cvv
Arcane
half AC: Black Flag, complete with comic relief characters. Sometimes the similarities with Black Flag were almost eery.
yes
i'm sure risen 2 was based a lot on a game that came out a year after it
That's why it was eery.
half AC: Black Flag, complete with comic relief characters. Sometimes the similarities with Black Flag were almost eery.
yes
i'm sure risen 2 was based a lot on a game that came out a year after it
I agree with most of what you said. However i really njoyed the pirate atmosphere. And yes i enjoyed Risen 2 more than The Witcher 2.I'm replaying Risen 2 right now, as part of my PB marathon, and my two cents are thus:
It's not a bad game, roughly in the Witcher 2 territory: competent, mildly entertaining console RPG. The problem is not the game itself but how much of a decline it is compared to Risen 1, let alone Gothic 3.
The idiotic common "wisdom", displayed all over Codex as well, usually claims Risen 2 has horrible melee combat, terrible writing, useless magic, looks and sounds bad and is short. All this is completely wrong.
Risen 2 looks absolutely fucking gorgeous (maybe except for the lighting, the jungle is either too dark or too bright), sounds pretty normal and is definitely not short (Gothic 3 is longer and maybe G2 with NotR). As for the combat and writing, that's...complicated. Melee combat has its problems but in a properly patched game it's definitely not terrible. My main beef is that compared to R1 it's faster, to cater to the console twitch crowd, so some of the enemy animations and behaviour looks cartoonish. Also parry&riposte are idiotically hard to time. And the imbecile rolling instead of an elegant sidestepping is another annoyance (still, not having any dodge in the vanilla was even more imbecillic). And writing...well, it's a PB game so the overall plot is obviously retarded but otherwise the writing is pretty good, had a few LOL moments which for me is pretty rare in a videogame.
And as for the magic - yeah, no. I mean, useless? Really? How far in the voodoo path have you gone, Supermedo? Because for my high-level voodoo char, from roughly half-way through on, the game is basically an easy mode. Sorry bro, it seems you just don't know how to use it. I'd even go as far as to say it's by far the best magic system PB has ever devised. Or, more precisely, the least bad. Compared to previous games you have no DD spells, only the CC ones. So you can fear mobs, turn them against each other, curse them and when all fails, you can summon a ghost which is a complete faceroll machine, if your Death Cult skill is high enough.
***
No ladies and gentlemen, the real problems of R2 are very different. Let's start with the atmosphere. The main attraction of all PB games was always the setting and general atmosphere. This is completely gone in R2. Instead of a moody, "realistic", "European medieval" setting we have an American theme park of a game, half Pirates of the Caribbean, half AC: Black Flag, complete with comic relief characters. Sometimes the similarities with Black Flag were almost eery. The result is Risen 2 feels much more like an adventure or an action-adventure game than an epic, full-scale, dyed-in-the-wool RPG we learned to expect from PB. It's not as pronounced in the first two initial islands, which are still relatively big, combaty and explore-friendly, but from Antigua on I almost felt like playing a next-gen Monkey Island game, what with all the inventory and NPC shenanigans.
A related issue is the lack of an open world. Gothic 3, which I played a few weeks ago, is the most glorious open world setting I've ever seen. From the get-go you could go almost anywhere, talk to almost anyone. Risen 2 is basically an Assassin's Creed type of game, with chapters, progessing stories, cutscenes and so on. Disgusting. THIS is the real reason people got so pissed off with it. It's just not a PB game anymore, it's a Deep Silver console game.
Minor problems - the firearms are idiotically overpowered. I mean ranged combat has always been a god mode in a PB game but here it's bad to the point you're seriouly thinking if it was actually designed by a genuine autist. Next - PB botched the chests mechanics. Again. You'd probably think that a chest requiring 90 lockpick skill (very hard to achieve) will give you much more awesome loot than a chest requiring 20 lockpick. Ah-ha! Not in a PB game it doesn't! So you can find a legendary in the latter and a few coins, bottle of grog and few bullets in the former (which you do more often than not) Yeah...I mean what's with PB and their incompetence with designing loot?
Also, the running speed is too low, the character is probably a heavy smoker because he can't spring further than a few meters, you can't make map markings so when you find a difficult chest somewhere in the jungle and didn't note down it's precise location you'd probably never find it again and crafting is completely pointless because almost everything is easier to find or cheaper to buy.
