Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

World of Warcraft: Dragon Desperation

Joined
Feb 3, 2022
Messages
1,218
I now have the two rings and the two trinkets. PUGed every normal raid except ToT, which I will do tomorrow, and then I will have the necklace. I am currently ilevel 354 (I have a full set of blues which have been upgraded to 402/388). So far normal difficulty raids have been just as easy as LFR. The boss doesn't live long enough for the mechanics to matter. Once I finish ToT normal and get the neck I'm going to start pushing heroic to get more bronze for ilevel upgrades and to get purples for more stats. Once I have a full set of purples then it seems like the thing to do is to attempt mythic SoO and see whether or not maxxing out ilevel is even necessary.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,481
g5wi97kuy4w61.png


"see, this button does 100 damage. now, THIS button does 102 damage.. this one does 95 and this one does 30 damage per second for 3 seconds! This button increases my chance for my other buttons to do extra damage, but has a 3 minute cooldown. This button does 50 damage to all enemies in a cone and this one does 50 damage to all enemies in a circle. This button does 102 damage AND applies a debuff that increases other damage by 1%, but to just one target. this button refreshes the cooldowns of my other buttons. this button does 30 damage to an enemy and heals me for 5% of the damage that I received in the last 5 seconds. this button does 25 damage to an enemy and heals me for 7% of the damage that I received in the last 4 seconds. These two buttons share a cool down, so you really need to think strategically to decide which to use. Now, this button does 150 damage but you need to stand still for 1 second to cast it. This button makes that particular other button do 170 damage and removes the cast time! but that button has a 7 minute cooldown. This button makes me walk 2% faster for 3 seconds.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,389
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
^^ This is basically why I stopped raiding. Well that and I basically hated all the hardcore raider types and realized I was paying money to spend time with people I actively disliked.

But it was like: There's an epic fight happening... maybe. I can't see shit!

You're a healer? Have fun staring at health bars while ignoring all the sparkle shit flying everywhere.

You're a dps? Have fun staring at a monster's ankle/anus. Assuming you can see anything with all the sparkle shit blasting out your eyeballs.

You're a tank? Have fun staring at a monster's nutsack. Assuming you can see anything with all the sparkle shit blasting out your eyeballs.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,481
^^ This is basically why I stopped raiding. Well that and I basically hated all the hardcore raider types and realized I was paying money to spend time with people I actively disliked.

But it was like: There's an epic fight happening... maybe. I can't see shit!

You're a healer? Have fun staring at health bars while ignoring all the sparkle shit flying everywhere.

You're a dps? Have fun staring at a monster's ankle/anus. Assuming you can see anything with all the sparkle shit blasting out your eyeballs.

You're a tank? Have fun staring at a monster's nutsack. Assuming you can see anything with all the sparkle shit blasting out your eyeballs.
always strange to me that they put so much effort into the art of the game, and it's usually pretty good and sometimes great, and nobody even sees anything because everyone has 10000000 addons airhorn circus music telling them how to play and ridiculous ui setup
then the same ppl joke about eve online being an excel simulator
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,389
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
^^ This is basically why I stopped raiding. Well that and I basically hated all the hardcore raider types and realized I was paying money to spend time with people I actively disliked.

But it was like: There's an epic fight happening... maybe. I can't see shit!

You're a healer? Have fun staring at health bars while ignoring all the sparkle shit flying everywhere.

You're a dps? Have fun staring at a monster's ankle/anus. Assuming you can see anything with all the sparkle shit blasting out your eyeballs.

You're a tank? Have fun staring at a monster's nutsack. Assuming you can see anything with all the sparkle shit blasting out your eyeballs.
always strange to me that they put so much effort into the art of the game, and it's usually pretty good and sometimes great, and nobody even sees anything because everyone has 10000000 addons airhorn circus music telling them how to play and ridiculous ui setup
then the same ppl joke about eve online being an excel simulator
And you can't get invited if you don't install all that bullshit that basically plays the fucking game for you. Move now. Click blinking square now.

Yeah, this is a great time guys. I feel like an epic hero.

Nevermind that with WoW's Mary Sue cast of better than u NPCs, I was like: Why am I even here? Why doesn't Fordring or someone go and fuck up Onyxia and Ragnaros?

They took WC3 and then instead of making you the hero unit, they made the NPCs the hero units and made you the peon.
 

