killing them efficiently? Not bad not great, par on course for the genre.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom