Murk
Arcane
- Joined
- Jan 17, 2008
- Messages
- 13,459
From what I have seen (and read), the third game received more praise than the second one but barely. Since I consider Risen 3 a vast improvement over its predecessors, I assume that awful memories created by Risen 2 influenced its successor.Risen 1 was good, but it fell off the deep end in the second half and went to near shit. I know Risen 2 and 3 aren't held in as high esteem as the first game, but which of the two sequels is considered better? I have vague memories of one of them being considered dogshit and the other as competent, but can't remember which.
Risen 1 actually starts becoming worse immediately after the first chapter but gets really boring and repetitive after the second one. Gothic series does indeed have similar problems but not to this degree. Endgame locations in first two Gothic games are nowhere near as mundane as dungeons you have to check in Risen.Risen 1 falls "off the deep end" not in the second half but in the endgame. Which is p. much the case for every single PB game including G1 and G2.
Risen 2 is a decline but the game still has some heart and soul, at least in the first half. The 2nd half is a joke, more like a linear action adventure than a traditional PB open-world RPG.
Risen 3 is completely soulless, disinterested cash grab. It doesn't turn into a completely different game in the second half like R2 does, the level design is more consistent, but the game just sucks your will to live dry so the endgame is still shit.
Razorfist is that you?Witcher 3 is a visual novel more than its an RPG.
There's absolutely no contest vs Risen 2, let alone the rest of the PB games.
yeah, they added a dodge function and the ability to block non-humanoid enemies in the second patch.The combat was straight busted at launch. Maybe they improved it with patches but I never went back to it.
"The making of Risen 2" explains that Piranha wanted to make a system that looks like swashbuckling. Why did they put so many monsters in the game without a way to dispose of them then? No real armour. No dodge. No blocks. Only a sword and an RNG pistol at the beginning. Absolutely insane.yeah, they added a dodge function and the ability to block non-humanoid enemies in the second patch.The combat was straight busted at launch. Maybe they improved it with patches but I never went back to it.
Imagine making a game without dodge and block, and implementing it later with a patch :D
I thought 'kick' will be great to keep nasties at bay, while shooting them with a shot gun, but i don't seem to be able to perform it outside of melee stance. Did i just wasted 500 gold for a skill that will not be useful with mostly ranged character?
I tried it on humanoid having shotgun in my hands and it doesn't seem to work.Kick - a skill you should really learn. It not only helps in encounters with Giant Crabs, but also with any human opponent. Press Space while fighting to push the enemy away. It's particularly useful when you're using firearms and wish to keep the foe at a safe distance. Even so, fencers should buy it too, as it will give them a moment of peace between the rain of blows. Requires Toughness at 1.
If I remember this correctly, you need some sort of evidence about Largo before Stone parts with his lockpick. Go back to the prisoner and check every dialogue option. You may need to acquire something from him or one of the guards who stole his items.So, no one even knows how this actually works. Well, whatever.
One more question. Stones is supposed to give me the lockpick for free, because he's in debt with Largo, who i need to free from his prison, but there is no option to in dialog about this. Only way i can get it is by paying 500g. Is that how it's supposed to be?