Install the most recent version of the enhancements (
http://www.mediafire.com/download/u8o91pl2b77c28c/Wizardry8_Enhanced_v0.9_RC.exe) and extract these files to your Wizardry8 directory afterwards if you want to use them.
Minor Update: 8/5/2018 - Small typo fix (data\strings\stringdata.dat)
Tantris uses his unique character portrait that was available in the game's files, but unassigned to him (data\databases\npc.dbs)
Class Changes - Remove Data\classesabilities.cfdat or Data\classesexpgroup.cfdat or Data\classesitems.cfdat or Data\classesskills.cfdat to prevent some/all changes
Fighter - XP Group changed to Elite, same as Bishop. Removed Stamina Regen.
Lord - Removed AC+2 and +5% Magic Resist, added Stamina Regen.
Ninja - Given cloth starting armor as Kaucukovnik intended.
Rogue - Cannot use swords, skill removed.
Monster Changes - Remove data\databases\monsters.dbs to prevent changes
Dark Savant - Now has 80% Physical Damage Resist
Brekek doesn't give any XP, so if you have OCD and like to keep all your characters at the same amount of experience then it's easier to manage now
Vendor Changes - Remove data\databases\npc.dbs to prevent changes
All vendors will always have their entire stock of items available, no more RNG involved.
Vendors carrying daggers/nunchaka will have 2 of each in stock for dual wielders.
Reworked the way Ammunition is sold, Ta-Li Stones & Armor Piercing Arrows come earlier and Medusa Stones later.
Cut down on amounts sold so that vendors don't get overloaded with normal ammo quite as fast, they will have more throwing weapon ammo available though.
Burz & He'Li - 4 sets of Arrows, Bullet Stones, and Quarrels, and Burz has a set of Musket Balls
Antone - 4 sets of Precision Arrows, Spike Stones, and Fear Bolts, no longer sells Thieves Dagger
Anna - 4 sets of Shrike Arrows, Barbed Arrows, Spike Stones, and Hunter Quarrels
Fuzzfas - 4 sets of Barbed Arrows, Spike Stones, and Hunter Quarrels
Sgt. Kunar - 4 sets of Barbed Arrows, Impaling Stones, Hunter Quarrels, and Musket Balls, and a set of Rockets
Sadok - 4 sets of Viper Arrows, Impaling Stones, and Fear Bolts
Crock - 4 sets of Armor Piercers, Ta-Li Stones, and Hunter Quarrels, no longer sells Thieves Dagger - Now sells Ninjato
Ferro - 4 sets of Mystic Arrows, Medusa Stones, and Lightning Bolts, no longer sells Platinum Greaves or Snakeskin Boots - Now sells Thieves Dagger and Hi-Kane-Do (L) as well as (U)
Don Barlone - Now sells Sai
Bela - No longer sells Ankh of Might
Loot Changes - Remove data\databases\itemtables.dbs to prevent changes
Removed the Level Sensor from anything that had it, no need to be high level to receive the best loot
Life Chest/Chaos Chest/Knowledge Chest/Rapax Queen Chest/Bayjin Nessie Chest/Marten Chest - Removed storebought items from loot lists, ensuring more worthwhile rewards.
Ring of Power/Ring of Stars added as potential drops to Rapax Queen Chest/Marten Chest.
