KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 14,679
I guess they fully translated EVERYTHING including the build engine. I don't know if you can transfer characters between games which would sort of fuck up a wiz1-3 playthrough for authentic gameplay. Some want a build engine with a bit more customization and from what I saw, basement brick walls, generic floor/ceiling but char/mob pics can be swapped out like a whores waredrobe.Here's a question. Isn't there a Wizardry game with a built-in editor (Five Ordeals maybe)? I can't imagine it would be beyond Wizardry fan autism to remake the early games in that, so it's frankly weird that they have any audience at all. Pay 40 dollars for Wizardry 1, then come back in a couple years and do it again for Wizardry 2?Matt Barton just released his interview with Digital Eclipse and they hinted more remakes could happen if there's enough support.
Since steam is fucking my laptop stupid I should buy the damn game.
As to this version, yeah original more or less fixing any bugs if any but it has a lot of new shit QOL that I suppose you can toggle on/off. Yeah, i think you can still play vector lines but I don't know if original mob art from apple is there. Tbh, while they are at it have the ability to swap art assets from every version released. I hoped the the bard's tale trilogy would have allowed this but nope. (No construction set either so FUCK OFF FARGO!)
When you want the ultimate... go the fucking extra way and keep tuning and tweaking until it is that ULTIMATE VERSION. Us old grogs played the original on one platform or other so a tweaked up QOL shouldn't phase us esp if you have classic mode. And well fuck a smuck duck out of luck in the muck that sucks off the nostalgia whore if you include ALL versions.
Do this with Might & Magic 1-2 also. Hell do a 3-xeen. I know MMX tried but fucking french Ubisoft and online shit... FUCK YOU! Offline is how these are played cut the fucking leash you french fucking snobs..