HarveyBirdman
Liturgist
- Joined
- Jan 5, 2019
- Messages
- 1,048
I mean, even if you don't like TES, mods can fix it so you can. So you're not exactly wrong.
Your entire point A is at odds with point B btw.
Oblivion doesn't do anything that either Skyrim or Morrowind does better and Dark Souls beats all three games in every respect.
end thread
I also absolutely love the Speechcraft mini-game. It's a guilty pleasure of mine. Preparing for the incoming mass Retadred ratings, but still, it was fun.
Bethesda has always utterly failed at creating leveling systems. They clearly know they're bad at it, which is why they keep trying to fix it, but they just end up making other shitty systems. Huge drawback.The best way to get good at the skills that define your character is to use EVERY OTHER SKILL besides the one you chose so you can grind for stats and not get ganked by the 1-to-1 level scaling.
Never shit talk taunt spam in my presence ever again.
But in seriousness, I will point out there is a stylistic choice in not writing the dialogue. It was conscious, not laziness -- we don't know what the player wants to say to admire somebody, or taunt somebody, or whatever, so we let them imagine it in their heads. Same concept applies to the Wikipedia dialogue from Morrowind.
Comment on the writingOblivion
- Quest markers, skill removal, and fewer factions were mistakes.
- Main quest can never top Morrowind's, but was a very solid entry.
- Everything else was a direct improvement over Morrowind.
- High water mark.
Comment on the writing
Just IMAGINE you are playing a good game bro.
Conceptually, there is not a difference between a silent protagonist and minimalist dialogue prompts on the player character's part. You're free to think it's a bad design choice, but at least notice the road upon which you tread.Please, please, please give me a voiced protagonist! I can't hear my own voice when I read -- hell, I can barely read -- so a voiced protagonist would really help me out.
[Taunt]Just IMAGINE you are playing a good game bro.Conceptually, there is not a difference between a silent protagonist and minimalist dialogue prompts on the player character's part. You're free to think it's a bad design choice, but at least notice the road upon which you tread.Please, please, please give me a voiced protagonist! I can't hear my own voice when I read -- hell, I can barely read -- so a voiced protagonist would really help me out.
I mean, even if you don't like TES, mods can fix it so you can...
The reduction in the number of skills from Daggerfall to Morrowind is almost entirely accounted for by Daggerfall's language skills that were nearly useless and weren't missed. As for the number of factions/guilds that can be joined and that offer a large number of quests, this actually increased to 10 in Morrowind (House Redoran, House Telvanni, House Hlaalu, Fighters Guild, Mages Guild, Thieves Guild, Imperial Legion, Imperial Cult, Tribunal Temple, Morag Tong) from just 6 in Daggerfall (fighters guild, mages guild, thieves guild, knightly order, temple, dark brotherhood), unless you're counting each knightly order and temple as a separate faction.Morrowind
- Skill removal, fewer factions, and wikipedia dialogue were mistakes.
- Everything else was a direct improvement over Daggerfall.
On the subject of Morrowind vs. Oblivion, there is a lengthy list of failings of the latter relative to the former:Oblivion
- Quest markers, skill removal, and fewer factions were mistakes.
- Main quest can never top Morrowind's, but was a very solid entry.
- Everything else was a direct improvement over Morrowind.
- High water mark.