Can you point to anything in this game that is done right other than graphics? And use some arguments not your "feelings".
It is not like you had an actual argument beyond your feelings of "muh animätunz kanzelz!!111" but the games main strength are that it combines an interesting skill tree ala PoE without the bloat while providing skill modifications ala D3 but much more expanded. Attribute system actually matters unlike in PoE where 99% of builds just go for requirements and the rest 1% are niche builds like Whispering Ice or Baron summoner who are reliant on a specific unique. D3 attributes matter nothing, they are essentially on autopilot. Even paragon points change nothing in that regard it is a brain dead system in D3.
- interesting skill tree unlike bloat in PoE
- much more expanded skill modifications than in D3
- attribute system that matters
Care to provide some arguments for any of those, or is it like when you called one of the clunkiest combats in arpg fluid?
The passives tree has like 60-70% bloat by any definition you want to use, even if they would do what the tooltips say. The fact that the circles rotate is irrelevant when you have so many skill points, another waste of potentially good idea.
"Runes" are more than in d3 but few are drastic changes. Sure wouldn't call that system "expanded" when it doesn't even make up for game having few skills in the first place. And with multiple skill use you barely even have to make hard choices.
As for attributes you can't even argue they matter because the math behind the whole combat and resource system is broken. Sure they might, atm they don't. In fact, disappointingly, "gear requirements" seems to be the high point of attributes in the whole arpg genre.