Rapax King's Chest - Platinum Greaves and Snakeskin Boots added as guaranteed drops, removed storebought items from loot list
Spell Changes (See Wiz8_Enhanced.pdf for accurate comparison) - Remove data\databases\spelltables.dbs to prevent changes
All duration buffs can be used by at least 2 schools of magic now:
Enchanted Blade - Divinity users can cast
Missile Shield - Alchemy users can cast
Armorplate - Wizardry users can cast
Magic Screen & X-Ray - Psionic users can cast
Magic damage boosted by Spell Level:
Acid Splash - Damage from 1-7 to 1-8
Frost - Damage from 1-7 to 1-8
Make Wounds - Damage from 2-6 to 2-7
Mind Stab - Damage from 2-8 to 2-9
Holy Water - Damage from 2-10 to 3-11
Razor Cloak - Damage from 4-6 to 5-7
Shrill Sound - Damage from 3-4 to 2-6
Fireball - Damage from 4-8 to 3-10
Noxious Fumes - Damage from 1-6 to 2-8
Psionic Fire - Damage from 4-12 to 3-12
Whipping Rocks - Damage from 4-10 to 3-12
Acid Bomb - Damage from 3-6 to 3-8
Crush - Damage from 12-30 to 4-32
Ego Whip - Damage from 2-14 to 4-16
Fire Bomb - Damage from 2-10 to 4-12 (Removed added duration)
Iceball - Damage from 2-12 to 4-12
Ring of Fire - Damage from 1-6 to 3-8
Whirlwind - Damage from 3-12 to 4-10
Dehydrate - Damage from 2-38 to 4-41
Psionic Blast - Damage from 2-14 to 4-17
Toxic Cloud - Damage from 1-6 to 3-7
Banish - Damage from 3-27 to 6-30
Blizzard - Damage from 4-20 to 5-21
Boiling Blood - Damage from 2-38 to 5-41
Draining Cloud - Damage from 3-9 to 4-8
Firestorm - Damage from 1-12 to 5-11
Lifesteal - Damage from 4-16 to 7-19
Lightning - Damage from 6-18 to 5-19
Might to Magic - Damage from 3-27 to 6-30
Prismic Ray - Damage from 3-18 to 5-19
Cerebral Hemorrage - Damage from 16-44 to 5-52
Concussion - Damage from 2-48 to 5-52
Earthquake - Damage from 5-30 to 6-25
Falling Stars - Damage from 1-24 to 5-20
Mind Flay - Damage from 3-21 to 6-25
Nuclear Blast - Damage from 4-24 to 6-25
Prismic Chaos - Damage from 6-30 to 6-31
Tsunami - Damage from 4-36 to 6-31
Item Changes (See last page of Wiz8_Enhanced.pdf for accurate comparison) - Remove data\databases\items.dbs and data\databases\itemdesc.dbs to prevent changes
General Fixes - Some of the new item images wouldn't fit in the secondary slot, so I swapped these images out and gave them to other weapons as a fix.
There was also one staff that was causing the game to crash while looting the Rapax King's chest that was fixed by swapping the icon out.
Some items with no spell attached were listed with 0 charges, these (non)charges were removed.
Trying to merge 2 Daggers will no longer create a glitched dagger.
Ninjas can use all of the armor that the Monk can.
Rogues can't equip any swords.
Mace/Stun Mace/Blade Cuisinart/Demonsbane/Ivory Blade/Ankh of Sanctity - Kaucukovnik's changes removed, items are back to their original stats
Bastard Sword - Damage from 4-10 to 5-11
Rapier - Damage from 1-7 to 2-8
Wakizashi - Damage from 1-6 to 2-7
Katana - Damage from 2-7 to 3-8
Bloodlust - Initiative from +6 to +3, bonus swing removed
Enchanted Katana - Damage from 4-9 to 5-10
No-Dachi - Damage from 5-25 to 7-23
Vorpal Blade - Damage from 4-18 to 6-20
Sword of Fire - Damage from 5-23 to 11-29
The Avenger - Initiative from +2 to -1
Excaliber - Initiative from -5 to -2
Bearded War Axe - Damage from 2-12 to 4-10
Hatchet - Damage from 2-9 to 4-12
Hand Axe - Damage from 1-12 to 5-11
Battle Axe - Damage from 2-8 to 6-12, Initiative from 0 to -2
Beastslayer - Damage from 8-20 to 7-21, To Hit from +3 back to +1
Plague Axe - Damage from 4-12 to 8-20, Initiative from -2 to 0, Uncursed
Woodsman's Axe - Damage from 3-17 to 6-20
Crusader's 2H Axe +1 - Damage from 7-29 to 10-32
Axe of Many Runes - Damage from 6-30 to 9-33, Initiative from -14 to -6, To Hit from -3 to -1
The Ripper - Damage from 10-28 to 9-30, Kill% from 10% back to 5%
Blades of Aesir - Damage from 10-36 to 8-38
Spear - Damage from 1-10 to 3-10
Halberd - Damage from 5-18 to 6-18
Naginata - Damage from 4-19 to 7-22
Spear of Death - Damage from 9-17 to 11-21
Dread Spear/Mystic Spear - Initiative from +2 to -1
Faust Halberd - HP Regen -3 to -1
Flail - Damage from 3-8 to 3-11
Bullwhip - Damage from 1-7 to 2-8
Maiden Head - Damage from 3-18 to 9-24
Vulcan Hammer - Damage from 8-20 to 12-24
Diamond Eyes - Damage from 7-22 to 3-18
Zizka Star - 20% KO (from 10%), HP & Stamina Regen +1, To Hit +3 (from +4), Initiative 0 (from +1) - Removed turncoat, stat requirements, and Iron Will/Senses changes
Vampire Chain - Damage from 9-21 to 10-22
Dagger - Damage from 1-4 to 1-6
Main Gauche - Damage from 1-5 to 1-7
Baselard - Damage from 1-7 to 1-8
Poignard - Damage from 1-8 to 2-9
Poison Dagger - Damage from 4-8 to 4-10
Doublestrike Dagger - Damage from 1-4 to 1-6
Stiletto - Damage from 3-7 to 3-9
Serpent's Tooth - Poison strength from 0 to 7 (fix/buff)
Ninjato - To Hit +2 (from +1), Initiative +3 (from +2), 4-12 damage (from 3-9) - Price: 2800 (from 700)
Sai - To Hit +3 (from +1), Initiative +4 (from +2), 5-19 damage (from 3-11) - Price: 12500 (from 2500)
Short Staff - Damage from 1-4 to 1-6
Faerie Stick - Damage from 1-5 to 1-7
Shillelah - Damage from 1-6 to 1-8
Stave of Silence - Damage from 2-7 to 3-8
Staff Pro Paralysis - Damage from 3-8 to 4-9
Wand of Winds - Damage from 6-10 to 7-11
Winterwand - Damage from 4-8 to 5-9
Thunder Stick - Damage from 4-10 to 5-11
Wand of Static - Damage from 1-8 to 2-9
Cane of Corprus - Armor -3 to Armor -1
Quarter Staff - Damage from 1-5 to 1-7
Bo - Damage from 1-8 to 2-9
Monstrance - Damage from 2-9 to 3-10, removed Piety +5
Staff of Blessing - Damage from 1-10 to 2-11
Spirit Staff - Damage from 2-11 to 3-12
Staff of Charming - Damage from 1-10 to 3-12
Omnigun Mk 6 - Supposed to have 5% KO instead of 5% Kill, fixed
Flamethrower - Firestorm from power 1 (5-11) to power 3 (15-33)
Throwing Stiletto - Damage from 3-7 to 3-9
Boomerang Shuriken - Damage from 2-7 to 5-11
Steelhide Breastplate - Strength +5
Featherweight Armor - Stamina Regen +1
Kabuto - Price from 700 to 3000
Doll's Gloves - Mage and Psionic can equip
Necklace of Endurance - Faerie and Android can equip
Aeromancer/Geomancer/Hydromancer/Pyromancer Ring - All classes can equip
Amulet of Nebdar - All classes can equip
Ankh of Might - Price from 4000 to 5000
Amulet of Healing - AC+3 to AC+1
Book of Death - Psionic and Monk should be able to use, fixed
Book of Armorplate - Mage and Samurai can use
Book of Enchantment - Priest, Lord, and Valkyrie can use
Book of Barriers - Alchemist, Ranger, and Ninja can use
Book of Screens & Book of Insight - Psionic and Monk can use
Location Changes - Remove the entire Levels folder to prevent changes
View Distance increased by 50%, going too high can reduce fps and let you see stuff that you aren't supposed to in some areas, but a small 50% increase didn't make anything stand out to me and it makes the game much more playable in my opinion
X-ray chip correctly added to Mt. Gigas Caves in place of Ptorch (mtgigas1.sts)
Placed Ankh of Might in Anselm's cave in Mountain Wilderness (northeastwilderness.sts)
http://drive.google.com/open?id=0B-TnaqZbcqAvcnF0Y29tS1o1RnM
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