I've decided to actually play this MoP Remix
What class/race?
DH nelf or Dark Iron Warrior, still deciding. I want to be able to at least tank if I'm unlucky getting DPS spots
I've decided to actually play this MoP Remix
What class/race?
Cartoony or not, this is the last time we see her old Legion design, before she becomes this:A little bit of artstyle clash in the new questline, going between a closeup shot of Khadgar's more realistic face to Alleria's cartoony face.
Well, it did end with Legion. It was a nice conclusion of the story.Since it did continue, though, there were two jumping off points for the expansions where it made sense to end it. The defeat of Arthas and the defeat of the Burning Legion. There was just nowhere to go after those, and anything that came afterwards would just be underwhelming - and it was.
I took time off from work for the WOD launch . At least my guild was still active at the time, we suffered together.Bruh this looks worse than the Warlords of Draenor launch.
And the Warlords of Draenor launch was FUCKED.
Music is real nice too.
Shit's over we need to move on. im too old and bald to care at this point...pandas are not warcraft
Every zone is China
Have some fun with it. Have there be a fort that is severely undermanned because famine cause the Pandaren to literally start eating each other. Now there's a Sha-infected lardass of the Pandaren as a world boss who ate all the other ones. Or have a Pandaren version of the Taiping Rebellion where a Pandaren wacko hears about the Light from a missionary, understands only half of it and is now calling himself the brother of the Light, causing a massive war that has a very confused Alliance having to deal with a tidal wave of panda bears yelling "For the Light!" while Garrosh watches and does the "Buzz look an alien!" laugh from Toy Story.I hit level 54 last night. Finished the Valley of the Four Winds questline and I am now half way through Krassarang Wilds.
Every zone is China
Pandaria does not feel like China. I'm not talking about superficial aspects conveyed to us in Hollywood movies like paddyfields or Chinese mountains, or Asian dragons, or schlocky fortune cookie wisdom, or Hollywood Ying-Yang, etc. I mean the actual place.
When I think of historical China, I think of a humongous, powerful state apparatus. Of an emperor in his massive palace, of tax collectors filling out forms at their desk, scholars overseeing examinations, ministers overseeing huge civil construction projects like the Great Canal, etc. I think of warring clans that conquer and enslave each other and genocides. I think of provincial lords levying massive armies. I think of master strategists like Zhuge Liang who is able to use reverse psychology to win a hopelessly outnumbered battle by throwing open the doors to his undermanned fort and making his enemy too fearful to walk in and claim. And so on.
In the actual Pandaria we get, there is no emperor. There is no state apparatus. The bureaucracy is completely absent. There are no tax collectors. There are no ministers. Oh yes, there is "scholar" in the form of the Lorewalkers, but they are local hobbyists rather than a social class of administrators of the bureaucracy. The only construction project we see is Yu'lon's new statue, but we only see up to 30 people working on it, and another 15 people in the mines. Who is maintaining all of the roads and bridges and dams we see in the Jade Forest? Do local mayors and elders pressure their townsfolk to help out and repair when needed? Where are the Pandaren fortresses? Where are their provincial lords and armies? Where are the several different dynasties of emperors? Where are the different warring clans? At Blizzcon 2011, we found out that there were going to be four different clans of Pandaren (Tiger, Ox, Crane, Serpent), but this didn't make it to the live game. We only see two Pandaren militaries: the Golden Lotus (who amounted to a couple dozen NPCs, most of whom were killed offscreen in patch 5.4), and the Shado-Pan, which comes across as a small volunteer order that is mostly absent from the towns and cities and only shows up to fight the invading Yaungol and Mantid.
If anything, it feels like the Mogu are the Chinese. They're the ones with the powerful emperor overseeing massive civil construction projects like the wall, his two palaces, the vaults, the two statues, etc. It's the Mogu who have all of the legendary warriors and strategists. It's the Mogu who have different dynasties. It's the Mogu who have different warring clans. It's the Mogu who have armies, from... where? We don't actually visit any Mogu towns or cities in MoP. Where are all of these clans and armies coming from?
lol Blizzard.The big appeal is the new “Cloak of Infinite Potential”. It’s a cloak that scales infinitely, players will receive “Threads” that empower the cloak with stats, allowing players to grind out to never-before-seen levels of power.
However, an old tactic popped up that’s practically derailed the event. On the Timeless Isle zone, there are frogs that spawn infinitely. Unlike most spawn points, the frogs spawn instantly after being killed, allowing coordinated teams to endlessly kill frogs without a break.
These frogs (like all mobs in the Remix event) were dropping Bronze coins, Threads, and even Lesser Charms of Good Fortune. The charms became the sticking point, as for every 10 collected allows players to fulfill a repeatable quest for the game’s factions, and each turn-in awards a small chest for the event which comes with Threads, gems, and other event-specific goodies.
Players farmed these frogs until their stats were ENORMOUS and some players could almost one-shot heroic raids. Most notably, one player had over 7 million HP (for reference, most tanks in Retail WoW have around 1.2-2 million).
Seen a clip of someone going up against Garrosh, the final boss of the final raid of Mists of Pandaria.lol Blizzard.The big appeal is the new “Cloak of Infinite Potential”. It’s a cloak that scales infinitely, players will receive “Threads” that empower the cloak with stats, allowing players to grind out to never-before-seen levels of power.
However, an old tactic popped up that’s practically derailed the event. On the Timeless Isle zone, there are frogs that spawn infinitely. Unlike most spawn points, the frogs spawn instantly after being killed, allowing coordinated teams to endlessly kill frogs without a break.
These frogs (like all mobs in the Remix event) were dropping Bronze coins, Threads, and even Lesser Charms of Good Fortune. The charms became the sticking point, as for every 10 collected allows players to fulfill a repeatable quest for the game’s factions, and each turn-in awards a small chest for the event which comes with Threads, gems, and other event-specific goodies.
Players farmed these frogs until their stats were ENORMOUS and some players could almost one-shot heroic raids. Most notably, one player had over 7 million HP (for reference, most tanks in Retail WoW have around 1.2-2 million).
100% predictable. Players farmed those same frogs when MoP was around the first time for gear upgrade currency. The fact that they didn't check this shows that nobody on the remix team played the game back then.