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World of warcraft: Shadowlands announced

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,482
I'm tanking through chromie time dungeons on a leveling character and holy damn cataclysm dungeons are hard af; tons of mechanics that just murder you and every run half the group flips out and leaves lmao.

fun tho, dungeons from other xpacs are mostly just a cakewalk
Actually this is due to a Blizz fuckup, not by design :lol:

Many numbers in Cata duns are way overtuned ever since the game went under a number squish, which happened during BfA if I'm not mistaken. Many of those stupid high damages were in fact not supposed to work like that originally. They didn't tune these duns properly for the game's current numbers.

And they still didn't fix it, hue hue hue

lol not surprised, there's all sorts of fucked up shit in leveling. I think a year ago there was a bug where crusader enchant would give a ridiculously huge amount of strength buff to a low level so a lvl 20 character with crusader enchants could sprint through dungeons one shotting everything because they have like 20,000% strength increase

that bug might still be in the game actually idk I haven't checked, but I have a character who I capped at lvl 20 to exploit it
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
Even as early as Burning Crusade there were mechanics that got broken for low levels because of the idiotic new rating systems, making a disaster out of low-level PvP. Making items that scale down as you level is trash design tbh, but Blizzard designers never did waste much time introducing stupider conveniences for themselves into the game, to the detriment of the gaming population (like excessively homogenizing everything - good for designers, bad for everyone else).
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
That is sadly true, even though TBC was my favorite time in WoW. Epic flying mounts were also utterly retarded. Base flying mount had 60% increased movement speed. Why did the epic one have 280% when the epic riding mount had 100%? Made no freaking sense and destroyed exploration alongside world PvP.
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
Burning Crusade should have implemented mounted combat if it was going to have everyone be on mounts all the time but I don't think they could be fucked to work that one out and WoW very quickly abandoned world PvP anyway, by introducing Honor which penalized you like crazy for killing NPCs, instancing battlegrounds (which insured much of the honor grind took place outside world PvP), and then adding more shit that allowed everyone to sidestep world PvP (flying mounts, meeting stones, etc.) while abandoning battlegrounds in favor of arenas. All that kind of shit killed PvP hard.

The lobby MMO type status WoW ultimately achieved was only a natural conclusion of all the ridiculous conveniences that kept taking the shared open world out of the MMORPG and then they added player strongholds or whatevers so you wouldn't even want to share the lobby and instanced the open world too, but that has more to do with Blizzard devs' chronic heads-up-asses syndrome and not understanding what makes a good MMORPG than anything that actually helps game designers. I guess it made it easier to do shit open world map design though, because you could just expect people to teleport around instead of traveling it.
 
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Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
The death knell to me was when they added map markers for everything. Prior to that you had to at least read the quest texts to know what to do. Once quest markers came up you could just brain dead accept quests, go to quest marker, kill or collect and turn in without ever knowing what it was even about. It also killed exploration because with just quest texts there were levels of ambiguity left. This shite though? Disgusting.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,276
The death knell to me was when they added map markers for everything. Prior to that you had to at least read the quest texts to know what to do. Once quest markers came up you could just brain dead accept quests, go to quest marker, kill or collect and turn in without ever knowing what it was even about. It also killed exploration because with just quest texts there were levels of ambiguity left. This shite though? Disgusting.

While this is a completely valid complaint, how the fuck did you stomach to play Lost Ark up til guardians?
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
The death knell to me was when they added map markers for everything. Prior to that you had to at least read the quest texts to know what to do. Once quest markers came up you could just brain dead accept quests, go to quest marker, kill or collect and turn in without ever knowing what it was even about. It also killed exploration because with just quest texts there were levels of ambiguity left. This shite though? Disgusting.

While this is a completely valid complaint, how the fuck did you stomach to play Lost Ark up til guardians?

Lost Ark was designed that way from the get go and the maps are too small for major exploration anyway, while WoW was not, even in TBC you still had to read texts and had to find a lot of stuff via actual exploration. Lost Ark never had really helpful texts, they are so vague that without map/map markers you will be lost about what to actually do or where to go. That being said you can turn off all maps, quest log and chat. Via Alt+X you can even turn off all but the most neccessary UI elements, your hotbar essentially.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
No I can tolerate different games opting for different approaches. Lost Ark and WoW have very little in common so I am not even sure why you are trying to make a comparison.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,194
Location
Azores Islands
Not sure what kind of mmo would be needed to lure me back into the genre. I tried every major one released, but nothing manages to keep me interested the way wow did back when it launched in Europe.

