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Game News Witcher 2 bitch-slaps Dragon Age 2's graphics

DraQ

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racofer said:
No, it doesn't.
Dragon%20Age%20II%202.jpg

Herp Derp.

Fix'd.
 

Suchy

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racofer said:
You're comparing art style with those screenshots, not graphics. That specific region of DA2 "looks barren" because it's supposed to be barren.
I haven't seen any DA2 screenshot that didn't look barren. Same in the city shots. Huge empty streets surrounded by huge walls.
Also TW1 surpasses DA2 in both: art style and graphics. Seriously, DA2 looks like some crap jRPG console hack&slash.
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
Dragon%20Age%20II%202.jpg


Don't tell me this screenshot looks like this because it's a conscious art direction and is supposed to look like that.

Because, honestly, even by 2004 standards this would look like shit. JUST LOOK AT THOSE GROUND TEXTURES. They look like, I dunno, fluid pus or the skin of a leper or something, what with them being so pink. Heck, Morrowind did barren ground better than that and it was released in 2002.

This screenshot is just fucking ugly.
 

Roguey

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That's the first screenshot ever from back in July. They've improved it... ever so slightly since then.
24v6vfd.jpg

"I can confirm that we're doing a lot of work on the Dragon Age engine, and doing a lot of stuff to pump it -- to make it visually super hot." -- Greg Zeschuk. Trust him, he's a doctor.
 

MetalCraze

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Shit. Still Looks like shit. Even has shitty colours. Literally.

Ha I won't be surprised if TW2 will bitch-slap Crysis2 graphics. Gotta love consoles.
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
Yeah, still looks like the ground is made of vomit. Slightly better texture, still horrible art design and technologically sub-par.
 

DraQ

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I wouldn't actually mind it being technologically subpar, if they didn't try to rely on GFX so much, with retarded blood splatter and stuff like that. And if they actually had art design worth a dime.
Since neither is true, I think I can be excused for rubbing their own shit in their faces.
 

ortucis

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Roguey said:
That's the first screenshot ever from back in July. They've improved it... ever so slightly since then.
24v6vfd.jpg


Hmm, interesting and.. wait a minute..

shakeIt.jpg







(Yeah, I have nothing better to do. :M )
 

Turjan

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Everything I have seen of DA2 so far looks ugly. I don't know about its graphics quality — although what I have seen doesn't look too impressive, either — but I don't like the whole art direction. It's really not too hard to beat that.
 

Lesifoere

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My, those screens look even shittier than I remembered. Anyone got some more recent shots?
 

Angthoron

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It's kinda sort of funny, they're not going for open-world RPGs, so they could just go for better detail in the smaller locations and add minor detail and embellishments to stuff. This could've done a lot to make the games more attractive and memorable - in fact, this is what Baldur's Gate/2 had going for it a lot, detailed zones. Hell, even NWN OC had more attention to detail in the zones than DA had.

For me, DA landscape felt incredibly generic, bland, derivative, randomly generated, whatever. Oblivion had more memorable sceneries than this, and that's saying a lot, after all, the game was largely randomly generated there.

But really - ruins in DA were dull, villages were dull, mountain peaks were dull, cities were dull. I kept on waiting for the time when I'd see some sign of quality in graphical design, but up to the moment of my ragequit, I found none. Bland scenery and obviously fake backgrounds all the way.

So why is it that a zone-based game had such a shitty design going for it? Oh, and was there something in the game that actually was designed in some sort of a memorable way that I missed?
 

made

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Obviously it's because Bioware cannot into programming, so the only way they can get it to run smoothly on consoles and midrange PCs is by drastically reducing texture detail and model quality using highly stylized graphics.
 

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