DraQ
Arcane
Well, tough shit then, but I couldn't care less what you would and wouldn't like. I'm giving objective reasons for switching skills around, namely the fact that Samurai in Wizardry 8 has no skill and cannot use some of samurai's signature weapons (naginata, spear), but has skill and can use something unrelated to his character concept (shields).That may fit to your personal likings but i know dozens of players, incl myself, who would not like that solution... redundant.
Naginatas are polearms and should be usable by samurais.
RL samurais were pretty much synonymous with sword, spear & bow trinity, so I don't see why it should be any different in Wiz8. Simply give samurai polearm skill, ditch shield skill, cross samurais out from allowed class list for shields allow them for polearms. Oh, and move one of their starting bonuses from 2w to polearm or bow.
As for moving starting bonus around (preferably to bow due to situational utility), it would broaden variety by not attempting to funnel Samurais down the dual wielding path (of course nothing would stand in the way of putting points there manually) and instead letting them focus on 2h stuff like no-dachi or some high-end swords without feeling guilty about wasting preallocated points.
Those are objective reasons, not "waaah I would like...".
the change of some skills will only shift the variety, and with it the peolple who like it,
while the items add options for those who like it, else they can simply be ignored if they are reasonable balanced.
You are consistently missing the point.Well, you should try a run with 2 identical monks, one using a flail based santsuekon, the other a MA based one.
Unfortunately there is no PvP option in Wiz 8, [m_loner20_014.mp3] :D
Wizardry 8 assigns weapons to skills in certain manner. This manner includes putting all polearms in polearm class, and all flexible weapons in mace&flail. If you start to include polearms that are swords and nunchucks that are fists, then you're muddling shit up for no discernible reason and defeating the point of having named weapon skills in the first place.
I have one slight objection against it - given how some of Lord's worst problems stem from being funneled into specific playstyle (2w), I'm not sure about funneling this class in yet another direction. Also, is shield skill worth it?Giving Lord a shield bonus instead of 2w is... probably the most decent idea about changing that class so far.
Because conceptually it would be nice.