Maybe I'm just too old to appreciate the genre as I did when I finished college and started playing wow.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Look up server populations. A lot of them are effectively dead, less than 50 dead I mean. Unless you enjoy that. Some servers especially those who are full tend to be 99.9% of one faction. Horde and Alliance have one each though I do not remember which one. Golemagg was one of them iirc.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,311
Location
Dutchland
Look up server populations. A lot of them are effectively dead, less than 50 dead I mean. Unless you enjoy that. Some servers especially those who are full tend to be 99.9% of one faction. Horde and Alliance have one each though I do not remember which one. Golemagg was one of them iirc.
If you were to combine servers by region and type you'd end up with three servers: one Alliance dominated, one Horde dominated and one a rough 50/50 balance...

...except in several cases you will instead have two of those because one faction is massively underrepresented.
 

Keshik

Arcane
Joined
Mar 22, 2012
Messages
2,219
The death knell to me was when they added map markers for everything. Prior to that you had to at least read the quest texts to know what to do. Once quest markers came up you could just brain dead accept quests, go to quest marker, kill or collect and turn in without ever knowing what it was even about. It also killed exploration because with just quest texts there were levels of ambiguity left. This shite though? Disgusting.

People not reading the quest text was pretty common in vanilla, thotbot or wowhead (alakazam was another ?) were so heavily used I guess the developers just adapted to the audience there. Wonder if they'll integrate DBM or something in the game to provide warnings for raid bosses and such - I've seen people complain the game should warn you about boss abilities or what not, although that is baffling to me as they do a good job of telegraphing dangers as is.
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
The death knell to me was when they added map markers for everything. Prior to that you had to at least read the quest texts to know what to do. Once quest markers came up you could just brain dead accept quests, go to quest marker, kill or collect and turn in without ever knowing what it was even about. It also killed exploration because with just quest texts there were levels of ambiguity left. This shite though? Disgusting.

People not reading the quest text was pretty common in vanilla, thotbot or wowhead (alakazam was another ?) were so heavily used I guess the developers just adapted to the audience there. Wonder if they'll integrate DBM or something in the game to provide warnings for raid bosses and such - I've seen people complain the game should warn you about boss abilities or what not, although that is baffling to me as they do a good job of telegraphing dangers as is.
in before it will be a carbon copy of ffxiv
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
The death knell to me was when they added map markers for everything. Prior to that you had to at least read the quest texts to know what to do. Once quest markers came up you could just brain dead accept quests, go to quest marker, kill or collect and turn in without ever knowing what it was even about. It also killed exploration because with just quest texts there were levels of ambiguity left. This shite though? Disgusting.

People not reading the quest text was pretty common in vanilla, thotbot or wowhead (alakazam was another ?) were so heavily used I guess the developers just adapted to the audience there. Wonder if they'll integrate DBM or something in the game to provide warnings for raid bosses and such - I've seen people complain the game should warn you about boss abilities or what not, although that is baffling to me as they do a good job of telegraphing dangers as is.

Yes allowing addons was a huge mistake. As to using external sites, not much you can do. Some people are irredeemable retards who need istant gratification constantly or stop playing I guess which makes it doubly retarded considering what a huge world WoW is.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
People don't read the quests because the quests are fucking boring, it has nothing to do with addons.
Nobody cares about the plot to a quest about going and fetching 5 wolf tails. """questing'""" in themepark MMOs exists solely to get you to the part where the game "begins" and the only quests you do from that point on are (gag) DAILY """quests"""

The quests in these games are not designed to be read by any normal human. They're designed to be consumed as part of a slowdrip of dopamine.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
yea but sure w/e blame addons for the average WoW quest being this
Upjl8Pt.jpeg

imagine being one of the people who actually reads the quests and realize you're so stupid that they're fucking laughing at you for doing it
te228okuxjl31.png
 

Delterius

Arcane
Joined
Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
imagine playing tbc and finding out the first flight path npc you talked to will become god at the end of the expac

shadowlands is just chef's kiss
 

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