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Within the Cosmos - upcoming first-person sci-fi RPG that looks like The Outer Worlds

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Steam Greenlight: https://steamcommunity.com/sharedfiles/filedetails/?id=884057492

https://www.thecosmosgame.com







This is almost like Obsidian and PD releasing The Outer Worlds on Steam using a different title to avoid breach of contract with Epic, and ever so slightly different visual and names:

ss_47b60aa126dc5be94df785bf0c129c9c819d2ec3.1920x1080.jpg


Within the Cosmos is a single-player first-person sci-fi RPG.

The year is 2278, and humanity is on the verge of extinction. You were sent there to preserve the human race, as they are fighting a war they will not win. You are one of 500 people who work for UESA (United Earth Space Agency) who were put in cryogenic sleep and sent to the planet 'Berith II'. A planet that is tucked away in the Adallio star system, a system that is hidden, and far from the war. However, once you arrive, you and your crew come under attack by an unknown enemy, and it is up to you to figure out who is behind the attack, and why.

Key Features:
  • Explore multiple hand-crafted planets in the Adallio star system. As you try to unwrap the mystery that has befallen you and your crew mates, you will make choices which will affect the way the story develops; along with how your companions and others perceive you, and end game scenarios.

  • Shoot through enemies using a wide variety of weapons, approach peacefully to try and extract information through dialogue, or take the stealth approach and sneak behind them. There are always choices, and multiple approaches.

  • Obtain modules which will allow you to enhance your spacesuit in various ways; giving you multiple new abilities you can use in and out of battle.

  • Battle through objective-based waves of enemies in a completely separate game mode 'SWARM'.

Well for what it's worth, this game was on Steam Greenlight from 2017. Though visuals at that time doesn't look similar to TOW as it is now.
 
Last edited by a moderator:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,621
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Oh yeah, I forgot this existed. Recent dev update: https://store.steampowered.com/news/app/618330/view/2934623681429887161

January 2021: Development Update
New screenshots and GIFs, and the current state of the game!

Happy New Years everyone! It has been just about half a year since I last posted an update on Steam. I've been made aware of the fact that many people here believe the game has been abandoned. I must apologise for giving you that impression. Within the Cosmos has been in active development throughout the year, and I remain completely committed to finishing this dream of mine.

I've been sharing some screenshots/GIFs, and news across Twitter, Facebook, and Instagram. Here are some new ones:

Locations

Chronos, Berith II: Home of "the Enlightened" faction. If you remember the last time I showed screenshots of Chronos, it looked significantly different. I was able to use some of the time during the last few months to work on the town, and achieve the vision that I initially had for it.

b5fbcd8615101c87d966814b20e46e1319b895b4.gif


Pearl City, Alios: This is the home of "UESA". I never posted screenshots of this until earlier this month across the games social networks. For those who saw it there, you might notice I worked on this since then, and changed it up a bit.

5958dd29c3d1924a75e5ffb0eb3bff232e07a66f.gif


Berith II: A lawless region. Home to "the Enlightened" and the "Ravens" factions. A slighty longer clip of this was posted on the games social networks in October. I can't post the entire clip here as it surpasses Steams maximum file size. [Edit: The recoil animation for this isn't final. I'm aware of the fixes I need to make for this! Thank you for the feedback!]

866016d2388779d38fbaa50b148b8cf8895ea6b2.gif



State of the game

Unfortunately, I don't have a substantial amount to show you, which is what I usually like to do when posting development updates. There's a lot of stuff that I'm waiting to showcase in the gameplay video and trailers, but lately, most of the development time has gone into making sure Within the Cosmos is as bug free, and as optimised as possible. As as sole developer, creating an RPG of this scale hasn't been a straight-forward process. Ensuring it reaches the optimisation standards that I have set for it has proven to be more time consuming than I initially expected, especially considering how 2020 affected many of us. I will not release this game until it has reached those standards.