Cohesion

Codex made me an elephant hater.
Patron
Joined
May 14, 2015
Messages
1,268
Location
Moscow, Russia
Codex+ Now Streaming!
Nah, top raiding was always fun and a single reason to login and play with your guildmates. Had a lot of fun getting server firsts as a dps or healer (never tanked raids).

Edit: maybe I just got lucky with a guild. Had a lot of laughs and funny moments in ventrilo/ts/discord with them and almost zero drama.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,664
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
you're a healer? Have fun staring at health bars while ignoring all the sparkle shit flying everywhere.

You're a dps? Have fun staring at a monster's ankle/anus. Assuming you can see anything with all the sparkle shit blasting out your eyeballs.

You're a tank? Have fun staring at a monster's nutsack. Assuming you can see anything with all the sparkle shit blasting out your eyeballs.

As a druid I was all 3 of them and yeah, tanking huge enemies is the worst especially.
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,589
Strap Yourselves In Pathfinder: Wrath
Tanking mythic+ was some of the best fun I have had in this game, especially surviving big pulls on blood DK. I would recommend it to anyone. In contrast, I despised tanking for raids. I can’t put my finger on why.
 
Joined
Feb 3, 2022
Messages
1,218
Tanking mythic+ was some of the best fun I have had in this game, especially surviving big pulls on blood DK. I would recommend it to anyone. In contrast, I despised tanking for raids. I can’t put my finger on why.

I enjoyed tanking as a prot paladin in mythic+ but always switched to ret DPS for raids. I think it's because:

1. Mythic dungeons are a little more sandboxy than raids. In dungeons, the trash actually matters, and trash can be interrupted/feared/disoriented/etc unlike a boss, and you have to decide which packs to pull and at what time. You can take different "routes" through a dungeon. The gameplay feels more involved, whereas as a raid tank you just run forward through the linear raid, mindlessly fight trash packs, and most the combat is against bosses who you can't do anything interesting with.

2. In a 5 man group, your contribution is much more noticeable, be it damage, or breaking a party member out of CC, or interrupting/CCing a dangerous enemy just in time, or tossing out a clutch heal, etc.

3. Making mistakes and learning the fight as a tank in mythic+ is much more forgiving than in raids. In M+, if you die and wipe, no biggie, you can just respawn and get back into it and people probably won't start shittalking or leaving. You can have 30+ deaths and still time the dungeon. Even if you go overtime, I've never seen anyone complain and leave. People stick it through to the end unless you're wiping over and over on the last boss like Yazma at the start of Dragonflight season 3. And people often helpfully point out what is going wrong. But if you die or make a mistake in a raid, then people start calling you a shit tank and kick and replace you, and if not, then people start leaving. People have little patience and can't be bothered to actually explain what's going on rather than talk shit. Tanking heroic Antorus PuGs as a Blood DK was pretty miserable, because you'd be doing fine until you get to Aggramar's quadruple hit combo where you had to quickly aim Aggramar back and forth between the raid to soak a swing and away from the raid, and if you screwed up you were immediately replaced and PMed trash.

That's probably why - despite every raid having 10 to 30 players and only need 2 tanks - tanks are far and away the least played role in raiding, when you'd think that tanks would be most in demand for M+ given that every 5 man group needs at least one tank.



EDIT

It is finished.

zzSebxU.jpeg


Signed up at ilevel 440. Had to join and leave the first three groups as it became apparent they were either being led by people who didn't know what they were doing, or inviting anybody who applied including lots of people who were egregiously undergeared (as in people in the 350s, without a note saying they deleted their jewelry). Finally found a serious group, and after forming for 15 minutes we were ready to go. 2 tanks and 18 DPS. No healers because most of the raid is using lifestorm and has leech. We went in and burned down the place until Malkorok, who was the first wall. Attempt after attempt, people did not leave the boss to go soak the purple puddles, causing wipes. After 20 minutes on him we finally downed him and moved on. Smooth sailing until Garrosh (so the raid up until this point took 2 hours 30 minutes), who we got stuck on for an hour and a half. First issue was people weren't leaving Garrosh to go kill the engineers who hurl the Iron Stars. Then people needed to stack. Towards the end we took off, unsocketed our prismatic gems, and deleted our jewelry to drop our ilevel below 370, which dropped Garrosh's HP from 7 billion to 1.9 billion, which was very nice. And then once people stacked together we got the kill.


3luNVSe.jpeg
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom