Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Why Planescape Torment is not a great game (In Depth)

A_Leftist_Pig?

Scholar
Possibly Retarded
Joined
Apr 1, 2007
Messages
206
Finally made myself play this game!


I can't remember ever having this mixed feelings over a game like I have about Torment.
The fact that I feared death for so long and kept reloading despite the fact that I had neverending lives is testimony to this.
The fact that I was truly perplexed as to if my Succubus partner was honest or not, if she would murder Anna or not.
Or the rumors about Morty, whether or not he really should be allowed to hang along...

The slow exploration of how things work, where you can do what with whom, all of this was amazingly well done.

But the game has some serious flaws and to me it read more like a truly perfected adventure game than a RPG.


Let me first say that I am not someone who really cares about balance.
I don't even like fairness.

But some things in this game were done very poorly, were very rushed or completely nonsensical.

Let's begin with one stat that you will never, ever care about! Weight!

Due to the lack of implemented armor, due to the lack of weapon variety (a good thing) and the endless amounts of tiny, weightless trinkets you will never actually become over-encumbered.

You will, however, run out of SPACE. Because a fly takes up as much space as a battle axe.
Your companions are used to fling about these tiny trinkets back and forth as a cumbersome form of inventory management, the worst I have ever seen. Just like many others I didn't figure out you could use the portraits to transfer items until a long time had passed and kept dropping them and picking them up.

Once I figured it out the transfer of items back and forth became a huge chore and trivialized inventory management and party management completely.
There are several points like this along the game, either useless or hard to figure out things that shouldn't be that hard or that useless.

Other examples include curses and their general lack and the inability of figuring out with what you are cursed, the bugged or somehow messed up overlapping spells that grant you strength (but in actuality take away strength), the lack of any description of the hidden stat known only as "Luck" that for a newbie must have been very confusing.



But these aren't the games major flaws. The absolute largest failure is the resolution which now, a decade later, can be fixed with a mod. The choice to use extremely detailed and blown up landscapes in a worthless resolution made the game unplayable for me for 10 years.

Now that I played it though I felt a sense of drawn out failure as I progressed in the realm of Sigil and entered into the other realms.


The game starts to suck, more and more, the further you go.
The illusion of choice, that never really existed due to the narative of the game (which is fine, even commendable) becomes so watered down by the time that you reach Chrust or what ever that shithole of a town is called that the only thing driving you forward is your will to see the conclusion of the basic storyline.

Chrust is an unfinished mess, admittedly so. Out of nowhere the only notable character you can speak of is a barkeep that apparently knows beforehand that you need some weird key to enter a hidden place. The only way to get it is to go IN TURNS from person to person. No way, no sir can you talk to them in your old pace and for some reason all of them know only a portion of some forgotten password to this same barkeeps mind. Why, how or even when this bloody stupid conflagration to the human mind came about is something nobody talks about.

The fact that it pits you into the dungeon but in a worse position than what a little exploring does is also quite frankly ridicilous.

From there on everything is a mess. Triaste a.k.a. The Fallen One is WAY overpowered unless you complete all good tasks making any evil character unable to progress despite the fact that the "practical one" (aka Sociopath) did it before.

The amount of combat required out of this badly configured engine that oftentimes does not recognise commands is too much although I grew to not hate it as much as I did when I just started the game.

In the end the story itself becomes a mess. You are continuously advised to search out your mortality (for it is apparently something akin to your soul) yet dying by any of the gods that exist is a bad thing. The fact that you are in a world of spirits already judged in a prior life is constantly in conflict with the concept of true death and the fact that you, even with your mortality will be punished for eons to come in a field of endless battle (ending cutscene) also doesn't make sense.




Final Judgment.




Planescape torment starts out promising but ends up being a story for the slightly insecure but intelligent adolescent who never cares to scratch behind its surface complexities. In the end a fable and in practice a novel with many possible choices, some of which lead to oblivion and others to some form of success it is non the less burdened by its weak gameplay, UI and inconsistencies.

In a way an allegory to God in modern religion, it provides you with the concept of Free Will but nudges you, harder and harder towards a Lawful Good playthrough due to the limitations of its mechanics and the practicability of your choices.
 

A_Leftist_Pig?

Scholar
Possibly Retarded
Joined
Apr 1, 2007
Messages
206
Edit button curse you...
What I meant with a truly perfected adventure game is that if i t had been just that it would have been great. But the added RPG elements all add flaws and not new dimensions of greatness to it.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Ignored.

Curst and Curst gone are actually more complex than they appear at first or even second glance.

Every situation in Curst in the hells has a peaceful, lawful solution, which in turn makes Trias weaker. Most just didn't notice them because they're conditioned to consider combat situations where enemies are running at you in real time only resolvable by... combat, not even considering the efficiency of it (which comes into account sometimes, where you have to kill 6 demons before they kill bystanders, things like that).
Also Curst has the only anarchist shop in the game. Not to mention the 'ultimate' monster in the game. Pity it's a shit fight thou.
 
Last edited:

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
WLC? Is that a code for something?

Also:

The fact that you are in a world of spirits already judged in a prior life is constantly in conflict with the concept of true death

:retarded:
 

A_Leftist_Pig?

Scholar
Possibly Retarded
Joined
Apr 1, 2007
Messages
206
Of course it only has a peaceful (lawful) solution you dimwit. That's the whole premise of my criticism against it. It's too simplistic, especially considering the supposed complexities of the character of Trias and the need for me to run around in that abyssal maze of streets facing those monsters with that clunky combat system without any possibility to buy new potions meaning I have to loot their bodies and press "rest" 8 times every time I want to heal my companions because choosing how long you want to rest was something that was apparently "forgotten" by the designers who themselves worked on Fallout. Jeesus.
 

Cthulhu_is_love

Guest
So let' go:

The fact that I feared death for so long and kept reloading despite the fact that I had neverending lives is testimony to this.
Did the same, maybe you just found it boring to go the way back to the location like me.

But the game has some serious flaws and to me it read more like a truly perfected adventure game than a RPG.
Yeah, it's a typical broken gem and therefore so liked here at 'dex. In my opinion it IS more the new interpretation of former text adventure than real RPG.

But some things in this game were done very poorly, were very rushed or completely nonsensical.
Yeah, you're right the whole combat heavy end is rushed and shitty. Also some story ideas seem bad like the fact that the whole end isn't very clear in my opinion.
(maybe i'm just to dumb to understand the end or skipped some dialogue...)

Due to the lack of implemented armor, due to the lack of weapon variety (a good thing) and the endless amounts of tiny, weightless trinkets you will never actually become over-encumbered.
Who give's a shit about that? Aren't there more important things?

Just like many others I didn't figure out you could use the portraits to transfer items until a long time had passed and kept dropping them and picking them up.
Ok, if you do it this way i can understand that you're kinda annoyed of the game, but that isn't the games fault.

But these aren't the games major flaws. The absolute largest failure is the resolution which now, a decade later, can be fixed with a mod. The choice to use extremely detailed and blown up landscapes in a worthless resolution made the game unplayable for me for 10 years.
Never ever bothered me.

Now that I played it though I felt a sense of drawn out failure as I progressed in the realm of Sigil and entered into the other realms.

The game starts to suck, more and more, the further you go.
You're right. That's the official opinion for this areas.

From there on everything is a mess. Triaste a.k.a. The Fallen One is WAY overpowered unless you complete all good tasks making any evil character unable to progress despite the fact that the "practical one" (aka Sociopath) did it before.
Can't remember about the joices at Trias, but was the practical incarnation ever at Trias? He didn't need the help of Ravel, so why would he need Trias, if he's a Ubermensch?

The amount of combat required out of this badly configured engine that oftentimes does not recognise commands is too much although I grew to not hate it as much as I did when I just started the game.
Right, the combat is really bad like in other loved gems, like Fallout for example.

Final Judgement:
You play Planescape Torment for the very interresting setting and the typical slightly more interesting story than in other game.(which doesn't mean that the story is really good).
Also the writing style is extremly good for a game.
Combat and UI are indeed very bad, but that isn't the point to avoid playing this great broken gem.
To sum thing's up it's with all his failures still a masterpiece. One of my favourite games.

Yeah and banning would really be a good method to solve the problem.
:mrfussy:
 
Last edited by a moderator:

A_Leftist_Pig?

Scholar
Possibly Retarded
Joined
Apr 1, 2007
Messages
206
@Chuthulu

Well, you missed a few gems of my own in those quotes but fine.

That's what I am saying though. It's not a bad game, it's just not great. It's not Half Life or Super Mario Bros 3 or even Fallout (2). It's not.
The combat in Fallout 2 was simple, stressfree and interesting enough. It wasn't a mess like it's here.
The story is interesting but ends up being convoluted. I think they wanted to do too much and had too little money and time. But that doesn't excuse those who praise this game beyond belief.


I guess what I wanted to say is that I tried this game now again after so many years because so many people say that it's so great. But it's not. BG2 is probably better, Fallout is probably better, various JRPGs are probably better, Arcanum too. I think that people like it alot because they never really tried to understand the story but liked its elements and the fact that everything is very original. Like the whorehous. Or the way it introduces terms like Berk and Pox carefully enough so that they really feel like part of an alien world.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,066
That's what I am saying though. It's not a bad game, it's just not great. It's not Half Life or Super Mario Bros 3 or even Fallout (2). It's not.
The combat in Fallout 2 was simple, stressfree and interesting enough. It wasn't a mess like it's here.
The story is interesting but ends up being convoluted. I think they wanted to do too much and had too little money and time. But that doesn't excuse those who praise this game beyond belief.
Combat with high level wizard in party was awesome. All those cool spell movies rocked.
 

Cthulhu_is_love

Guest
@Chuthulu

Well, you missed a few gems of my own in those quotes but fine.

That's what I am saying though. It's not a bad game, it's just not great. It's not Half Life or Super Mario Bros 3 or even Fallout (2). It's not.
The combat in Fallout 2 was simple, stressfree and interesting enough. It wasn't a mess like it's here.
The story is interesting but ends up being convoluted. I think they wanted to do too much and had too little money and time. But that doesn't excuse those who praise this game beyond belief.


I guess what I wanted to say is that I tried this game now again after so many years because so many people say that it's so great. But it's not. BG2 is probably better, Fallout is probably better, various JRPGs are probably better, Arcanum too. I think that people like it alot because they never really tried to understand the story but liked its elements and the fact that everything is very original. Like the whorehous. Or the way it introduces terms like Berk and Pox carefully enough so that they really feel like part of an alien world.

Like i said the great setting and writing style is the point to play Torment, not necessarily the story.

And may i say that your whole thread is a typical Codex-fag thread complaining about minor flaws in a great game?

You could talk every good game to shit if you want it. But in the end it's of course personal preference.
 

A_Leftist_Pig?

Scholar
Possibly Retarded
Joined
Apr 1, 2007
Messages
206
It's interesting btw.
I checked my post history and one thread that I made long, long ago is about Lionheart. I really like that game, though I see its problems.
But few seem to do. They complain about the same things I do here.

That combat is boring.
That the game in the later stages becomes almost about combat.
That it has an ever more convoluted story and such.

But I think that the way the game did all of its flaws was far superior to the way Planescape Torment does them and both games still have their excellent starting location (Barcelona, about 40% of the game with its wilderness and Sigil at about 60% of the game with its dungeons).


Granted LH does Barcelona in a more common narrative than Planescape Torment but if I remember correctly even the premise is about the same with Da Vinci trying to explain to you what exactly has happened and who you are.
 

A_Leftist_Pig?

Scholar
Possibly Retarded
Joined
Apr 1, 2007
Messages
206
@Chuthulu.

I'm not talking about small pieces of the game. Gameplay is important in a game as some reviewer stated. But I'm also talking about 40% of the game being a mess. After you leave the first city the illusion of choice disappears completely. And again, you have not really addressed my main point which is that the does nudge you, harder and harder into a certain direction that is Lawful Good and that the narrative completely overtakes any sense of real roleplaying while still forcing you through its clunky interface.

Indeed that the game should have been a Adventure Game and a shorter one at that.
 

A_Leftist_Pig?

Scholar
Possibly Retarded
Joined
Apr 1, 2007
Messages
206
Lionheart > Torment confirmed.

Not really, they are both incomplete. I just took Lionheart as an example.
I think that people, as I said, let themselves be swayed by the details of Torment and forget that its pseudo-intellectual narrative is full of holes and its sense of choice just an illusion.
It's even worse in Lionheart after you leave Barcelona.
 

Cthulhu_is_love

Guest
And again, you have not really addressed my main point which is that the does nudge you, harder and harder into a certain direction that is Lawful Good and that the narrative completely overtakes any sense of real roleplaying while still forcing you through its clunky interface.

I have not addressed that, because I can't recall the choices, because last time i played it was like 3 years. (played it 4 times)
But maybe you're right I remember trying a evil run and being disappointed to being neutral at the end.
And I also think that the game would be a even greater masterpiece if it was a shorter adventure.

I think you do have some points, but with this method you could criticize everything.

But you have to admit it's very polemic to throw Lionheart in there.:mad:
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
You will, however, run out of SPACE. Because a fly takes up as much space as a battle axe.
Infinity "I want to be a Warcraft" Engine.
File complaint with Bioware.
Your companions are used to fling about these tiny trinkets back and forth as a cumbersome form of inventory management, the worst I have ever seen.
Infinity Engine.
File complaint with Bioware.

Just like many others I didn't figure out you could use the portraits to transfer items until a long time had passed and kept dropping them and picking them up.
Bad chromosome number.
File complaint with Mother Nature.

There are several points like this along the game, either useless or hard to figure out things that shouldn't be that hard or that useless.
Bad chromosome number.
File complaint with Mother Nature.

Other examples include curses and their general lack and the inability of figuring out with what you are cursed, the bugged or somehow messed up overlapping spells that grant you strength (but in actuality take away strength)
AD&D ruleset.
File complaint with WoTC.

But these aren't the games major flaws. The absolute largest failure is the resolution which now, a decade later, can be fixed with a mod. The choice to use extremely detailed and blown up landscapes in a worthless resolution made the game unplayable for me for 10 years.
:hmmm:
Bad chromosome number.
File complaint...
You know what? Just :badnews:yourself instead.

Chrust is an unfinished mess, admittedly so.
Yes.
Also it's "Curst".
Not "Chrust".
Neither it is "Turds".

The fact that it pits you into the dungeon but in a worse position than what a little exploring does is also quite frankly ridicilous.

From there on everything is a mess. Triaste a.k.a. The Fallen One is WAY overpowered
:butthurt:
File complaint with your proctologist.

The amount of combat required out of this badly configured engine that oftentimes does not recognise commands is too much although I grew to not hate it as much as I did when I just started the game.
Infinity "I want to be a Warcraft" Engine.
File complaint with Bioware.

In the end the story itself becomes a mess. You are continuously advised to search out your mortality (for it is apparently something akin to your soul) yet dying by any of the gods that exist is a bad thing.
Ok.

The fact that you are in a world of spirits already judged in a prior life is constantly in conflict with the concept of true death and the fact that you, even with your mortality will be punished for eons to come in a field of endless battle (ending cutscene) also doesn't make sense.
Planescape Setting.
File complaint with TSR.

Planescape torment starts out promising but ends up being a story for the slightly insecure but intelligent adolescent who never cares to scratch behind its surface complexities.
Still about as good as it gets in a computer game, sadly.

Overall I rate your post :happytrollboy::happytrollboy::happytrollboy:out of :hmmm::hmmm::hmmm::hmmm::hmmm: .
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
oh i agree its shit
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom