sea
inXile Entertainment
- Joined
- May 3, 2011
- Messages
- 5,698
The final change I am making to things is reworking a couple of the endgame options slightly. In truth I was already working on these but put them on hold for a while, so it's not like I'm taking on anything new here. The options available have much more foreshadowing and better integration into the lore, so they shouldn't feel like they come out of left field.
The most obvious is the "demon invasion" option is now only available based on your previous actions in the new quest that I added recently, and the character(s) involved have much more believable motivations rather than "muahaha I'm an evil mofo." There is also a way to infiltrate the upper floor of the keep using non-combat measures.