Easy to do tbh when you get teleported around to said combat encounters.Interestingly, while Underrail has a more sophisticated combat system, AoD features more carefully crafted encounters.
Easy to do tbh when you get teleported around to said combat encounters.Interestingly, while Underrail has a more sophisticated combat system, AoD features more carefully crafted encounters.
This thread is unnecessary Underrail won CodexRPGotY 2015.
is similar to a Choose-Your-Own-Adventure book
My entire time playing ATOM was along the lines of "man I could be playing underrail instead right now", same feeling as with Queen's Wish vs Avernum 3.How would ATOM fare when compared to those two?
People who never played an RPG released prior to 1998 increasingly befuddled and flabbergasted at the notion that exploration is a fundamental component of RPGs and that good RPG design is not about arbitrarily gating players through a narrative according to character attributes/skills.Story progresses through stats - Choose Your Own Adventure
Open world go anywhere - Role Playing Game
Wa.....wait a minute! WE'RE BEING BAMBOOZLED
People who never played an RPG released prior to 1998 increasingly befuddled and flabbergasted at the notion that exploration is a fundamental component of RPGs and that good RPG design is aboutarbitrarilyconsciously and determinedlygatingoffering players content through a narrative according to character attributes/skills.
Oranges are shit.
Or maybe you just don't get the difference between a cyoa-like narrative and player-led exploration. To use your shitty analogy, kids don't get teleported from high school to college and it's not a y/n gated check. Plenty of idiots actually do make it through.People who never played an RPG released prior to 1998 increasingly befuddled and flabbergasted at the notion that exploration is a fundamental component of RPGs and that good RPG design is aboutarbitrarilyconsciously and determinedlygatingoffering players content through a narrative according to character attributes/skills.
I mean, if the game has no C&C and you just want stats and exploration, you can play Diablo/World of Warcraft/Oblivion or any game like that because they fall into that definition.
People who never played an RPG released prior to 1998 increasingly befuddled and flabbergasted at the notion that exploration is a fundamental component of RPGs and that good RPG design is not about arbitrarily gating players through a narrative according to character attributes/skills.Story progresses through stats - Choose Your Own Adventure
Open world go anywhere - Role Playing Game
Wa.....wait a minute! WE'RE BEING BAMBOOZLED
BTW, AoD gave me the sense that nearly every dialogue choice could be my last in a way that maybe no other game has done it. And my save-scumming didn't avert the anxiety at all. I was really immersed in it. In Underrail, the feeling is very similar, but not in conversations but during exploration.AOD may not have had much exploration, but some of what they did have was pretty great and offered a few awesome outside-the-box quest solutions that weren’t just handed to you on a silver platter. Finding the airship then using it to break the siege, for example.
Ah yes, we are positively drowning in fallen-Roman-empire flavoured games. Drowning I tell ya.AoD has a world that feels totally generic
Ah yes, we are positively drowning in fallen-Roman-empire flavoured games. Drowning I tell ya.AoD has a world that feels totally generic
uh........yeah.......what?It's generic, because things are made just to be there