HoMM is an RPG? Isn't AC2 a MMORPG? As for the rest of the list, well, that certainly explains it. :wink:MrSmileyFaceDude said:Dungeon Siege, Never Winter Nights, Arx Fatalis, Gothic II, Asheron's Call 2, Divine Divinity, Heroes of Might & Magic IV, and Icewind Dale 2 are some of the other PC RPGs that were released the same year as Morrowind, FWIW.
MrSmileyFaceDude wrote:
Dungeon Siege, Never Winter Nights, Arx Fatalis, Gothic II, Asheron's Call 2, Divine Divinity, Heroes of Might & Magic IV, and Icewind Dale 2 are some of the other PC RPGs that were released the same year as Morrowind, FWIW.
micmu said:Yes you definitely do.Twinfalls said:Edit 2: I really have too much time on my hands.
http://www.elderscrolls.com/forums/inde ... pic=201890
Anyway, I predict: 20% chance it'll be locked+edited ASAP, 30% it will disappear without a trace, 20% it will be locked after little insulted fanboys start flaming war, 25% chance it will be ignored with little to none replies, 5% chance it will live.
Unfortunately, you didn't give it any percentage chance on it being edited AND allowed to live. It took 1 day for the interview to go bye-bye but the thread is still open.On the TES Forums said:[removed, please see my post below.
-Archie]
MrSmileyFaceDude said:Dungeon Siege, Never Winter Nights, Arx Fatalis, Gothic II, Asheron's Call 2, Divine Divinity, Heroes of Might & Magic IV, and Icewind Dale 2 are some of the other PC RPGs that were released the same year as Morrowind, FWIW.
Dang! They tricked me.DarkUnderlord said:Unfortunately, you didn't give it any percentage chance on it being edited AND allowed to live. It took 1 day for the interview to go bye-bye but the thread is still open.
Kuato said:MrSmileyFaceDude said:Dungeon Siege, Never Winter Nights, Arx Fatalis, Gothic II, Asheron's Call 2, Divine Divinity, Heroes of Might & Magic IV, and Icewind Dale 2 are some of the other PC RPGs that were released the same year as Morrowind, FWIW.
FYI only two of the games you mentioned came out before Morrowind in 2002 and one in late 2003- maybe the defintion of PC rpg might be just a tad broad if you are going to lump dungeon siege in with heroes of Might & Magic and Asherons Call
Dungeon Siege Mar 31, 2002 Action Rpg
Heroes of Might & Magic IV Mar 29, 2002 Turned based strategy
Morrowind PC May 7, 2002
Never Winter Nights Jun 16, 2002
Icewind Dale 2 Sep 4, 2002
Divine Divinity Sep 22, 2002
Arx Fatalis Nov 11, 2002
Asheron's Call 2 Nov 20, 2002 mmorpg
2003
Gothic II October 28, 2003
Fintilgin said:Gothic II, Divine Divinity, and Arx Fatalis were good at least.
I think Morrowind's success had little to do with the other RPGs out at the time and more to do with the unique nature of the Elder Scrolls games. There's nothing quite like it's huge 'fantasy-simulator' style on the PC and absolutely nothing like it on consoles.
Plus, hey, it's a great game, IMHO. Sure it sucks if you want a Black Isle style RPG, but if you want a monster smacking, loot collecting, tomb crawling game it's preaty damn solid. I dunno. Sometimes the complaining about Morrowind here sounds like people complaining Diablo didn't have dialogue trees or something.
whitemithrandir said:It would be a great dungeon crawler if the combat weren't so goddamn boring. Click on the enemy, watch him die. Repeat ad infinitum.
MrSmileyFaceDude said:It's their definition of RPG, which admittedly is different from the very narrow definition held by RPGCodex.
whitemithrandir said:It would be a great dungeon crawler if the combat weren't so goddamn boring. Click on the enemy, watch him die. Repeat ad infinitum.
Who would have thought that you, the supposed "RPG warrior" would cite one of the worst RPGs (if you can even call Fire Emblem that) ever made as an actual RPG.Console rpgs have nothing for me (besides Fire Emblem) I want that after Hammer and Sickle.
Fintilgin said:I think Morrowind's success had little to do with the other RPGs out at the time and more to do with the unique nature of the Elder Scrolls games. There's nothing quite like it's huge 'fantasy-simulator' style on the PC and absolutely nothing like it on consoles.
Plus, hey, it's a great game, IMHO. Sure it sucks if you want a Black Isle style RPG, but if you want a monster smacking, loot collecting, tomb crawling game it's preaty damn solid. I dunno. Sometimes the complaining about Morrowind here sounds like people complaining Diablo didn't have dialogue trees or something.
Camrin said:Mount & Blade was so much better than Morrowind in terms of battle excitement, nearly a perfect example of real time fight. But in all these games together fight is so boring when compared to turn based (selective hits!) in Fallouts.
Stark said:i actually thought the fights in M&B is too tedius. I've enjoyed Gothic's combat alot so i do not think i suck at twitch game. It is the way M&B degenerate into a mess when there're more than 3 or so opponents facing you. I found myself running backwards facing them and they just form a single file running towards me and i just wack them whenever convenient. horse combat get drawn out much longer than necessary: miss hitting the opponent and you need to turn around (an awfully long process) before charging forward again. it gets tedious, fast, when you found yourself fighting more than 3 opponents. now imagine the entire game is about combat...
mount combat is a novel idea. somehow i do not think it translates well in game. this is possibly one consideration Bethsoft takes when cutting out mount combat.
You just had to jinx it didn't you BryceBethesda will be out of business in 5 years, blessedly. They have never sold all that well before morrowind, and the reason they have cash is due to a buyout.
Computer game sales just go down and down and down. Why? Because computer games suck more and more.
They are NOT the same as console games, and trying to make a generic 'video game' that appeals to console gamers is what has killed them. Plain and simple.