Fedora Master
Arcane
- Joined
- Jun 28, 2017
- Messages
- 28,115
Ultima and Might and Magic had pretty "out there" magic.
Definitely not what you're looking for but "Life Is Strange" is designed around time manipulation.Has there been actual gameplay regarding these types of magic? The closest one I know is this RTS game with limited time travel
As far as I see it, the main problem with magic in videogames isn't that the spells are uninspired but that magic has no use outside of combat. Tell me, how many RPGs do you know that let you solve quests using magical means? The only ones that come to my mind are the Quest for Glory games and some of the NWN 1&2 modules
magic in rpgs often lack esoteric aspect.
i believe rpgs could benefit from learning studies of magic from great magicians like fulcaneli, austin osman spare, aleister crowley...
magic in rpgs often lack esoteric aspect.
i believe rpgs could benefit from learning studies of magic from great magicians like fulcaneli, austin osman spare, aleister crowley...
Because developers have no imagination.
Balance is a retarded excuse, so is coding being teh hard. If a dev is ambitious and creative enough the sky is the limit.
Because developers have no imagination.
Balance is a retarded excuse, so is coding being teh hard. If a dev is ambitious and creative enough the sky is the limit.
2005 called, they want their retarded excuses back.Sure, until the Publisher jams multiplayer down their throats for no reason and launches the game 6 months early.
2005 called, they want their retarded excuses back.Sure, until the Publisher jams multiplayer down their throats for no reason and launches the game 6 months early.
We've had tons of kikestarters and indie devs and not a fucking magic system worth a shit. Closest thing to creative came from larian and their elemental combos.2005 called, they want their retarded excuses back.Sure, until the Publisher jams multiplayer down their throats for no reason and launches the game 6 months early.
Sure thing friend. You are obviously a world renowned expert in video game development with such a large post count.
Why is it that every RPG has gimped magic that is boring an uninspired? What happened to commanding reality into doing the impossible? Nearly 20 years ago we had a game that let us manipulate time, clone, cloak, toss about metaphysical death, and all manner of arcane shenanigans...yet nothing that has come out even compares.
magic in rpgs often lack esoteric aspect.
i believe rpgs could benefit from learning studies of magic from great magicians like fulcaneli, austin osman spare, aleister crowley...