OSK
Arcane
- Joined
- Jan 24, 2007
- Messages
- 8,115
Holy shit! Where's the original photo from?
A camera.
Holy shit! Where's the original photo from?
Well, I have my concerns about this game getting consolized out the ass, but if their intentions are to make a Skyrim without the fuckery that makes Skyrim shallow and boring then that's only a good sign. I'm still very skeptical even though I enjoyed the previous 2 games to various degrees, because they both had their own awful aspects. W3 sounds to be an entirely different style of game than the last two, so we'll see.
Holy shit! Where's the original photo from?
Witcher 2 with really big maps
Geralt may not be a straight good guy, but wouldn't help such bandits in any case, so limited choice here makes sense.There will be immediate as well as long-term consequences to just about every decision a player makes — even if you’re just popping off the trail to do a seemingly quick good deed. It’s worth pointing out that these choices appear somewhat limited. In this particular case, it was: attack the bandits or let them do their thing. There was no option to lend a hand and kick down the guy’s door, potentially earning the bandit’s favor and a future ally.
I'm pretty jazzed, really. Seems like cool shit. You know the tiny RPG thing I'd like to see removed is -taking away random look in fucking drawers and shit.- Seriously. Not only does it make me OCDly check every drawer in the game, but it's also kind of...de-immersifying that we can just ransack people's houses for their silver rings to pawn. Drawers filled with cash are for Garret, not Geralt. I saw some comment on Bioshock Infinite suggesting that having loot stashed all over actually detracted from the game, because it created this obsessive focus on finding openable containers instead of taking in the (...repetitive) views.
This. Obsessive looting works well in games with a point and click UI (eg, Witcher 1) and a bit less well in first person games (Bethesda games, Bioshock) but it's a fucking disaster in third person over-the-shoulder games. I don't need to control Geralt as he runs around a room digging through log piles!
It's due to the limitations of their users. There is no technical reason for lowering the FOV.The smaller FOV is retarded, TW2 was terrible and I can't imagine how bad it will be in TW3. Hopefully they will fix it.
Is the low FOV due to console limitations?
The Witcher 3 doesn't do quest markers
As he travelled the woods, activating the sense gave him clues--highlighted in red--as to the beast's strength, habits and traits
Well, I have my concerns about this game getting consolized out the ass, but if their intentions are to make a Skyrim without the fuckery that makes Skyrim shallow and boring then that's only a good sign. I'm still very skeptical even though I enjoyed the previous 2 games to various degrees, because they both had their own awful aspects. W3 sounds to be an entirely different style of game than the last two, so we'll see.
Really? To me looks like it's going to be "Witcher 2 with really big maps".
The Witcher 3 doesn't do quest markers
As he travelled the woods, activating the sense gave him clues--highlighted in red--as to the beast's strength, habits and traits
I don't think the consoles could handle a 90-degree FOV, or whatever it was in TW1. They probably had to make every possible adjustment to make the game playable on that ancient tech. Of course, on the PC a narrow FOV shouldn't be a problem in the first place. Can't say it even bothered me personally, though.There is no technical reason for lowering the FOV.
Didn't they say that NPCs will react to it this time? So if you go digging through their stuff, they'll get angry and might even attack you. It probably won't stop obsessive people from being obsessive but it might prevent some of them from searching every single house in hopes of a couple of orens and a pair of leather straps.This. Obsessive looting works well in games with a point and click UI (eg, Witcher 1) and a bit less well in first person games (Bethesda games, Bioshock) but it's a fucking disaster in third person over-the-shoulder games. I don't need to control Geralt as he runs around a room digging through log piles!I'm pretty jazzed, really. Seems like cool shit. You know the tiny RPG thing I'd like to see removed is -taking away random look in fucking drawers and shit.- Seriously. Not only does it make me OCDly check every drawer in the game, but it's also kind of...de-immersifying that we can just ransack people's houses for their silver rings to pawn. Drawers filled with cash are for Garret, not Geralt. I saw some comment on Bioshock Infinite suggesting that having loot stashed all over actually detracted from the game, because it created this obsessive focus on finding openable containers instead of taking in the (...repetitive) views.
Didn't they say that NPCs will react to it this time? So if you go digging through their stuff, they'll get angry and might even attack you. It probably won't stop obsessive people from being obsessive but it might prevent some of them from searching every single house in hopes of a couple of orens and a pair of leather straps.
That's the way it should go, in my opinion. Removing gameworld interactivity is in general a bad idea.
I don't get this. TW2 even highlights unlooted containers for you, so even if you don't see where you're going (you do, by the way) you can still collect every piece of loot in a room without problems. It can kind of feel like work at times, but then again, looting in most games does. By the way, would there still be a problem if they increased the FOV?That's not the issue. The issue is that in a low FOV third person over-the-shoulder perspective game, controlling and orienting your character as he runs around a cramped room clicking on endless chests, log piles, herbs and corpses of fallen enemies is really not fun. It was a pain in Mass Effect and it's an even bigger pain in Witcher 2 because there are so much more items in the world. (What's cool about Mass Effect and also Jade Empire is that enemy corpses are auto-looted, so at least you don't have to deal with that).
I don't get this as I never found it that clunky myself. TW2 even highlights unlooted containers for you, so even if you don't see where you're going (you do, by the way) you can still collect every piece of loot in a room without problems. It can kind of feel like work at times, but then again, looting in most games does. By the way, would there still be a problem if they increased the FOV?
Mass Effect's magical autoloot sucks and just fills your inventory with worthless junk.
Arguably TW2 also has too much inventory space, which encourages you to pick up every single thing in the game world. I'd prefer to be able to loot everything while not being able to carry a lot at a time, like in TW1.
In a game with little loot you don't really need an autoloot system, do you? In a game with a lot of loot, it's hard to avoid your inventory getting cluttered with all kinds of junk. A filter mechanism can be helpful ("pick up all gems and weapons, don't pick up cleaning rags") but I still usually prefer to search stuff manually, just to see what each enemy dropped. I have a bunch of other issues with autoloot as well (like the idea that looting is just a mechanical process without any thought involved), but let's not go there.There is indeed too much worthless junk, but that's a separate problem. The autolooting mechanic itself can work (and does work in relatively loot-free Jade Empire)
In a game with little loot you don't really need an autoloot system, do you?