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Which RPG studio has caused the most harm to the RPG genre?

Well, which one is it?

  • Bethesda

  • Bioware

  • Obsidian

  • Larian

  • Owlcat

  • CD Project Red

  • Pirania Bytes

  • InExile

  • Cleveland Mark Blakemore

  • ZA/UM (is that the Disco Hitler devs?)

  • Blizzard


Results are only viewable after voting.
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Given the obsession for romances to this day and the landwhales attached to it, I'd say Bioware.
But at the same time Bethesda did spawn Skyrim that brought the lowest common denominator to the RPG sphere, basically giving a blank check to do a shitty game with shallow systems and no semblance of a decent story. That only seems to be kinda fixing now, where the same skyrim retards rejected shitfield.
I'm not sure if Bethesda releasing Skyrim really did much harm on RPG's compared to games such as Vailguard, Mass Effect (the new one). Like you said, Bioware is the problem. Skyrim and its predecessors are still being played to date, albeit mostly with mods, but they're nonetheless still actively being enjoyed. People buy it on everything, VR included. If it really was such a bad game that harmed the genre, would it have really been that popular? Plus, what is the problem having new people to come into the RPG sphere? As long as they're not full retard like the Dragon Age community now, I don't see the downside having more people experience this genre.

And they obviously don't accept everything. Like you said, most people rejected Starfield because it was actually not a good game. So at least this "lowest common denominator" still has some taste.
 

Serus

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Bioware has always been a massive decline, starting with BG1 BG2
Fixed that for you...BG2 was when romances first appeared.
Romances aren't the only damage made to the CRPG genre by BGs. Personally i blame them (among other things like RTwP) for all later CRPGs with literary hundreds of pages of bad writing and for the idiotic dialogues - BG1 was one of the game that started it. Romances bring much attention because they are so ridiculous and easy to spot at first glance even by an idiot.
 

Grampy_Bone

Arcane
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Blizzard should be on this list for WoW-- MMOs suppressed RPGs until the Kickstarter revolution, and WoW was the main driver. Bioware and Bethesda get credit just for keeping single player alive.

After that it's definitely ZA/UM, since their explicit goal is to destroy the genre itself.
 

OSK

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CDPR caused the most harm to RPG Codex. This place is now infested with Polacks and other fucking Slavs who post Reddit-level takes about mainstream slop Bethesda knockoffs.
 

Falksi

Arcane
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Can't decide between Bioware of Bethesda.

Technically, I think Bethesda's awful Oblivion & Skyrim philosophies reached further than Bioware's fuck-ups have, and thus resulted in pretty much a decades worth of empty, vapid, frictionless open world trash being spewed out from every corner of game development. Bioware being the perfect example of other devs copying that dross trend and shoe-horning it into their games like with DA:I and ME:A.

But Bioware's decline is definitely the most personal. I fucking loved BG1 back in the day, and still think BG2 is phenomenal. I replayed BG2 earlier this year for the 7th time, and it's probably the most I've ever enjoyed it...what a game. From Kotor to Jade Empire, they released some right bangers, I even enjoyed DA:Origins and ME1, both games were watered down but both still managed to capture various elements of brilliance in the genre which I thrive on. But ME2 is when the real decline started for me, folk (rightly) bitch about the romances, but that's all optional stuff you can skip, the real decline was watching Bioware constantly push for over-simplification, and make wildly dumb decisions such as ditching planet exploration for a mining mini-game.

Veilguard is ironically one of the best things to have happened to gaming, as it's woken up even Joe Normie to the foulness of Nu-Bioware. But as a game itself, it represents everything wrong in RPGs.
 

ferratilis

Arcane
Joined
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Messages
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I'm surprised so few of you voted Larian. If Bioware has introduced retardation to the genre, Larian has cemented it with both DOS2 and BG3. What I mean by that are RPGs that focus on presentation and romance at the detriment of everything else: mechanics, UI, UX, itemization, combat encounters, C&C, reactivity etc. Larian has cemented voice acting as a requirement for medium to large scale RPGs, they have taken romance to extreme levels by focusing so much development time to something that should've never existed in the genre, because of them rotatable camera is a must, their itemization is the worst in both old and new RPGs yet no one outside of Codex seems to care about it. Worst of all, every fucking RPG that comes out in the next decade will be compared to it, but not from point of view that matters for the genre, but mostly voice acting/graphics/romance/story etc.
 

goregasm

Scholar
Joined
Aug 19, 2016
Messages
206
I would probably say Bioware, especially with Dragon Age 2 Mass Effect 2 and utterly watering them down for mass market appeal.

I would also say a ton of studios who would "vacation" in the rpg genre did a ton of damage like Ubisoft. They slap some numbers or "gear" in their game and boom. It's now an rpg.
 
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Grampy_Bone

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Bro, Blizzard needs to be on this list and WoW is absolutely an RPG. It has every necessary quality. Diablo and WoW influence are massive.
You can't even say it's real-time or whatever, since the combat runs on an internal turn-based system, the turns just run automatically.

It's also ridiculous because there are hundreds of devs who worked in the CRPG space during the 2000s who said "single player RPGs are dead, MMOs are the future." So regardless what some yahoo on a forum thinks, the market viewed these products as RPGs and sold them to the same customers. The view was single player was antiquated and was going to die, and all RPGs would be shared multiplayer subscription games going forward.

Say whatever you want about Bioware and Bethesda, but they kept the single player market alive when everyone else was trying to kill it.
 

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