obediah said:
I agree with you that bethesda isn't to blame, they're just making games for money . But I think those decisions were more influenced by the attraction of a different, larger audience rather than some betrayel by daggerfall fans.
Right, they're making this for money. But... which software developer isn't? There are some crpg fans that are doing on they own, but if they ever get an idea of "real rpg", they probably can also forget about big money.
Wasn't Interplay thinking of money when they did F1 or F2? Wasn't Bethesda thinking of money when they made Arena and Daggerfall (which had sold well enough, I remember guy in tv in 1996 or so saying they had 300.000 copies sold until then, so that's "encouraging" to say at least)?
I think they were thinking like: how to sell succesful and at the same time make something what we would like to play on our own. Fallout - if I can use it as an example for ambitious crpg - is very catchy. It was all so dirty, so uncensored, such freedom of choice, but you know, the universe wasn't that original, it wasn't so risky from financial point of view, more like a copy: Burntime, Wasteland, Boy and his dog, Mad Maxes, add this, mix that, you all know. Was Daggerfall more ambitious than Arena? It was much greater, that's for sure, and better graphics. I believe Oblivion can be a step forward comparing to Morrowind.
I guess that only comparing to today's standards, these old games can be seen as more "real" and ambitious rpgs. It's the same as with movies, less and less are good.
Once upon a time, developers were taking such risks. It seems insane from today's point of view: games like Darklands, Elviras, Twilight 2000, these original and unique universes, and also the ones we were speaking of before, we know it just won't ever happen again. No more risky business. Less and less games will be made for PCs, I agree with all that you said about shrinking rpg market and console audiences. But the PCs won't cease to exist. At least in my country, I don't see such a possibility in nearest 10 years. Average age of "receiver"/audience is decreasing, simpler things for simple minds, I agree, but...
Hey, but there are still great movies (although hard to get), and I'm sure that a great, REAL crpg that some of us wait for is gonna to jump out of the sea some day, like great movies do (at least for me, in that our American-oriented market). I believe it, because there are still pricky demanding audience that's big enough to see and buy it and make a decent deal for some fresh programmers (do you know that the biggest game comunity in Poland is Fallout community? and after how many years?).
I don't see something like "close to real" rpg will ever make big money. I'm happy that Oblivion will be the RPG of the year. You won't buy it, Roqua, and some others won't too, but I think in 5 years or so not only I will be remembering "good times when we were playing real rpg, Oblivion". Just in a way we talk about Daggerfall now.
Somehow I still have some faith. Part of it comes from lone-wolfs like GearHead designers, or Polish Fallout-inspired game whis is being made by fans - Forlorn World. Most of their "amateur" (non-financed) projects won't survive, will just disappear like mist. But the strongest, the best ones will survive.
The second thing which I kinda have faith in, are game- based editors, like TES Construction Set in Morrowind. If they'll still become better and better, there will be more fans making mods and more chances of critical hit: a mod that'll be more interesting, in terms of role playing, than the real game.
PS:
Obediah, in fact there were lot of people among Polish gamers, and also few reviewers, that said they were nearly napping when playing Morro. So no matter what Roqua says, I will always regard it as an ambitious and demanding crpg