Crazy article, very shady (and very much in-line with what Cleve has told us (not that that means anything??)) of the Siroteks. I think it was ultimately in the best interests of the series to sell it to IPM, who has licensed it to companies that have done it justice. I've only played a handful of the Japanese Wizardry games, but I've liked every one I've tried. The thing I like most about them is that they experiment with and add to the Wizardry formula without taking away the series' core mechanics, much in the same way that Wizardries 6 and 7 expanded on earlier concepts. Check out the topic I made on
Wizardry IV: Throb of the Demon's Heart:
They adapted the Wizardry 6 and 7 classes and races to the Wizardry 1-5 mechanics. This is a (good-aligned!) Dracon Monk who would eventually go on to learn psionic spells that worked the same way as priest or mage spells. Notice the stats - they're the Wizardry 1-5 stats, not 6-8.
This is an item shop that shows different categories of weapons, each with different characteristics. Most swords, axes, wands and maces attack from the front row, but poles and bows allow characters to attack from the back row, something impossible in the earlier Wizardries.
Wizardry: Tale of the Forsaken Land on the Playstation 2 introduced a lot of cool and very smart ideas to the Wizardry formula. Players could upgrade spells by using components taken from monsters, which meant that if maintained, low level spells could be effective throughout the whole game, which is not the case in the western Wizardries. My favorite thing, though, is that multiple characters can perform synchronized actions that had different functions (anticipate an enemy's attack to stop it, one character sacrifices their turn to increase the level of another character's spell) that added a huge amount of tactical variety to battles. The dungeons were very well designed and exciting to explore and my favorite thing was that by doing quests, new areas or shortcuts in the dungeon would open up.
I also like the art in Tale of the Forsaken land quite a bit. It was done by Katsuya Terada, the same dude who made the art for the NES Wizardry games and many
fantastic Nintendo Power illustrations in the 80s and 90s.
Haven't played Labyrinth of Lost Souls, I don't have a PS3, but it looked pretty basic. I'll play it someday!
As long as IPM and the companies they license Wizardry to continue to make games that build on and refine series concepts, I will be happy. Wizardry is one of my favorite series of games and I would like to see it continue to grow. I'm sure I'll be able to play most of these games eventually, even if it's like 20 years from now.