Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

World of warcraft: Shadowlands announced

abija

Prophet
Joined
May 21, 2011
Messages
3,276
Their problem is that they treat the endgame as mutually exclusive progression paths, instead of a collection of activities that all players do.

Even a design where the only way to get a helm upgrade is to raid, trinkets come from dungeons, and all of the shoulder items come from PvP would be healthier than what they do now. The way players engage with content can be adjusted. (Random vs. rated battlegrounds, raid size, etc)

Just how dumb/disconnected from reality are you?
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,735
Their problem is that they treat the endgame as mutually exclusive progression paths, instead of a collection of activities that all players do.

Even a design where the only way to get a helm upgrade is to raid, trinkets come from dungeons, and all of the shoulder items come from PvP would be healthier than what they do now. The way players engage with content can be adjusted. (Random vs. rated battlegrounds, raid size, etc)

Just how dumb/disconnected from reality are you?
It's a horseshoe theory situation.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,311
Location
Dutchland
And so we finally learn the Jailer's plan, the schemes upon schemes, the wheels turning wheels that have been going on for as long as time itself and involved everyone from the Burning Legion and the Titans, the Light and the Void, and even the Lifelands. And the endgame of Zovaal's master plan is...

...to be friends and fight a bigger evil together.

Note that this is the climax of a story that has been building for twenty years (at least it has been building to that ever since Shadowlands entered development). Well good show, Jailer. Domo arigato, mister roboto.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,173
"They're gonna show us another villain but he has been behind everything since the lost vikings" :lol:
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,311
Location
Dutchland
"They're gonna show us another villain but he has been behind everything since the lost vikings" :lol:
lostvikingswarcraftshoutout_5772.png


Might as well have the trio come back from that one quest in the Badlands.
 

Keshik

Arcane
Joined
Mar 22, 2012
Messages
2,219
Would be nice if we had a rest expansion, just internal politics and reconstruction related drama on Azeroth, good excuse for another revamp or WoW 2.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
And so we finally learn the Jailer's plan, the schemes upon schemes, the wheels turning wheels that have been going on for as long as time itself and involved everyone from the Burning Legion and the Titans, the Light and the Void, and even the Lifelands. And the endgame of Zovaal's master plan is...

...to be friends and fight a bigger evil together.

Note that this is the climax of a story that has been building for twenty years (at least it has been building to that ever since Shadowlands entered development). Well good show, Jailer. Domo arigato, mister roboto.
joaquin-phoenix-smile.gif
 

Malamert

Arcane
Edgy
Joined
Oct 19, 2018
Messages
2,466
Would be nice if we had a rest expansion, just internal politics and reconstruction related drama on Azeroth, good excuse for another revamp or WoW 2.
Some recent expansion leaks hinted at Blizzard bringing out the dragons, again. Who knows if it's for some calm adventuring and cooling down a bit or more end of the world theme park nonsense.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.

Okagron

Prophet
Joined
Mar 22, 2018
Messages
753
Hard to explain why, it's a comfortable place to me so to speak.
Definitely know the feeling. I used to play a MMO between 2009 and 2014, but every once in a while i like to take a peek on what's been happening to it. Basically it's a pay to win monstrosity with insane power creep and a shell of its former self, but the memories of the good times i had with it still make me check it out every once in a while.
 

Data4

Arcane
Joined
Sep 11, 2005
Messages
5,559
Location
Over there.
Problem is who would accept a hard reset?
is there anybody left
Me :negative:

Well not always but I do go back every once in a while. Hard to explain why, it's a comfortable place to me so to speak.

I get it. Up until Pandaria or so, I'd re-up for a month out of boredom and just trollop around Elwynn Forest mindlessly killing mobs and soaking in the atmosphere, thinking back to the days when the game used to be fun.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Pandaria was the tipping point for me as well. Before they did everything to make the sytem more involved and complex. From Pandaria on they dumbed down everything to nauseating levels. Never mind that the story got more and more butchered.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,482
I'm tanking through chromie time dungeons on a leveling character and holy damn cataclysm dungeons are hard af; tons of mechanics that just murder you and every run half the group flips out and leaves lmao.

fun tho, dungeons from other xpacs are mostly just a cakewalk
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Mh TBC was pretty hard as was Classic imo in terms of dungeon difficulty. And we did not have easy dungeon finder back then, you actually had to socialize with players on your server.
 

El Presidente

Arcane
Joined
Nov 3, 2018
Messages
1,569
Location
Oval Office
I'm tanking through chromie time dungeons on a leveling character and holy damn cataclysm dungeons are hard af; tons of mechanics that just murder you and every run half the group flips out and leaves lmao.

fun tho, dungeons from other xpacs are mostly just a cakewalk
Actually this is due to a Blizz fuckup, not by design :lol:

Many numbers in Cata duns are way overtuned ever since the game went under a number squish, which happened during BfA if I'm not mistaken. Many of those stupid high damages were in fact not supposed to work like that originally. They didn't tune these duns properly for the game's current numbers.

And they still didn't fix it, hue hue hue
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom