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World of Whorecraft: Battle for Asseroth

J1M

Arcane
Joined
May 14, 2008
Messages
14,745
Don't you get something like 120 free resources per day? That's what is usually missing from calculations done by people who rushed through the beta.
 

Metro

Arcane
Beg Auditor
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Messages
27,792
I don't think it's that many. And, as I said, it costs around 10-20 (revised numbers) resources to send followers on missions. And there's around a dozen or so missions a day. Potentially more.
 
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TheGreatOne

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Feb 15, 2014
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1,214
So which has more number inflation at this point, Disgaea or WoW? Things have gone out of hand when tanks (and even non tanks) have more HP than old 40 man raid bosses. I recall reading some time ago that people are now soloing 25 man raid bosses from current tier raids and people are seemingly OK with the concept because the people who're doing it are over gerared for those encounters and "it doesn't affect you personally so why are you so upset about it".
 

Caim

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You can reliably solo pretty much all of the up to level 80 content: the only ones you cannot rely on some kind of gimmick. I'm not sure on the Cataclysm stuff, but I'm sure that you can do it as well if you're geared well and know what you're doing.

I've been able to solo Ragnaros with a cat druid in around a minute or so, and I'm farming Onyxia for her mount (though if you want to do that, bring a class that can deal range DPS: fighters, rogues and monks are shit out of luck). I imagine that it's mix of revenge fantasy and sadness over how easy they have become compared to their release for the veterans.
 
Self-Ejected

ZodoZ

Self-Ejected
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Shadorwun: Hong Kong
Lots of people farm old content (including me years ago). Some players will pay big money for ancient legendary items some of which are craftable. None of that stuff worth anything is "easy" to obtain. This is not new. Has been an aspect of the game for many years. Can be great fun.
 

TheGreatOne

Arcane
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Feb 15, 2014
Messages
1,214
People were 3 manning Onyxia by the end of Vanilla, but I'm talking about doing current expansion stuff, even current tier bosses
 

Zetor

Arcane
Joined
Jan 9, 2003
Messages
1,706
Location
Budapest, Hungary
You can 3-man all challenge mode dungeons with a Gold rating, too (and your gear is scaled down in CMs + legendary abilities are disabled) and even 2-man Scarlet Halls by some "creative use of game mechanics".
 

J1M

Arcane
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May 14, 2008
Messages
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Gear scaling doesn't affect the 20 gem sockets those people are using to put CM on farm.
 

Zetor

Arcane
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Jan 9, 2003
Messages
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Location
Budapest, Hungary
Gem sockets aren't that big of a bonus, since gear with gems has less stats to compensate. It's something like a 10-15 stat point gain per gem, which means all those sockets give you an advantage of a 300 mainstat food buff. OTOH socket bonuses are a big advantage, since those give free stats (sometimes up to ~100-120 mainstat per item) not affected by scaling -- but good socket bonuses have been around since launch.

What makes CMs easy to do nowadays with 4 (or even 3) people is the extreme buffs some classes have gotten since MOP launch (e.g. disc priests, ele shaman AOE), and the way to abuse vengeance on some tanks to do insane DPS. Oh yeah, all the exploitscreative use of game mechanics to make some difficult sequences trivial -- or skip large amounts of trash while still meeting the kill requirements.
 

TheGreatOne

Arcane
Joined
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Messages
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Did tanks ever reach 1 million HP with all buffs and consumables? Zul gurub bosses had 300k health, MC bosses had a million. It's mind blowing to to think that regular people have that these days.
Stats and numbers didn't increase that much when going from level 60 to level 70, partially because Naxxramas gear was insanely powerful.
Resilence was to blame as well, you'd likely see higher numbers in a T2.5/T3 (even Rank 14/T2 gear) gear level 60 PvP video than in a S3 era level 70 PvP video.
 

