Why?I don't like the idea of out spells becoming combat spells only.
Whether or not to cast a spell in battle is a tradeoff, a tactical decision.Because re-casting the same shit every battle is tedious.
Do you want Wizardry 8 to stay a morning piss simulator, then?I'm not the one wanting it to change in this case, bruv.
Anyway, Wiz8 is a big bag of cheese if you want that, and getting rid of it all would take complete butchering of the original gameplay, I think.
Also, the game already strongly favors multiple spell casters instead of a bishop taking care of everything.
Also, the game already strongly favors multiple spell casters instead of a bishop taking care of everything.
?
Can't agree with that, just like it doesn't happen due to already existing combat buffls.I like the class suggestions, but not the spell changes.
They would add needless tedium for the sake of not letting the player get away with anything that might feel cheap-ish. Which is a design direction I don't like. I enjoy games with depth and breadth of choices, not with a tight leash around them to ensure I'm playing exactly like the designer envisioned.
(...)
Your suggestion would turn bishop into a full-time buff bot for 90% of the game.
In any case, any changes like DraQ's suggestions above will be a separate sub-mod, like the previous ones have been handled.
The spell edits may end up as a sub-mod too, if people are interested in playing that way.
Well, you could give your Lord some nice polearm but anyone they might want to hide behind is probably going to be squishier.The class should also work well with samurai now being good with spears, as all melee classes other thatn the Lord have the means to keep behind a dedicated armored meatbag and poke enemies with a strong extended weapon. It's a natural fit.
I still think deciding whether you need enchanted blade or armorplate in given fight badly enough to waste entire turn(s) of casting is better than no-brainer "wake up, cast daily buffs" that leaves you near impervious to much of the stuff enemy can throw at you.As opposed to the combat-only buffs, but implementing them as an option shouldn't pose a problem at all, so whatever.
Ok, I did as you suggested. I moved the original wiz8.exe away, renamed the wiz8_1261.exe to just wiz8.exe and used the wiz8_fix.exe that I got from GoG. The game now runs when I click on wiz8.exe and shows version 1.27 in the menu, I also seem to have the new graphics for armour and potions so I believe that the enhancement is working.The link in the OP contains the newest released version.
No new progress directly towards next version, but good advance with the dwarven area for the future "new content" variant.
New house tileset, was badly needed to avoid too much repetition:
Hydroponics, from the outside. The structure to the right of the greenhouse is a ventilation system unit There are two of those across the town.
Interior, the lowered middle will be a pool containing plants and algae. Some mosses are already covering the wall.
Zdzisiu
I couldn't find anything about wizfix (except for the old, wireframe Wizardry games editor), so I'd need some more info on what it does.
If it patches the game executable, you could try moving Wiz8.exe away from the game dir and rename Wiz8_v1261.exe to Wiz8.exe. Then wizfix might fix the unofficially patched executable too, and after renaming and moving everything back the mod could theoretically run.
If I acquire a specimen of wizfix, I'll try to reproduce your problem on someone's Win7 machine and do something about it.
Ok, I found a different problem. I can play the game when I run it with wiz8.exe the one without icon but I dont get the class changes with it. When I try to run Wiz8+.exe It still crashes.Glad to hear that it worked. I should probably include the fix in some easy to use fashion.
CFInjector.exe "Wiz8.exe" "Wiz8.exe"
Might be of interest:Ok, I found a different problem. I can play the game when I run it with wiz8.exe the one without icon but I dont get the class changes with it. When I try to run Wiz8+.exe It still crashes.Glad to hear that it worked. I should probably include the fix in some easy to use fashion.
Edit: After some investigation the problem seems to be, that when I try to run wiz8+.exe then it tries to start wiz8_v1261.exe and it just crashes. Even when I just renamed it to wiz8.exe applied the fix from GoG and renamed it back to wiz8_v1261.exe and left a copy of wiz8.exe there too.
Maybe I should not delete the original exe or something. Let me try that.
Edit 2: Did not help. I tried just applining the wiz8_fix from GoG to wiz8_v1261 renamed as wiz8.exe then renaming it back to wiz8_v1261.exe but it is still crashing when I try to run wiz8+.exe.
Here is the error I get on windows.
Nazwa zdarzenia problemu: APPCRASH
Nazwa aplikacji: Wiz8_v1261.exe
Wersja aplikacji: 0.0.0.0
Sygnatura czasowa aplikacji: 3c26eee6
Nazwa modułu z błędem: StackHash_27eb
Wersja modułu z błędem: 0.0.0.0
Sygnatura czasowa modułu z błędem: 00000000
Kod wyjątku: c0000005
Przesunięcie wyjątku: 7a69575c
Wersja systemu operacyjnego: 6.1.7601.2.1.0.768.3
Identyfikator ustawień regionalnych: 1045
Dodatkowe informacje 1: 27eb
Dodatkowe informacje 2: 27eb358fe674a6f15dafe56d42bb9bf3
Dodatkowe informacje 3: 2f06
Dodatkowe informacje 4: 2f06c18113e6d7c00e6b91fa1fde84b6
May the Microsoft die skewered on a giant barbed dick.
Thanks but it did not fix my problems. I already had .Net 4.5.1 installed. I even uninstalled it and reinstalled a fresh copy from MS, the same error still occurs when I try to run the wiz8+.exeZdzisiu
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