I will continue working on the game and the trailers, and everything will be released when it's ready. I have changed the release window from 'Q1 2021' to simply 'TBA 2021'. As soon as I feel confident with a release date, I'll post it across every social network, and on Steam.

b38d454c437b9e4c2cf532dcc0e3fc98e7a60263.gif


Once again, I need to thank all of you sticking with me through this! Without all of the positivity, interest, and feedback coming from all of you, creating this game simply wouldn't be possible. You all give me the motivation to continue working, and you provide me with the drive I need to fulfill my goal. Thank you, and have a wonderful new year everyone!

bd117014988f883c6c5b587d7aa34b135205f2c6.gif


251d53009538d8bc781835b2caaa731eafc2816d.png


fc4d892edfb0e9e2ae8b5d636b1cd59ead5fa880.png


1946f1d629a5a5a77b1304dd62cf12400c36b1af.png


918e7260037a9be2e5ea1b079b73ce6cec9c736c.png


If you'd like to follow the game on any social network, here are the links:

Twitter
Facebook
Instagram
Offical Website

Thanks again!
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,790
Completely unknown devs, game looks suspiciously like TOW, Greenlight... Yea, gonna be shit.

Am I missing something here? Greenlight's been shuttered for a while now.

Well for what it's worth, this game was on Steam Greenlight from 2017. Though visuals at that time doesn't look similar to TOW as it is now.

This started in 2017?

I'm thinking this thread needs a vaporware tag.
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
685
This started in 2017?

I'm thinking this thread needs a vaporware tag.

Oh it has been in development that long?
A shame to hear. I just learned about this game today and it looks okay enough that I would like to try it out.
Guess I should check in two years again.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Actually looks like it could be a decent jankgame, glad they decided not to release it before.
https://store.steampowered.com/news/app/618330/view/3048344718987446478
February 2021: Development Update
Scanning, Hacking, Crime, new GIFs & screenshots!
Hi again everyone! Since the community update I posted in January, I've been really eager to post a more informative community update for all of you, getting more into specifics about the game, rather than just talking about the current state that it's in.

Today, I will be showcasing two important aspects of the game, which are, Scanning Mode & Crime. Each one presented unique challenges for me, but I finally feel like they're both in a place that I am happy with.

Let's start with...
Scanning

Here's how it works:
Upon entering scanning mode, your weapons will be holstered, and you'll be able to see everything near you that can be hacked, as well as any related upgrades that you've made to your scanner. Hacking can only be done while in scanning mode, and will use up some of your suits energy. How much energy the hacking will use is displayed when you look at the item you want to hack.

Hacking
Hacking was one aspect I was debating on how to handle while I was developing the game. I wondered if it would be best to have a mix of quickhacks & a hacking mini-game for certain things. I created a few different mini-games for the hacking aspect but none of them ever felt "right" to me. At the end, I decided that hacking should be determined strictly by your characters skill level (skill check), as opposed to it being determined by skill level and then also requiring you to complete a mini-game. So in turn, the only hacking in the game are quickhacks. Here are some of the quickhacks offered in the game:


Some places in the game are restricted, and as expected, these areas have some security measures in place to prevent and catch trespassers. Disabling security cameras in these locations will allow you to pass by the area that the camera is surveilling without being detected.
12d4431f62c1c9ef8e5bb834fc6f9ba1d0828892.gif


There are things in the world, like doors, that can be used to lure enemies (ex: to a trap) or to distract enemies (ex: to get by them if they're guarding an area you need to pass through).
fb7e8d51f0ebc15b70b78c3f450d103bc93b16f0.gif

SONIS-R
There are a couple of ways that you can upgrade your scanner. One of the upgrades that you can get for your scanner is the SONIS-R upgrade. This upgrade will equip your scanner with a radar which will detect nearby NPC's, enabling you to effectively see them through walls.
47adec95ed60ec643b53706688583d90e403e9f5.gif


Tagging
As I stated earlier, using scanning mode will force you to holster your weapons, and in turn, it will restrict your ability to defend yourself while using it. So, if you wish to track a specific NPC while outside of scanning mode, upgrading your scanner will allow you to "tag" enemies so you can keep track of them while outside of scanning mode.
28f095eb4a2f5f83cc0784c8ffac897ab64320ec.gif


Tactical Information
One of the other options available to you when using the scanner is the ability to scan an individual. Doing this will display basic tactical information, which displays the NPC's name, faction, & weapon (if applicable), as well as the NPC's strengths & weaknesses, then you can strategise and determine which weapons are more effective against them.
557e33b68d79eeee765f73ea9a2f26621fafc199.png


Crime

Onto the next subject I want to discuss today! The crime system in the game was also one of the systems that I spent a lot of time debating on how it should work, and how it should be approached. The crime system is something that went through multiple iterations until I finally got to the point that I am now. Currently, different crimes have different levels of severity and different reactions from the individuals and the factions, here are some examples:

Stealing: If someone witnesses you stealing an item, a guard will confront you and you'll be financially penalised, and you will suffer some reputation loss for that faction. If you decide not to pay the penalty, you will be attacked by the guard and any other nearby guards.