I'm still playing though, gonna finish it despite everything. And I'm actually looking fwd to see how they've improved, or not, on the formula in Risen 3 (I know, I've read the threads, but I wanna see myself).
I'm replaying Risen 2 right now, as part of my PB marathon, and my two cents are thus:
It's not a bad game, roughly in the Witcher 2 territory: competent, mildly entertaining console RPG. The problem is not the game itself but how much of a decline it is compared to Risen 1, let alone Gothic 3.
Probably brain damage. I found the controls in G1 and G2 quite responsive.As you wish:
Gothic 1 and 2 have good melee combat.
Dark Souls and Mount&Blade might be better in that regard but at least the latter has other deficiencies that make it a far worse CRPG (I'm not sure that it even tries to be one).
The Gothics have decent combat far superior to most ARPGs out there with:
a gameworld that isn't levelscaled, higher level enemies that can onehit you even far into the game
a rewarding skill progession where learning new abilities unlocks new content and opens up the world
a loot and equipment progression that is tied to the rest of the RPG systems (unlike every single pure open world CRPG out there)
distinct enemy behaviors and enemy groups actually ganging up on you so you could't just jump into the middle of them and shout "boooyah!"
and so on, these games are ARPGs done right.
What it didn't have (and what is the bare minimum for combat to not be complete shit) was responsive controls. I would press the buttons and nothingawesomehappened. Playing and understanding what makes the combat good in jedi knight/jedi academy should be mandatory for any developer who wants to make a third person arpg.
Probably brain damage. I found the controls in G1 and G2 quite responsive.As you wish:
Gothic 1 and 2 have good melee combat.
Dark Souls and Mount&Blade might be better in that regard but at least the latter has other deficiencies that make it a far worse CRPG (I'm not sure that it even tries to be one).
The Gothics have decent combat far superior to most ARPGs out there with:
a gameworld that isn't levelscaled, higher level enemies that can onehit you even far into the game
a rewarding skill progession where learning new abilities unlocks new content and opens up the world
a loot and equipment progression that is tied to the rest of the RPG systems (unlike every single pure open world CRPG out there)
distinct enemy behaviors and enemy groups actually ganging up on you so you could't just jump into the middle of them and shout "boooyah!"
and so on, these games are ARPGs done right.
What it didn't have (and what is the bare minimum for combat to not be complete shit) was responsive controls. I would press the buttons and nothingawesomehappened. Playing and understanding what makes the combat good in jedi knight/jedi academy should be mandatory for any developer who wants to make a third person arpg.
Muskets were op as hell while magic was useless.
Risen 2 had shit writing, there was no Gothic 2 humour there. Only retardation in the form of swearing. Fighting was actually good, weapons offered a nice alternative to bows. Sword fighting had some nice moments and the categorizations of swords to piercing and slashing gave the player the chance to choose a fighting style.
It's greatest weakness was the lack of an open world and the absolute horrid side quests.
i read all the criticism in the years, when game came out anyway
The idiotic common "wisdom", displayed all over Codex as well, usually claims Risen 2 has horrible melee combat, terrible writing, useless magic, looks and sounds bad and is short. All this is completely wrong.
Risen 1 was good, but it fell off the deep end in the second half and went to near shit. I know Risen 2 and 3 aren't held in as high esteem as the first game, but which of the two sequels is considered better? I have vague memories of one of them being considered dogshit and the other as competent, but can't remember which.
Risen 2 is way too much fun.
Idiots just like to complain.
As ive said before, Risen Trilogy > Gothic Trilogy, no contest.
She's obviously some feminist thrope as she can kill a lot of foes and i could even kill the ultra-spider in the temple area with her help. While she was fencing the spider i just shot at him. The fight was still hard and i won, but it was still obvious developers wanted to make her super strong.I guess in a way she's a meta-joke -- shrill obnoxious "independent, strong" woman who only berates you and can't do shit on her own.
Its not a shit game.Risen 2 is probably the best shit game I've ever played. A huge disappointment in comparison to Risen, but it is surprisingly enjoyable for being a trash RPG.
Things I didn't like: The lame setting (pirates in the tropics lol). Encounters were also drastically nerfed, combat was dumbed down, the UI was consolized, etc.... I'm not sure what happened, but I'd put my money on publisher meddling.