Hey guys, I'm a new Wizardry 8 player and fell in love with the game after trying it with Kaucukovnik's enhancements. After doing a few playthroughs, I fixed some stuff and made some balance changes that I thought I'd upload since it seems like Kaucukovnik may not be coming back. I'm definitely not trying to hijack the project or anything, these changes will probably be all I do. You'll need to install the most recent version of the enhancements and extract these files to your Wiz8 directory afterwards if you want to use them.
Class Changes - Remove Data\classesexpgroup.cfdat or Data\classesabilities.cfdat or Data\classesitems.cfdat to prevent some/all changes.
Fighter - XP Group changed to Elite, same as Bishop. Removed Stamina Regen.
Lord - Removed +2AC and +5% Magic Resist, added Stamina Regen.
Ninja - Given cloth starting armor as Kaucukovnik intended. Since Ninja started with Ninja Garb originally he couldn't equip most of the early game equipment, now Ninja can equip almost all of what the Monk can armorwise.
Vendor Changes - Remove data\databases\npc.dbs to prevent changes
All vendors will always have their entire stock of items available, no more RNG involved.
Reworked the way Ammunition is sold, Ta-Li Stones/Armor Piercing Arrows come earlier and Medusa Stones later. Cut down on amounts sold so that vendors don't get overloaded with ammo quite as fast.
Burz/He'Li - 4 sets of Arrows, Bullet Stones, and Quarrels, and Burz has a set of Musket Balls
Antone - 4 sets of Precision Arrows, Spike Stones, and Fear Bolts
Anna - 4 sets of Shrike Arrows, Barbed Arrows, Spike Stones, and Hunter Quarrels
Fuzzfas - 4 sets of Barbed Arrows, Spike Stones, and Hunter Quarrels
Sgt. Kunar - 4 sets of Barbed Arrows, Impaling Stones, Hunter Quarrels, and Musket Balls, and a set of Rockets
Sadok - 4 sets of Viper Arrows, Impaling Stones, and Fear Bolts
Crock - 4 sets of Armor Piercers, Ta-Li Stones, and Fear Bolts
Ferro - 4 sets of Mystic Arrows, Medusa Stones, and Lightning Bolts
Location Changes - Remove the entire Levels folder to prevent changes
View Distance increased by 50%, going too high (500+) can reduce fps and let you see stuff that you aren't supposed to in some areas, but a small 50% increase (~150) didn't make anything stand out to me and it makes the game much more playable in my opinion
X-ray chip correctly added to Mt. Gigas Caves in place of Ptorch (mtgigas1.sts)
Monster Changes - Remove data\databases\monsters.dbs to prevent changes
Dark Savant Version 1 - Given 85% Physical Damage Resist
Dark Savant Version 2 - Given 88% Physical Damage Resist
Still easy, but maybe now he'll last more than a round or two
Item Changes - Remove data\databases\items.dbs to prevent changes
General Fixes - Some of the new item images wouldn't fit in the secondary slot, so I swapped these images out and gave them to other weapons as a fix. There was also one staff that was causing the game to crash on the Rapax King's chest that was fixed by swapping the icon. Some items with no spell attached were still listed with 0 charges for some reason, these (non)charges were removed.
Monstrance - Removed +5 Piety, back to original stats
Zizka Star - 20% KO
HP & Stamina Regen +2
(Fixed some stuff on the new Zizka Star and altered it a little to suit my tastes, and to go along with the Lord class change above. Removed turncoat and stat requirements, and the Iron Will/Senses stat changes.)
Demonsbane - Damage 6-20, To Hit back to +1
Excaliber - Initiative increased from -5 to 0
Kabuto - Price increased to 2000
Necklace of Endurance - Faerie can equip
Aeromancer/Geomancer/Hydromancer/Pyromancer Ring - Priest & Bishop can equip
Ankh of Sanctity - Back to original stats, everyone can equip again
Ankh of Might - Price increased from 4000 to 5000 to match other Ankhs
Mystic Spear & Dread Spear - Initiative reduced from +2 to -4
Amulet of Healing - Price doubled from 10000 to 20000
That's all for the changes, feel free to leave feedback.
https://drive.google.com/open?id=0B-TnaqZbcqAvcnF0Y29tS1o1RnM