Grunker
RPG Codex Ghost
Vatnir is pretty cool agree!
This wasn't true for me. As a teenager, I had heard how great BG2 was (boy, were the rumors false) and decided to play it first. I couldn't get into it at all, I couldn't get a grip on the mechanics, the story was complete nonsense for me, etc. Years after, I played BG1 and loved it.It's crazy, you can easily jump into BG2 [...] without playing the first and you'll only miss a few references
I also began by playing BG2, but I loved it from the start. Might be because I was already playing tabletop RPGs, so I knew the AD&D ruleset.This wasn't true for me. As a teenager, I had heard how great BG2 was (boy, were the rumors false) and decided to play it first. I couldn't get into it at all, I couldn't get a grip on the mechanics, the story was complete nonsense for me, etc. Years after I played BG1 and loved it.It's crazy, you can easily jump into BG2 [...] without playing the first and you'll only miss a few references
We got a 10-minute at-first unskippable intro during which we walk ...very slowly... through the Beyond while the narrator tries and fails to give a damn about PoE1's story by reciting it as if reading an ingredients list.Hell, do newcomers even get an explanation on what the gods are? Or why you are a watcher?
Most of these complaints sound rather weird to me. Resting mostly triggers npc dialogue and dream scenes, you get slavers quest from npc standing literally 2m away from Firkraag (sure, you need to read a bit and then talk to another npc standing 2m away) and you don't have to kill any of the shadows in the circus.
Also, running into shit that kicks your butt so you run away and git gud to return later is (was) an integral part of crpgs and very cool. Streamlining it out of the genre is one of the cornerstones of decline, but maybe that's just me. And again, it's not like it happened that often in BG2, outside of obvious and telegraphed (that dragon looks like it might raep you) encounters.
So what exactly happens? I think you get some couriers reminding about keep business and maybe recruitable-npc related quests, but it'n not like any of this is important or big. I guess some of the recruitable npc quests have time limits (I almost always play without them), but I don't really know why would it be a problem directly related to unlimited resting, unless you abuse it like crazy.There's a lot more than NPC dialogue and dream scenes. Try it once.
But there is almost always a clear indication? There's this secret room with statues full of treasure, but there are huge and mean looking golems standing next to them, what will happen if I attempt to loot? There's a huge shadow dragon that's not hostile, because I received an item that makes it non-hostile, what will happen if I attempt to make it hostile? And so on. But these are mostly extra battles with obvious set ups, there really are no big quests during the "free exploration" phase of the game that would completely kick your teeth in just because you're too low level. And you can always just go back if you didn't yet learn that you should have +2 blunt weapons or magic protection penetrating spells. The only exception I can think of is the planar sphere, I guess it's possible to run it without taking something reliably anti-mage with you and then some of the combat there would be brutal (although still doable).With BG2 OTOH there's really no indication -- or very little indication -- that you're about get your head bitten off. The only way to find out which quests are easier than others is trial and error, where error means gruesome and rapid death.
unless you abuse it like crazy
But there is almost always a clear indication?
Sorry, but I think I gave pretty solid and specific examples. Could the game do more than "Nice treasure to be looted and obviously menacing guardians standing right next to it"? Sure, like placing an npc nearby that tells you what will happen exactly. Oh, wait, except BG2 does that, too, like with D'arnise keep and the guard that tells you about trolls and gives you as many fire arrows as you wish.That's an opinion that you can certainly disagree with, but if you want to do it constructively, I'd expect you to go something
I just never felt any of them came from what you're describing and gave many examples why not.
Inb4 it turns out BG1 had the best idea of what to do with companions. Which I've been preaching for years.
Playing Plebfire right now, I'm curiously finding myself liking the sidekicks more than the intended companions. I couldn't immediately pin down why, but I think it actually comes down to the characterization imposed by reputation systems. The way the reputation systems work, characters are essentially boiled down to some +/-; Edér will get a +1 every time I help an animal, so he becomes all about the animals and those few other aspects of his character, and Aloth will roll his eyes every time me, Edér and Xoti make fun of something. Always, 100%. Meanwhile, me actually supporting them seems to have no effect at all, which so far is especially noticeable with the Furball Cipher (I forgot his name).This is one of those cases of "if it's not worth doing well, it's not worth doing at all." Influence meters are everywhere now and they're dumb if they don't come with genuine gameplay consequences, like in KOTOR 2 for example. Otherwise it just turns into a harem anime minigame. Deadfire for example would have worked better without the influence meters, both for companions and for factions; just add a couple of gates that stop you from doing all the faction quests for all the factions if you feel it's necessary.
Plebfire doesn't even need resting. Just walking around doing stuff, time passes extremely quickly, and boom, I keep being assaulted by the progressing storyshitting of the companions.There's a lot more than NPC dialogue and dream scenes. Try it once. I do stand by this: unlimited resting + events that proc by in-game time is a poor design decision. It ruins the pacing. One or the other, not both.