You can switch back to the old grapics: see the Advanced tab in the system menu.My female tauren alt now looks so creepy D:
You can switch back to the old grapics: see the Advanced tab in the system menu.My female tauren alt now looks so creepy D:
WoW is pretty brutal now
We all know that Gnome Warriors are superior because they are at ideal height for STABBING THOSE FUCKS IN THE BALLS.Female gnomes look like axe murderers now.
... which fits my character just fine.
Tauren males seem ok for me, but yeah, females are uncanny as fuck.I have seen so many of complaints of both the Gnomes and the Tauren being chucked so deep into the uncanny valley said valley has turned into a raid: the Pit of the Unsightly.
Are we talking about Pandaria content? If so, why does it matter, it'll be obsolete in three weeks.Mythic is a joke now, most bosses die in 1-2 minutes now even with half raid full of LFR "heroes", everything feels like it has been nerfed 60-70%.. Pretty sure it'll be pugged to hell after next reset.
It matters for recruiting - now it's impossible to see whether new people are worthy of raiding or not. Siegecrafter Blackfuse, boss that took my guild 260 wipes to kill and arguably one of the most complex encounters in the history of WoW, died in 2 pulls (it'd died on first if our hunter that always did the belt didn't have misfortune with disengage) with 10 people who never seen him before. This nerf will create a new cohort of "full heroic (mythic) clear raiders", same as in DS times in cata, who really have no clue about the complexity and requirements of raiding. This will lead to another mass exodus of players. As Ghostcrawler used to say, "players usually don't rise up to the challenge, they quit".Are we talking about Pandaria content? If so, why does it matter, it'll be obsolete in three weeks.Mythic is a joke now, most bosses die in 1-2 minutes now even with half raid full of LFR "heroes", everything feels like it has been nerfed 60-70%.. Pretty sure it'll be pugged to hell after next reset.
It was one guild (Paragons), and it was because raid complexity and personal responsibility requirements raised dramatically in last two expansions. I played in vanilla, early TBC, Cata and MoP, and i can attest to that. Before Cata raiding was mostly about spreadsheets - how much resistance you have (in case of vanilla), how much damage you can pump out without ripping aggro off the tank, how many shammies can you stack for OP chain heals, and so on. Starting from T11, all raiders have to be aware of what's happening on the dance floor and act accordingly. Garrosh HC required a very precise coordination in 16 seconds of terror in the first intermission, in which you had to interrupt adds and simultaneously do ~ 350-400k dps. Lei Shen HC required even more coordination and judgmental calls that either saved you or screwed you (popped speed boost to get to the ball spawn point in the intermission so add(s) wont spawn? - got the helm of command = gg wipe)People still playing are already the dregs. There's a reason a lot of top guilds went 10 man, they literally could not field 25 good players (and remember, these are guilds that used to do 40 man raids).
As I said in my previous post, Sunwell (BT etc) was hard because of extremely tight tuning, not because you had to execute something really complex. Addons (i guess you mean dbm/bigwigs) are not necessary to kill the boss, all the abilities are either telegraphed by the boss himself or warned about by the default UI. Of course, they help immensely, but they dont move you out of shit, you have to do that by yourself. 90% of typical raiders arent capable of that, it seems.That complexity increase is tied to the way the raid scene has evolved around add-ons. While I always thought people bitching about them were dumb, it's inarguable that fights are now designed around the fact people have add-ons telling them what to do at all times (I am not talking about retard aids either, but specific raid add-ons). Also, the rise of metric-crunching (world of logs etc) has pushed optimization to a level where Blizzard has to make the numbers that way or raiders would complain about beating everything day 1.
I didn't play MoP, but my experience in Cataclysm was that there was nothing "harder" than Sunwell. inb4 Cataclysm was a joke including HC pre-nerf Ragnaros, I guess.