The_Mask
Just like Yves, I chase tales.
You rate my posts "Cuck", Lilura, that'll teach me~!I don't need a profile on the 'Dex.
You rate my posts "Cuck", Lilura, that'll teach me~!I don't need a profile on the 'Dex.
It's like you're double-dog daring me to rate your post "cuck" right now, but if I did I would inadvertently be siding with Lilura and lmao no thanks... so... I'm going to rate it cuck, but I want you to know that it is explicitly ironic and not because you're having an internet slap-fight with the forums' resident Cuntzilla.You rate my posts "Cuck", Lilura, that'll teach me~!I don't need a profile on the 'Dex.
I agree with some of the points of your review, but most of them are completely and utterly retarded.I have added some more recent Steam reviews to the OP, and included my own Steam review at the bottom.
Note that none of the design flaws which pushed these people away have been addressed by Owlcat, and are being carried over into the sequel that Infinitron is shilling.
So "your abilities and skills matter" is a flaw?If your character isn't charisma (CHA) focused you'll miss out on an entire level of party XP because you can't make the throne room event skill checks.
You also don't even need to be Charisma focused to have good Persuasion, if you are an autist with zero Persuasion then your subjects won't be real big fans (which is the point of throne room events) so it kinda makes sense if you're not retarded.I agree with some of the points of your review, but most of them are completely and utterly retarded.I have added some more recent Steam reviews to the OP, and included my own Steam review at the bottom.
Note that none of the design flaws which pushed these people away have been addressed by Owlcat, and are being carried over into the sequel that Infinitron is shilling.
A single example:
So "your abilities and skills matter" is a flaw?If your character isn't charisma (CHA) focused you'll miss out on an entire level of party XP because you can't make the throne room event skill checks.
Wow, such autism.
This is my complete Steam review, and I only stopped at 20 because it's a round number:
I dunno. I read them, I think it's actually because you can't count any higher. But what do I know?
I've been playing computer role playing games for over 30 years. In all that time I have never felt compelled to leave a negative review for a game. Kingmaker is a tremendous lost opportunity.
That's really exciting and must give you unparalleled insight into everything. For the record, I've been playing CRPGs for a comparable period of time, nearing 40 years now. In all that time, I've wanted to shit on many games and have. I am a Codexer, after all. Kingmaker is awesome.
The Good:
- Character creation and leveling follow the pathfinder ruleset closely.
Yes- Combat mechanics are satisfying (despite being real time with pause, instead of turn-based).
Yes
- Custom party formation is a welcome quality of life feature.
Okay, but pretty much every game has this. I figured you might've come across some before, given your over 30 years of monocled experience.
- High fidelity graphics and visual effects.
Ok, graphics whore.
The Bad:
- Encounter design is terrible.
For the most part, no it's not.
- Kingdom management is a tedious and joyless experience. The option to play with it disabled doesn't work. There are many cases where you can lose the game by "misplaying" this mechanic, without explanation.
Game has retard check. This is good. Sorry you had to find out this way.
- Maps are reused 4-5 times in places.
Yeah, reused maps suck.- Very slow party travel across maps, with no ability to change walk speed.
Completely unlike, say, Baldur's Gate without boots of speed. I hear Skyrim and Oblivion got rid of this shit effectively.- Choices have consequences, which would be great if you were given a clue what they were.
Yes, consequences to choices is always best when you can effectively game them beforehand and only make optimal choices.- Alignment based dialogue is poorly thought out and forces the player to 'roleplay' according to Owlcat's definition of alignment, which is often wrong.
I'm actually stuck on this one, because the complaint is more retarded than most of the other stuff in here.- Enforced encumberance forces you to leave valuable loot behind.
Completely unlike the source material, the Infinity Engine games, the Gold box games, ... You realize even Diablo has mechanics like this, and that they're a good thing, right?- +5 weapons, worth thousands of GP, can be found in barrels and crates in towns during the end game.
Completely unlike other games in the genre at high levels like MOTB, Baldur's Gate 2, etc. Have you actually played any of these games before?- Annoying toy chow dogs barking, and NPCs coughing and grumbling at every other rest location. Are these quaint and relaxing sounds in Russia?
Change your volume? Leave the area? Honestly, I don't even know wtf you're talking about.- Heavy, expensive, and limited 'camping provisions' are required to rest in dungeons.
Yes, everyone knows that a proper incline RPG should allow you to rest spam so you can go nova on every fight without worrying about resources.- No ability to craft + poor itemization and very limited vendor selection.
Yeah, the itemization actually is kinda shit for the most part.- Random encounters offer almost no XP, and a bunch of loot you can't carry.
