I've been playing quite a few old dungeons and raids lately, mainly for the achievements and titles I must admit. I've done pretty much all dungeons up to Cataclysm and a good chunk of raids of up to WotLK. I really liked fighting my way through Karazhan and seeing the sights of Icecrown Citadel, though I ragequit the former at that fucking chess battle and its fucking Harry Potter bullshit and the second was extremely tedious as a Death Knight with only a fuckton of bandages to heal that dragon before the Sindragosa fight.
The Cata dungeons are all unfortunately extremely linear. Even the Halls of Origination where you have some choice have hallway after hallway. I thought at first it was going to be a bit like last time you trekked through a Titan dungeon alongside Brann Bronzebeard, but there was no fun lore stuff this time. The three dungeons in the Cavern of Time regarding the Dragon Soul were kinda fun, but I really hope that Blizzard will soon pick up on the fact that ESCORT MISSIONS ARE NOT FUN.
Incidentally, Wowhead says that Invincible drops from the Lich King but they don't say at what difficulty level. I've beaten him at 10man normal, but to get that 1% chance do you have to do 25 normal or heroic?
Yep, this.I've been playing quite a few old dungeons and raids lately, mainly for the achievements and titles I must admit. I've done pretty much all dungeons up to Cataclysm and a good chunk of raids of up to WotLK. I really liked fighting my way through Karazhan and seeing the sights of Icecrown Citadel, though I ragequit the former at that fucking chess battle and its fucking Harry Potter bullshit and the second was extremely tedious as a Death Knight with only a fuckton of bandages to heal that dragon before the Sindragosa fight.
The Cata dungeons are all unfortunately extremely linear. Even the Halls of Origination where you have some choice have hallway after hallway. I thought at first it was going to be a bit like last time you trekked through a Titan dungeon alongside Brann Bronzebeard, but there was no fun lore stuff this time. The three dungeons in the Cavern of Time regarding the Dragon Soul were kinda fun, but I really hope that Blizzard will soon pick up on the fact that ESCORT MISSIONS ARE NOT FUN.
Incidentally, Wowhead says that Invincible drops from the Lich King but they don't say at what difficulty level. I've beaten him at 10man normal, but to get that 1% chance do you have to do 25 normal or heroic?
Heroic 25M as I recall, it's the equivelant of phoenix from Kael'thas.
For the chess event in Kara just move your peons the fuck out of the way and go head-to-head with the King, using your own King piece.I've been playing quite a few old dungeons and raids lately, mainly for the achievements and titles I must admit. I've done pretty much all dungeons up to Cataclysm and a good chunk of raids of up to WotLK. I really liked fighting my way through Karazhan and seeing the sights of Icecrown Citadel, though I ragequit the former at that fucking chess battle and its fucking Harry Potter bullshit and the second was extremely tedious as a Death Knight with only a fuckton of bandages to heal that dragon before the Sindragosa fight.
The Cata dungeons are all unfortunately extremely linear. Even the Halls of Origination where you have some choice have hallway after hallway. I thought at first it was going to be a bit like last time you trekked through a Titan dungeon alongside Brann Bronzebeard, but there was no fun lore stuff this time. The three dungeons in the Cavern of Time regarding the Dragon Soul were kinda fun, but I really hope that Blizzard will soon pick up on the fact that ESCORT MISSIONS ARE NOT FUN.
Incidentally, Wowhead says that Invincible drops from the Lich King but they don't say at what difficulty level. I've beaten him at 10man normal, but to get that 1% chance do you have to do 25 normal or heroic?
DKs have funny rotations, yes. On old raid and dungeon bosses I start with two Death Strikes, throw an Outbreak (with glyph of course), throw a Plague Leech, Death Strike again, another Outbreak, two Blood Boils and spam Death Coil. When you get a free shot use cast Death and Decay, and when the enemy is below 35% use Soul Reaper.For the chess event in Kara just move your peons the fuck out of the way and go head-to-head with the King, using your own King piece.I've been playing quite a few old dungeons and raids lately, mainly for the achievements and titles I must admit. I've done pretty much all dungeons up to Cataclysm and a good chunk of raids of up to WotLK. I really liked fighting my way through Karazhan and seeing the sights of Icecrown Citadel, though I ragequit the former at that fucking chess battle and its fucking Harry Potter bullshit and the second was extremely tedious as a Death Knight with only a fuckton of bandages to heal that dragon before the Sindragosa fight.
The Cata dungeons are all unfortunately extremely linear. Even the Halls of Origination where you have some choice have hallway after hallway. I thought at first it was going to be a bit like last time you trekked through a Titan dungeon alongside Brann Bronzebeard, but there was no fun lore stuff this time. The three dungeons in the Cavern of Time regarding the Dragon Soul were kinda fun, but I really hope that Blizzard will soon pick up on the fact that ESCORT MISSIONS ARE NOT FUN.
Incidentally, Wowhead says that Invincible drops from the Lich King but they don't say at what difficulty level. I've beaten him at 10man normal, but to get that 1% chance do you have to do 25 normal or heroic?
Uh, at least I think that's how people used to solo it.
I recently maxed a DK from scratch in 3 days. Not hard considering they start on 55, and the MoP exp ranges have been reduced by a lot. 85-90 takes an afternoon.
I find DKs to be one of the more interesting classes at the moment. They've got some pretty wonky rotations.
I'll be maining my elemental Shaman for Draenor however. Shamans are the coolest.
The DK will be more of a garrison alt. Not that I know anything about garrisons.
No, decursive broke the fuck out of those fights. They specifically made UI changes to get rid of it. And the figths are designed around what the default UI offers.There's something hilarious in these discussions about addons for raiding.
Unless you raided in the world first guilds, addons existed in vanilla as well and functioned pretty much the same way they do now, giving timers and informing when bosses use abilities. Those are not a new thing. And Blizzard designs just as much around addons as back then. Most dispel bosses were made around the fact that people had Decursive for example.
Playing 2H frost, brah.DKs have funny rotations, yes. On old raid and dungeon bosses I start with two Death Strikes, throw an Outbreak (with glyph of course), throw a Plague Leech, Death Strike again, another Outbreak, two Blood Boils and spam Death Coil. When you get a free shot use cast Death and Decay, and when the enemy is below 35% use Soul Reaper.For the chess event in Kara just move your peons the fuck out of the way and go head-to-head with the King, using your own King piece.I've been playing quite a few old dungeons and raids lately, mainly for the achievements and titles I must admit. I've done pretty much all dungeons up to Cataclysm and a good chunk of raids of up to WotLK. I really liked fighting my way through Karazhan and seeing the sights of Icecrown Citadel, though I ragequit the former at that fucking chess battle and its fucking Harry Potter bullshit and the second was extremely tedious as a Death Knight with only a fuckton of bandages to heal that dragon before the Sindragosa fight.
The Cata dungeons are all unfortunately extremely linear. Even the Halls of Origination where you have some choice have hallway after hallway. I thought at first it was going to be a bit like last time you trekked through a Titan dungeon alongside Brann Bronzebeard, but there was no fun lore stuff this time. The three dungeons in the Cavern of Time regarding the Dragon Soul were kinda fun, but I really hope that Blizzard will soon pick up on the fact that ESCORT MISSIONS ARE NOT FUN.
Incidentally, Wowhead says that Invincible drops from the Lich King but they don't say at what difficulty level. I've beaten him at 10man normal, but to get that 1% chance do you have to do 25 normal or heroic?
Uh, at least I think that's how people used to solo it.
I recently maxed a DK from scratch in 3 days. Not hard considering they start on 55, and the MoP exp ranges have been reduced by a lot. 85-90 takes an afternoon.
I find DKs to be one of the more interesting classes at the moment. They've got some pretty wonky rotations.
I'll be maining my elemental Shaman for Draenor however. Shamans are the coolest.
The DK will be more of a garrison alt. Not that I know anything about garrisons.
Keep using Death Coil to speed up your rune regeneration and use Death Strike and Blood Boil whenever you can.
Yor'saj without the addon was the shit.There's something hilarious in these discussions about addons for raiding.
Unless you raided in the world first guilds, addons existed in vanilla as well and functioned pretty much the same way they do now, giving timers and informing when bosses use abilities. Those are not a new thing. And Blizzard designs just as much around addons as back then. Most dispel bosses were made around the fact that people had Decursive for example.
Yes, i fully support this notion! Ah, now i remember all these CT_Raid, CT_Assist things that were used in the olden days... X-Perl still supports it, so it seems. Anyways, saying that current raiding isn't possible without addons (or blaming your death on them) is something uncannily close to shifting blame from a person to the piece of software.There's something hilarious in these discussions about addons for raiding.
Unless you raided in the world first guilds, addons existed in vanilla as well and functioned pretty much the same way they do now, giving timers and informing when bosses use abilities. Those are not a new thing. And Blizzard designs just as much around addons as back then. Most dispel bosses were made around the fact that people had Decursive for example.
No, decursive broke the fuck out of those fights. They specifically made UI changes to get rid of it. And the figths are designed around what the default UI offers.There's something hilarious in these discussions about addons for raiding.
Unless you raided in the world first guilds, addons existed in vanilla as well and functioned pretty much the same way they do now, giving timers and informing when bosses use abilities. Those are not a new thing. And Blizzard designs just as much around addons as back then. Most dispel bosses were made around the fact that people had Decursive for example.
Chromaggus wasn't designed around having decursive. It was a player awareness fight, you noticed shit on you and used los to patiently wait for a dispel. It wasn't meant for oos healers to race the clock in dispelling tunnel vision dps.You are very wrong. They changed it BECAUSE they didn't want to make encounters that relied on addons in such manner anymore, they even wrote a long post about it in the forums of the era.
In that they broke down dispel mechanics for bosses, how addons caused them to amp shit up with things like Chromaggus which was practically a dispel fight and why they decided to move away from such model and break function of those addons.
Which class are you playing?Alright, I've been trying to figure out how to solo Festergut and the Blood-Queen on 25 man ICC. Festergut gives me 10 stacks of something and then I die while the Blood Queen turns me into a vampire and I die. Can you solo these guys?
At that point they just put the addons into the base UI -- especially things like boss ability announcements, etc.I raided all of 10 man heroic in WotLK and Cata without addons. They were not nearly as mandatory as some of you are suggesting.
Blood Knight. I'll give this a try, see what I can do. Problem is, in my current lock I already killed pretty much every mob on that floor of ICC. Maybe I can try and control one of the Val'kyr?Which class are you playing?Alright, I've been trying to figure out how to solo Festergut and the Blood-Queen on 25 man ICC. Festergut gives me 10 stacks of something and then I die while the Blood Queen turns me into a vampire and I die. Can you solo these guys?
I did this on my DK at 90. A good option was to use control undead on one of the putricide trash mobs that has the +100% damage buff and cast it on yourself.
If you are still unable to kill those bosses with double damage, you can look into some other options like timing when you acquire threat on festergut or using AMS to prevent application of one of those 10 stacks of debuffs. There should also be a way to have the blood queen bite your mind controlled mob first instead of you. I'd suggest you try the 100% dmg buff and timing your cooldowns before worrying about that though.
Unless you killed putricide they should respawn.Blood Knight. I'll give this a try, see what I can do. Problem is, in my current lock I already killed pretty much every mob on that floor of ICC. Maybe I can try and control one of the Val'kyr?Which class are you playing?Alright, I've been trying to figure out how to solo Festergut and the Blood-Queen on 25 man ICC. Festergut gives me 10 stacks of something and then I die while the Blood Queen turns me into a vampire and I die. Can you solo these guys?
I did this on my DK at 90. A good option was to use control undead on one of the putricide trash mobs that has the +100% damage buff and cast it on yourself.
If you are still unable to kill those bosses with double damage, you can look into some other options like timing when you acquire threat on festergut or using AMS to prevent application of one of those 10 stacks of debuffs. There should also be a way to have the blood queen bite your mind controlled mob first instead of you. I'd suggest you try the 100% dmg buff and timing your cooldowns before worrying about that though.