abija
Prophet
- Joined
- May 21, 2011
- Messages
- 3,276
Their problem is that they treat the endgame as mutually exclusive progression paths, instead of a collection of activities that all players do.
Even a design where the only way to get a helm upgrade is to raid, trinkets come from dungeons, and all of the shoulder items come from PvP would be healthier than what they do now. The way players engage with content can be adjusted. (Random vs. rated battlegrounds, raid size, etc)
Just how dumb/disconnected from reality are you?