Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Whispers of a Machine - new adventure game from Kathy Rain and The Samaritan Paradox devs

Manny

Educated
Joined
Nov 27, 2009
Messages
60
I just finished this game a couple of days ago and my impressions are similar to what I think about Kathy Rain: an average/ok adventure that shows promise, with some nice things here and there, but that in the end and as a whole didn't leave me a good last impression.

The story starts out really interesting with the investigation of the murders and the sci-fi theme of the AI, but as it progresses it becomes a bit predictable for my taste as to who the person behind all this is. In addition, there are some quite weak points, like the whole part of the church. However, the murders and the AI theme are the best side of the story in spite of its weak points. The other side, the sentimental one, on the other hand, seemed a bit mediocre to me. I like the designers´ ambition to try and tie the criminal and technological aspects of the theme together with the personal side of the character, even if I have ambivalent feelings regarding the use of the image of the lover to show the unconscious. But as with Kathy Rain, I feel like the writing is not that good in that regard, so it doesn't work that well.

Now, the puzzle design, the most important part of an adventure for me, has some pretty good points, which are sadly clouded by certain pedestrian decisions. First the good. In some puzzles, the designers dared to let the player join various elements to solve the puzzle without explicitly specifying the solution, such as
the puzzle of "The Path of the Pilgrim" or the one with access to the incubator's computer
. Also very good were those parts where one must sonically or visually pay attention to the environment to solve some puzzles, as
the one in the church or the one with the boys outside the junkyard
. At such times, Whispers of a Machine is a pleasure to play. Too bad those excellent puzzles are accompanied by some that I would qualify more as interactions than puzzles. An example of this is when the protagonist stays outside the city. In that case, you are supposed to figure out how to take shelter for the night. But, being a single space and the objects so limited, the course of action to follow is so obvious that it ends up being pure interaction.

But perhaps the saddest thing in this aspect is precisely the most interesting thing about the game: the use of the augmentations. Some have mentioned that these are underused. My impression is that the problem is another: these serve, with a couple of exceptions, to solve obvious things. Thus, if there is something that cannot be moved because it is too heavy, then I use super strength; if there is something in the dark, I use magnified vision. That's so obvious that augmentations end up being a gimmick rather than a skill that allows you to creatively solve puzzles. I only remember two interesting uses:
the aforementioned of children outside the junkyard with special vision and, to a lesser extent, the use of health in the prison
. The use of the findings with the scanner is also interesting in some cases. So, in the end, the augmentations end up being more of a disappointment than anything else.

One more point that I want to highlight in a positive way is that the game does not fall into something quite common in many modern adventures: the fact that the protagonist comments on what you send him to do. It is really unnerving for me when I have my character join a stick with a blade to make a spear, to mention an example, and the character says "I have joined the stick with the blade."

Finally, I am very upset that the game does not let me save when I want to. I understand that this mechanic is trying to keep one with the decisions made. But the problem is that I would have liked to see other results without having to play the game again, especially if this one did not seem good enough that it deserves to be replayed.

Anyway, I'm sure I'll play the new version of Kathy Rain to see if they have improved its design.
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
What augmentations did you get? Because some of them have more interesting uses than others. The last chapter with the empathetic augmentations has some pretty hard puzzles for example.
 

Manny

Educated
Joined
Nov 27, 2009
Messages
60
I unlocked the analytical ones: enhanced vision and cloak. Except for puzzle with the kids in the junkyard, all augmentation uses were pretty obvious in my case.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,432
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Currently playing through this, very much liking it so far. It's the standard low res 2D point and click engine and also done by the same people who did Kathy Rain (really liked that game as well), Clifftop Games.

It has that post-apocalyptic like setting and in the future, and you play as a cybernetically enhanced human female. What I am so far liking is the clever new puzzle mechanic: You have augmented strength, can monitor a persons biorhythm and a forensic scanner. The scanner mechanic is just really fun. It also incorporates a choice and consequences dialogue response. Depending on your answers, it will shift your "alignment" between Empathy, Assertive or Analytical. I'll assume that will eventually have some effect on the game.

Dialogue so far is fine, ok voice acting and the music is actually pretty cool. Just thought I would mention this for people that might be looking for something new to play. I'm giving it a thumbs up so far.
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
8,115
Location
Warszawa, PL
Currently playing through this, very much liking it so far. It's the standard low res 2D point and click engine and also done by the same people who did Kathy Rain (really liked that game as well), Clifftop Games.

It has that post-apocalyptic like setting and in the future, and you play as a cybernetically enhanced human female. What I am so far liking is the clever new puzzle mechanic: You have augmented strength, can monitor a persons biorhythm and a forensic scanner. The scanner mechanic is just really fun. It also incorporates a choice and consequences dialogue response. Depending on your answers, it will shift your "alignment" between Empathy, Assertive or Analytical. I'll assume that will eventually have some effect on the game.

Dialogue so far is fine, ok voice acting and the music is actually pretty cool. Just thought I would mention this for people that might be looking for something new to play. I'm giving it a thumbs up so far.
you assume wrong, and you will find out that the unlockables are used in two puzzles
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,842
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Tried this. I really like the story premise, but this is a classic adventure game in the worst way. I should have given up the moment the protagonist said "Oh some mud, I'll put a handful in my pocket because y'know ... adventure game", but I really wanted to like this so I stuck with it a bit longer. The bottleneck of "figure out the one bizarre thing we want you to do" turned out too tight for my weird brain.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom