Sure, mate. Sure. In the tutorial. That is like putting a Daedra Lord right next to the interviewer in Morrowind and claiming the player should have known not to go there.
How are you this retarded?
No, that's like specifically
not putting a Daedra Lord in a place where his presence doesn't make sense. Also, it's like specifically
not putting Scamps as enemies in end-game quests because a player started those quests at level 3 or something. Even if you're level 40, you should not be facing level 40 Epic Skirmisher Berserker Archmage Goblins of Demonic Ass-Rape in the sewers on the Imperial City, because it makes absolutely no fucking sense whatsoever for them to be there. Likewise, even if you're only level 5 when Dagon starts stomping through the Imperial City, it makes no sense at all for the game to pit you against the weakest Daedra in Dagon's army (just because you're low level) instead of his own personal, elite guard composed of the most powerful bad-asses that roam Oblivion.
There is always an element of level scaling in RPGs, even if it is different units. That is why the Monster Manual in DnD is multiple volumes of different creatures. There are some things that you are not supposed to meet at level 1.
I specifically mentioned a pretty well-known RPG developer that doesn't do level-scaling at all and I could name other examples as well, but you chose to be retarded on purpose and ignored it.