Accessing/Hacking owned items: If you are caught attempting to access/hack any owned items (ex: computers, cameras), the witness and/or guard will confront you and you'll be demanded to pay a financial penalty & you will suffer some reputation loss for that faction, depending on what was hacked, you might get attacked outright.

Trespassing: There are some restricted areas in the game where you won't be allowed to enter unless certain reputation levels are met, or you've been given clearance to visit that area. If you are caught trespassing in these restricted areas, you will be told to leave. If you do not leave, NPCs and/or guards will attack you.

Murder: Murder is the most serious crime, and will result in some severe penalties. There is no financial loss for murder, however, your reputation with that faction will suffer greatly, and you will be attacked on sight by anyone belonging to that faction. In some cases, depending on the faction, you'll be permanently locked out of that factions questline.

a2a3e125126f10b57c650052f1087f8de42e0f31.gif


638f6ccf43d52e7405f5489b13ee8c3bd960ad74.png


I wasn't able to cover everything that I initially wanted to cover in this post, but I hope you like how everything is coming along, and the direction that this game is heading! I'll begin working on the next update soon!

Over the last couple of months/years, I constantly felt like I could do some things better, or improve on some things, but I am finally at a point in the development where I feel happy with how things are working, and it's such a huge relief to me to see this world that I've created really come to life.

I can't say it enough, but thank you again for your constant support and understanding! This process is a little overwhelming at times, and the scope of the game is intimidating at times, but you all give me the drive to continue to pursue this dream.

Please don't hesitate to provide any feedback and express any opinions you have about the game.

Thank you!

8acec1e304281dc413537cde619ad7bee84d9ae6.gif


5a32cd2c95b38d66bdc963eb5566a29e9f3f7871.png


8b13e64b6ac0f7eda50f2104e2d42d18c85ec8f1.png


If you'd like to follow the game on any social network, here are the links:

Twitter
Facebook
Instagram
Official Website

Thanks again!
 
Last edited by a moderator:

Modron

Arcane
Joined
May 5, 2012
Messages
11,110
I forgot this was a thing: https://store.steampowered.com/news/app/618330/view/4172101902792282822
June 2024: Development Update
The current state of the game, and information regarding my absence.
Hello everyone,

I hope this message finds you well. It's been quite some time since our last communication, and I want to start by expressing my sincerest apologies for the lack of updates on the progress of Within the Cosmos. Your support and enthusiasm for the game mean everything to me, and I understand the concerns that have arisen during this period of silence.

Since my last communication on September 2021, I had every intention of releasing a trailer and keeping you updated on the progress of the game. Unfortunately, unforeseen challenges arose, and I found myself in a position where I had to prioritise my financial stability. Like many indie developers, I poured my heart, soul, and savings into this project. I had quit my job and was focusing on the development of the game full time. However, I reached a point where I had to pause development to secure a stable income to support myself, and to support the games development. As a result of that, a couple of things had to go offline, like the games website, my contact email, etc. as I simply couldn't afford to keep them. It was a difficult decision, one that weighed extremely heavily on me, but it was necessary for my own stability, well-being, and for the well-being of the game itself.

Since then, I've been working diligently to strike a balance between my passion for this dream of mine and the necessity of financial stability. While it hasn't been easy, I've made significant progress and am now in a better position to continue the development of Within the Cosmos and share it with you.

Despite the setbacks, my passion for Within the Cosmos has never wavered. I've continued to work on it whenever I found the time, I've added, altered, and polished mechanics whenever I could. I am more determined than ever to see this project through to completion.

With all of this in mind, I am committed to keeping you all updated on the development of Within the Cosmos. While I cannot provide an exact timeline for release at this moment, please know that I am working diligently to finish the game that has been by my side throughout a significant portion of my life, I've planned my life around this game, this game is my life, and I will not stop working on it until it's completed.

In the meantime, I'm happy to announce that I'll be releasing a gameplay video on 20 June, showcasing the current state of the game. This video will offer a glimpse of the progress I've made and the direction the game is heading. It will showcase Berith II, and the city of Chronos, and a couple of new features that I've added to the game. I look forward to hearing your thoughts on it, as I feel like the game has changed quite a bit since the previous gameplay video a couple of years ago.