Avellion

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Did tanks ever reach 1 million HP with all buffs and consumables? Zul gurub bosses had 300k health, MC bosses had a million. It's mind blowing to to think that regular people have that these days.
Stats and numbers didn't increase that much when going from level 60 to level 70, partially because Naxxramas gear was insanely powerful.
Resilence was to blame as well, you'd likely see higher numbers in a T2.5/T3 (even Rank 14/T2 gear) gear level 60 PvP video than in a S3 era level 70 PvP video.
Late Mists of Pandaria tanks had over 1 million hp.

For the people in the beta: how is the global stat squish? Is it more managable or does it make stuff feel more trivial?
PvP Fury Warriors have roughly 330k hp at level 100, tanks have roughly 500k.
My Blood Knight is fairly close to that at level 90 without any raid gear, so that's a small squish indeed.
Very small indeed. So the squish will most likely be repeated for next expansion pack as well.

I think my friend started with 70k HP or so. At least the game wont reach Disgaea Numbers with attacks hitting for millions worth of damage.
 

Caim

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For the people in the beta: how is the global stat squish? Is it more managable or does it make stuff feel more trivial?
PvP Fury Warriors have roughly 330k hp at level 100, tanks have roughly 500k.
My Blood Knight is fairly close to that at level 90 without any raid gear, so that's a small squish indeed.
Very small indeed. So the squish will most likely be repeated for next expansion pack as well.

I think my friend started with 70k HP or so. At least the game wont reach Disgaea Numbers with attacks hitting for millions worth of damage.
Given that my max hit is 125k or so I can imagine that people who know what they're doing can get pretty close to half a million already, and that's to say nothing about what they can do in WoD.
 

Avellion

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Most stats have been squished quite hard, yes. However, HP on the other hand hasn't been squished as hard.

Unless I grossly misread my friend's numbers and footage from what I saw outside of watching my friend play, I saw players with those hp numbers at level 100.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,745
Most stats have been squished quite hard, yes. However, HP on the other hand hasn't been squished as hard.

Unless I grossly misread my friend's numbers and footage from what I saw outside of watching my friend play, I saw players with those hp numbers at level 100.
If your only interest is in discussing player hit points then perhaps you should refer to it as the 'hp squish'.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,173
Ugh, the huge HP numbers was the thing that me and most other people had problem with (I even think it was the main argument in dev blog about stat/hp squish) - you see them constantly and that's the most important piece of information that you should be able to read quickly. Well, as long it stays in thousands range D:
 

Zed

Codex Staff
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Messages
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Codex USB, 2014
the pre-patch content did not impress, but I like the class changes and stat squish.
 

Maculo

Arcane
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Messages
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Strap Yourselves In Pathfinder: Wrath
Well, 6.02 dragged me back in. I am enjoying the UI and some of the class changes. The new models are not half-bad, but I am told that some appear unfinished still.

I also agree with Zed that the pre-patch content was a little weak. That being said, I have not tried the UBRS preview.
 

Hoaxmetal

Arcane
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Jul 19, 2009
Messages
9,173
Heh, people are talking about levelling dungeons having decent difficulty again, don't remember reading about that in the patchnotes.

Then again I bet it's just an intentional "feature" of the stat squish.
 
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Caim

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Looks like there's a feature I missed earlier that allows you to deal a helluva lot more damage to enemies far below your level: I killed Onyxia in under a minute. With a Death Knight.

This makes up for being stripped of dual wielding, significanlty gimping my character.
 

Maculo

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Strap Yourselves In Pathfinder: Wrath
Heh, people are talking about levelling dungeons having decent difficulty again, don't remember reading about that in the patchnotes.

Then again I bet it's just an intentional "feature" of the stat squish.
I have seen it personally. I was leveling my level 20s retardin through dungeons and most of the healers (and tanks) were having trouble, even with full heirlooms. It is the first time that I have had to off-heal extensively in a dungeon or face a wipe. It is refreshing, but I think most will adjust in time. I think most just have to be smarter with heals, since instants are apparently weaker.
 
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Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,173
My female tauren alt now looks so creepy D:
 

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