Loot, see above. XPs... I kinda get this, but they were trying to stop you from hitting level 20 in act I given the volume of combat in these types of games. Surely even someone special like you gets this?- Failure to resolve quests before deadlines results in losing the game.
Are you seriously upset that it's possible to lose the game?- Tedious unsatisfying puzzles.
YMMV.- Custom quests are poorly described, requiring unintuitive actions from the player (like using torches to kill swarms).
Yes, intuitively you would expect to be able to effectively combat hundreds/thousands of tiny bugs, creatures, etc. with a broadsword. Have you been outside before, btw?- If your character isn't charisma (CHA) focused you'll miss out on an entire level of party XP because you can't make the throne room event skill checks.
Only degenerate games have stats that actually mean something. Proper games let you do everything you want whenever you want. Is your personal GOAT Oblivion?- Unbearable load times. Frequent required trips back to your throne room to solve kingdom management issues makes this especially painful.
Eh, they actually addressed this. Load times aren't too bad and you can do most shit from the map now and skip running through the capital to the throne room. But at launch, this did suck.- XP is doled out at certain times and locations only, like a bad CYOA novel. You cannot farm meaningful amounts of XP to level your party using random encounters.
See above about hitting level 20 in act I.- The game ends abruptly before you can maximize your character's level.
Not entirely true anymore, but even if it was, not every game expects you to hit max level. YMMV.- Inumerable bugs, many of which are game breaking.
This is definitely not true anymore. But their launch period and like six months or so after were notable for this, sure.
I lost two long games to game breaking and quest ending bugs.
I'm sorry you didn't get your gold star and that the game hurt your feelings by telling you you're not actually as special as your mom says.
This is my complete Steam review, and I only stopped at 20 because it's a round number:
I've been playing computer role playing games for over 30 years. In all that time I have never felt compelled to leave a negative review for a game. Kingmaker is a tremendous lost opportunity.
The Good:
- Character creation and leveling follow the pathfinder ruleset closely.
- Combat mechanics are satisfying (despite being real time with pause, instead of turn-based).
- Custom party formation is a welcome quality of life feature.
- High fidelity graphics and visual effects.
The Bad:
- Encounter design is terrible.
- Kingdom management is a tedious and joyless experience. The option to play with it disabled doesn't work. There are many cases where you can lose the game by "misplaying" this mechanic, without explanation.
- Maps are reused 4-5 times in places.
- Very slow party travel across maps, with no ability to change walk speed.
- Choices have consequences, which would be great if you were given a clue what they were.
- Alignment based dialogue is poorly thought out and forces the player to 'roleplay' according to Owlcat's definition of alignment, which is often wrong.
- Enforced encumberance forces you to leave valuable loot behind.
- +5 weapons, worth thousands of GP, can be found in barrels and crates in towns during the end game.
- Annoying toy chow dogs barking, and NPCs coughing and grumbling at every other rest location. Are these quaint and relaxing sounds in Russia?
- Heavy, expensive, and limited 'camping provisions' are required to rest in dungeons.
- No ability to craft + poor itemization and very limited vendor selection.
- Random encounters offer almost no XP, and a bunch of loot you can't carry.
- Failure to resolve quests before deadlines results in losing the game.
- Tedious unsatisfying puzzles.
- Custom quests are poorly described, requiring unintuitive actions from the player (like using torches to kill swarms).
- If your character isn't charisma (CHA) focused you'll miss out on an entire level of party XP because you can't make the throne room event skill checks.
- Unbearable load times. Frequent required trips back to your throne room to solve kingdom management issues makes this especially painful.
- XP is doled out at certain times and locations only, like a bad CYOA novel. You cannot farm meaningful amounts of XP to level your party using random encounters.
- The game ends abruptly before you can maximize your character's level.
- Inumerable bugs, many of which are game breaking.
I lost two long games to game breaking and quest ending bugs.
I considered not leaving this review in the hopes that more people would buy this game, complain, and perhaps as a result Owlcat would fix their mess. Instead they ignored the obvious deep flaws with their game and put out a DLC.
There are plenty of Unity games that have fast loading, this is entirely the developer's fault.Well load times and the fact that it uses Unity so it is using much more resources than it should
how about you play dragon age, it has 3 classes and 3 races. and allow everyone else enjoy literally the only rpg on the market with real powerful character building except maybe that diablo-like with death coalas.
what does bg1 has as "entertaining challenge" which PK doesn't? 2d kobolds instead of 3d? it doesn't even have any character building to speak of.
developers allowed you complete mastery over your party building and provided all the options you may want. the faults of that are obvious but the advantages outweight them just like in every other classical rpg that gave you all the options but suffered balance issues because of that.