Renevent
Cipher
- Joined
- Feb 22, 2013
- Messages
- 925
So...i joined the codex recently (i'm nobody's alt, btw!) cuz I was highly impressed with the quality of the reviews + finally saw a list of "top something games" featuring my beloved Baldur's Gate and Fallout on their rightful places. One thing still bothers me though: although saying that "the Codex hates NWN 2" is an unfair assessment, considering NWN 2 made it to the top 70, I still don't see why SO MANY say things like "Obsidian botched NWN 2". I can totally see why MotB gets all the love, since it's a lot more polished, but IMO OC is also pretty enjoyable.
My question is simple: NWN 2 features D&D 3.5 rules (which I personally think is the strongest D&D version, Pathfinder -> ), Forgotten Realms (best D&D campaign set), a pretty awesome crafting system (for all your power building needs), above-average NPCs, interesting enough plot, CASTLE (anyone remember how AD&D clearly states that you're supposed to get a castle at higher levels? ), intelligent usage of the new damage reduction mechanic, well, I could go on for hours.
But still...not much love for NWN 2's OC to be found on the Codex. I'm not going to change my mind about NWN 2, I've already beaten it and saw every single ending available. I am, however, curious as to why people thrash it. Were they expecting the Second Coming? Did they forget how NWN 1 OC was the biggest disappointment ever (Hordes was pretty good, though)? Was 2005 a year full of awesome D&D + Forgotten Realms games I am not aware of? Did people never bothered to play a patched version of the game (yeah, it WAS pretty buggy. I remember not seeing Neeshka's tail during my first and second playtrough)?
Well, sorry for the long post. I'm just gonna pray Tymora grants me some serious answers.
I really enjoyed both the OC and SoZ, MotB not so much since it felt much more story focused which I could give a rats ass about. Anyways I agree with you, I thought the game was fun for many of the same reasons you did. The thing about the castle is a great point and I don't know why more RPG's don't do stuff like that. I remember as a kid reading through some old D&D books and there were tons of rules around not just castles (building costs, walls ,etc) but also siege weapons and all sorts of stuff. I would absolutely love a RPG where all the gold you get from adventuring is put into a castle of your design, and having to defend it as well.
Oh never thought it was all that buggy either...even on release and after a few patches is pretty solid.