Lambach
Arcane
I wouldn't say it's either significantly better or worse than RTwP. It was interesting enough for me to play through to the end, but if I ever decide to do replay it, I'm not sure I'll do it in TB mode.
It has several advantages over RTwP, e.g. the various buffs/debuffs become a lot more meaningful since there's no risk of you failing to take full advantage of them in large, chaotic fights where even the Pause function is not enough to keep up with every actor at all times. Ergo the action is a lot more deliberate and tactical, which is great.
But as others have said, it has some glaring flaws too. The base system was clearly not designed around TB so there are certain balance (not in the Sawyer sense) issues, such as DEX being a dump stat for pretty much all characters, regardless of build/Class. Then there's also the increased length of fights. For me, it wasn't too much of an issue in general, even on PotD, but there are certain exceptions in fights where enemies either have bloated HP or insane damage resistances.
I remember a fight during one of those Bounty quests where you're hunting down some Animancer and her pet Iron/Steele Golems. Those Golems have both huge HP and extremely high resistance to physical damage, fire, cold etc. Even in RTwP that fight takes a good while unless you're overleveled, but TB turned into an hour-and-a-half slog.
It has several advantages over RTwP, e.g. the various buffs/debuffs become a lot more meaningful since there's no risk of you failing to take full advantage of them in large, chaotic fights where even the Pause function is not enough to keep up with every actor at all times. Ergo the action is a lot more deliberate and tactical, which is great.
But as others have said, it has some glaring flaws too. The base system was clearly not designed around TB so there are certain balance (not in the Sawyer sense) issues, such as DEX being a dump stat for pretty much all characters, regardless of build/Class. Then there's also the increased length of fights. For me, it wasn't too much of an issue in general, even on PotD, but there are certain exceptions in fights where enemies either have bloated HP or insane damage resistances.
I remember a fight during one of those Bounty quests where you're hunting down some Animancer and her pet Iron/Steele Golems. Those Golems have both huge HP and extremely high resistance to physical damage, fire, cold etc. Even in RTwP that fight takes a good while unless you're overleveled, but TB turned into an hour-and-a-half slog.