Your concern for my well-being is extremely touching, I thank all of you deeply for that. Your support has been the driving force behind this project, and I'm endlessly grateful for each and every one of you. Your interest in this project is genuinely what has kept me going during a difficult period. Once again, I offer my deepest apologies for the lack of communication, and thank you all for keeping my project wishlisted, for your understanding, patience, and unwavering belief in Within the Cosmos.

- debdev
TL/DR gameplay video coming on the 20th.
 

GhostInTheHell

Literate
Joined
May 26, 2024
Messages
29
So the video is out


Honestly this "Berith II" looks too much like Edgewater (the starting town) in The Outer Worlds. There's inspiration and then there's imitation...
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
Oh yeah, I forgot this existed. Recent dev update: https://store.steampowered.com/news/app/618330/view/2934623681429887161

January 2021: Development Update
New screenshots and GIFs, and the current state of the game!

Happy New Years everyone! It has been just about half a year since I last posted an update on Steam. I've been made aware of the fact that many people here believe the game has been abandoned. I must apologise for giving you that impression. Within the Cosmos has been in active development throughout the year, and I remain completely committed to finishing this dream of mine.

I've been sharing some screenshots/GIFs, and news across Twitter, Facebook, and Instagram. Here are some new ones:

Locations

Chronos, Berith II: Home of "the Enlightened" faction. If you remember the last time I showed screenshots of Chronos, it looked significantly different. I was able to use some of the time during the last few months to work on the town, and achieve the vision that I initially had for it.

b5fbcd8615101c87d966814b20e46e1319b895b4.gif


Pearl City, Alios: This is the home of "UESA". I never posted screenshots of this until earlier this month across the games social networks. For those who saw it there, you might notice I worked on this since then, and changed it up a bit.

5958dd29c3d1924a75e5ffb0eb3bff232e07a66f.gif


Berith II: A lawless region. Home to "the Enlightened" and the "Ravens" factions. A slighty longer clip of this was posted on the games social networks in October. I can't post the entire clip here as it surpasses Steams maximum file size. [Edit: The recoil animation for this isn't final. I'm aware of the fixes I need to make for this! Thank you for the feedback!]

866016d2388779d38fbaa50b148b8cf8895ea6b2.gif



State of the game

Unfortunately, I don't have a substantial amount to show you, which is what I usually like to do when posting development updates. There's a lot of stuff that I'm waiting to showcase in the gameplay video and trailers, but lately, most of the development time has gone into making sure Within the Cosmos is as bug free, and as optimised as possible. As as sole developer, creating an RPG of this scale hasn't been a straight-forward process. Ensuring it reaches the optimisation standards that I have set for it has proven to be more time consuming than I initially expected, especially considering how 2020 affected many of us. I will not release this game until it has reached those standards.

I will continue working on the game and the trailers, and everything will be released when it's ready. I have changed the release window from 'Q1 2021' to simply 'TBA 2021'. As soon as I feel confident with a release date, I'll post it across every social network, and on Steam.

b38d454c437b9e4c2cf532dcc0e3fc98e7a60263.gif


Once again, I need to thank all of you sticking with me through this! Without all of the positivity, interest, and feedback coming from all of you, creating this game simply wouldn't be possible. You all give me the motivation to continue working, and you provide me with the drive I need to fulfill my goal. Thank you, and have a wonderful new year everyone!

bd117014988f883c6c5b587d7aa34b135205f2c6.gif


251d53009538d8bc781835b2caaa731eafc2816d.png


fc4d892edfb0e9e2ae8b5d636b1cd59ead5fa880.png


1946f1d629a5a5a77b1304dd62cf12400c36b1af.png


918e7260037a9be2e5ea1b079b73ce6cec9c736c.png


If you'd like to follow the game on any social network, here are the links:

Twitter
Facebook
Instagram
Offical Website

Thanks again!
What the fuck are those autopistol firing animations!?
 

Spukrian

Savant
Joined
May 28, 2016
Messages
829
Location
Lost Continent of Mu
So the video is out


Honestly this "Berith II" looks too much like Edgewater (the starting town) in The Outer Worlds. There's inspiration and then there's imitation...

Visually it looks a lot like Outer Worlds but gameplay-wise it seems to have some interesting features:
*Mantling
*Carrying dead bodies
*Remote hacking of cameras and turrets

Might be something. I wish the developer luck!
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,790
Glad the dev seems to be doing better.

Not my cup of tea aesthetically, but I like that it's alive. Keep up the good work.
 

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