Beastro
Arcane
- Joined
- May 11, 2015
- Messages
- 8,138
Non-confrontational combat in Paradox games needs to be looked into, like the long periods where siege and counter siege happened because battles could decide a war and cripple both due how expensive it was to equip an army. Skirmishing in battles is also lacking and similar things, like slowing down a unfought, withdrawing enemy to hammer it, can only be done by detaching fast units and essentially suiciding them ahead of your main army instead of getting them to advance ahead and harass without exposing themselves to open battle.
As always though, naval combat is the worst and the way it's handled in EU4 made me avoid it completely. One shot deceive battles that destroy the opposing enemies navy is bullshit in every era of naval warfare, because it's always been the exception, not the rule. Paradox tried to expand the role of navies to protect trade and shit without realizing the fundamentals of how navies are used and that is sea control. Because their games lack that, and a wise AI, the heavier ships and how navies are actually used are neglected.
In the end most of what Paradox games naval combat focused on is the old French way of thinking, that the sea is to move armies around and it doesn't matter if the navy is destroyed so long as they transports get the army to where it's meant to go, which isn't how things have turned out and ignore control and denial to the ocean with the chess game of squadrons acting and counter acting against one another while skirmishing trying to find the favourable ground for a decisive battle.
As always though, naval combat is the worst and the way it's handled in EU4 made me avoid it completely. One shot deceive battles that destroy the opposing enemies navy is bullshit in every era of naval warfare, because it's always been the exception, not the rule. Paradox tried to expand the role of navies to protect trade and shit without realizing the fundamentals of how navies are used and that is sea control. Because their games lack that, and a wise AI, the heavier ships and how navies are actually used are neglected.
In the end most of what Paradox games naval combat focused on is the old French way of thinking, that the sea is to move armies around and it doesn't matter if the navy is destroyed so long as they transports get the army to where it's meant to go, which isn't how things have turned out and ignore control and denial to the ocean with the chess game of squadrons acting and counter acting against one another while skirmishing trying to find the favourable ground for a decisive battle.