Pope Amole II
Nerd Commando Game Studios
- Joined
- Mar 1, 2012
- Messages
- 2,052
Y'know, I wanted to give this thread an edgier name, something along the lines of "why SW3 proves that Codex is shit", and I can't even say that that would be trolling - I have a perfectly valid reason to say so. Like, Codex loves to bitch about the totality of decline, the stupid devs catering to the casual crowd and never making proper RPGs, the constant erosion of character skill & level systems and their impact on a gameplay, the global lack and/or unimportance of C&C, basically, Codex loves to be Codex. But that's not the point, the point is that a non-decline RPG with some not prevalent but decent C&Cs and occasionally hardcore battles and a tough choice based stat system comes into the light of day and who notices it? No one. Sure, you can thank 1C for an "excellent" translation and a fuckton of promotion, but aren't we all supposed to be hipsty and nerdy, knowing lots about different sorts of obscure shit? How comes it then that there are, like, two treads for it here, each with just a couple replies? How comes that it's not even mentioned in the "best RPGs of 2010" thread? Just don't try to give me any shit about "it's not a full-pledged RPG, it's a tactical hybrid" - if ME2 and King's Bounty: Crossroads was there (note that I'm ashamed to put KB in one sentence with ME2) then there's a place for everything with even a slight hint of RPG system there. And if you want to rebuff me with "you fucking commie, it was delivered to the glorious west only in 2011" then let me point how the 2011 voting thread also held zero references to it and that's with 2011 being much drier than 2010.
Now, I don't wanna say that it should've won those polls or, rather, I'm too bothered to think about it - it's good to know what is good, but, with the amount of RPGs being so "great" novadays, it's pointless to choose the best since you're very likely to have enough time to play and then replay all of them. What irks me is this total ignorance of it - it's definitely a good game yet somehow no one plays it. Why, Codex? And if you want to know why this game is good (how good it is is a different question, but it certainly is not bad) let me list its advantages:
1. Decent RPG system. Now, at first it seems very simplistic, even primitive, just a skill tree with no stats, but what makes it right is the severity of skill points that forces tough decision on you. Well, skill points can be not so severe if you metagame as hell and exploit the system to its fullest, but that's not likely to happen on your first run and maybe not even on the second one, so it's fine. And while severity lasts, it's really hard to decide, for example, whether you want to have a talentless pilot on a brand new fifth generation ship or a skilled ace on some almost WWII junk? Also, while your main character is just a part of your force and you can command 7 ships at max (6 interceptors and 1 main base), his class has a real impact on the game. Ace on gunner force you to focus on your interceptors, techie allows your main base to become a real tank so you can play with it as your vanguard and rocketeer opens up the path of a sniper, especially if you choose a quest line where you can get an additional NPC-one. Choosing your systems and weapons and ships also adds some depth here (for example, one can have a lengthly and totally unhealthy discussion about whether you should put your rocketman into a hrimturs, gepard or Snake mk. II or maybe you shouldn't even bother with all that hi-tech crap and just keep him inside bident while spending those precious XPs on more important stuff) and while equipment and guns balance are far from perfect, unfortunately, they'll last you for a couple of playthroughs.
2. Hardcore fights. That's if you play like a real man and choose a hard difficulty - at times, they're almost "nintendo hard", and while it is less about the cleverness of AI and more about the waves and waves and waves of incoming enemies, it still makes you think hard since the odds are totally against you. Sure, once you master the game, fights do become pretty easy (apart from occasional random death - combat has a slight element of randomness in it so God has mercy on your soul if you decide to iron man through it), but that's a beauty of mastering the game.
3. C&C. It's obvious that they are not perfect and that there's not enough of them since there is never enough of them, but there are some choices here (in form of mutually exclusive missions), some consequences (not that important, but neat) and five or six different endings (which are acessed through those mutually exclusive missions). Basically, nothing revolutionary, but enough to make the game not that linear.
4. Decent enough storyline & setting. You know, the biggest accomplishment here is that developer had the balls to completely wipe out Star Wolves 2 out of existence (there's a bit complicated story about them which I'm too lazy to tell, but let's just say that it was a mess). I mean, how hard do I wish that they would make, say, Heroes of Might & Magic 7 and go like "IV? V? VI? Chronicles? None of that shit ever happened - no, bros, welcome back to Erathia, Enroth, Gelu, Sandro, Crag Hack and stuff". And in this case, it really happened. Of course, there's still nothing that would revolutionize the whole sci-fi genre, let's leave that noble task to ME3, but it's decent enough - we have a somewhat grimdark sci-fi world, shattered between mega-corporations, military men and pirates, the story begins as a quite personal one, and while eventually you save (or doom - dooming is an option too which is a great plus) the humanity, it plays out well enough. One nitpick here is the desparity between the endings - I've seen just three, and while the ino-co one was simply MAJESTIC (the bad one, that is, but the bad one was actually good for me), the independent bad one was done awfully. Well, can't have them all perfect.
Now, I don't want to mean that the game is flawless - it has kinda old and shitty engine (oldness is irrelevant since, unless you're a shader counting whore, the game is pretty nice, shittiness is a more serious issue since it breaks some aspect of the game - say, forming your fighters into a wing should've increased their combat effectiveness, but thanks to the shitty engine it actually does the contrary), the english translation is probably horrible (and there's no voiceover there - WHAT A TRAGEDY!), the guns are not as balanced as they should've been, but, all in all, that is a pretty decent game.
So, tl;dr - what the fuck is wrong with you, codex, why are you not playing this decent RPG?
Now, I don't wanna say that it should've won those polls or, rather, I'm too bothered to think about it - it's good to know what is good, but, with the amount of RPGs being so "great" novadays, it's pointless to choose the best since you're very likely to have enough time to play and then replay all of them. What irks me is this total ignorance of it - it's definitely a good game yet somehow no one plays it. Why, Codex? And if you want to know why this game is good (how good it is is a different question, but it certainly is not bad) let me list its advantages:
1. Decent RPG system. Now, at first it seems very simplistic, even primitive, just a skill tree with no stats, but what makes it right is the severity of skill points that forces tough decision on you. Well, skill points can be not so severe if you metagame as hell and exploit the system to its fullest, but that's not likely to happen on your first run and maybe not even on the second one, so it's fine. And while severity lasts, it's really hard to decide, for example, whether you want to have a talentless pilot on a brand new fifth generation ship or a skilled ace on some almost WWII junk? Also, while your main character is just a part of your force and you can command 7 ships at max (6 interceptors and 1 main base), his class has a real impact on the game. Ace on gunner force you to focus on your interceptors, techie allows your main base to become a real tank so you can play with it as your vanguard and rocketeer opens up the path of a sniper, especially if you choose a quest line where you can get an additional NPC-one. Choosing your systems and weapons and ships also adds some depth here (for example, one can have a lengthly and totally unhealthy discussion about whether you should put your rocketman into a hrimturs, gepard or Snake mk. II or maybe you shouldn't even bother with all that hi-tech crap and just keep him inside bident while spending those precious XPs on more important stuff) and while equipment and guns balance are far from perfect, unfortunately, they'll last you for a couple of playthroughs.
2. Hardcore fights. That's if you play like a real man and choose a hard difficulty - at times, they're almost "nintendo hard", and while it is less about the cleverness of AI and more about the waves and waves and waves of incoming enemies, it still makes you think hard since the odds are totally against you. Sure, once you master the game, fights do become pretty easy (apart from occasional random death - combat has a slight element of randomness in it so God has mercy on your soul if you decide to iron man through it), but that's a beauty of mastering the game.
3. C&C. It's obvious that they are not perfect and that there's not enough of them since there is never enough of them, but there are some choices here (in form of mutually exclusive missions), some consequences (not that important, but neat) and five or six different endings (which are acessed through those mutually exclusive missions). Basically, nothing revolutionary, but enough to make the game not that linear.
4. Decent enough storyline & setting. You know, the biggest accomplishment here is that developer had the balls to completely wipe out Star Wolves 2 out of existence (there's a bit complicated story about them which I'm too lazy to tell, but let's just say that it was a mess). I mean, how hard do I wish that they would make, say, Heroes of Might & Magic 7 and go like "IV? V? VI? Chronicles? None of that shit ever happened - no, bros, welcome back to Erathia, Enroth, Gelu, Sandro, Crag Hack and stuff". And in this case, it really happened. Of course, there's still nothing that would revolutionize the whole sci-fi genre, let's leave that noble task to ME3, but it's decent enough - we have a somewhat grimdark sci-fi world, shattered between mega-corporations, military men and pirates, the story begins as a quite personal one, and while eventually you save (or doom - dooming is an option too which is a great plus) the humanity, it plays out well enough. One nitpick here is the desparity between the endings - I've seen just three, and while the ino-co one was simply MAJESTIC (the bad one, that is, but the bad one was actually good for me), the independent bad one was done awfully. Well, can't have them all perfect.
Now, I don't want to mean that the game is flawless - it has kinda old and shitty engine (oldness is irrelevant since, unless you're a shader counting whore, the game is pretty nice, shittiness is a more serious issue since it breaks some aspect of the game - say, forming your fighters into a wing should've increased their combat effectiveness, but thanks to the shitty engine it actually does the contrary), the english translation is probably horrible (and there's no voiceover there - WHAT A TRAGEDY!), the guns are not as balanced as they should've been, but, all in all, that is a pretty decent game.
So, tl;dr - what the fuck is wrong with you, codex, why are you not playing this decent RPG?