He was killed after they fixed the bugs. Everyone had the issue, it wasn't some random stuff.
Been a long time, honestly I can't recall the details. All I remember is we had no issues with the bug and we weren't far behind the first kill. /shrug
It's not an excuse it's reality. The performance of a top raid now is lightyears ahead of vanilla ones.
Also EQ had the same large raids with poor tools to gauge performance so plenty of "hardcore" baddies were carried in raids.
I don't think so. I raided with the top guilds in many games for a while past EQ. The "tools" were never an issue. Well... there were some who were computer illiterate and were incapable with a keyboard, but were obvious. Telling if someone sucked in EQ was easy by grouping with them for a bit. We vetted many people through the grouping process as in EQ, in most cases, if you could follow orders in a group, work with the team, etc... you could handle the raiding fine. There were very few people who were carried in EQ. If you sucked, it was known quite early. The average raider in EQ (ie the ones you say were carried) could easily lead WoW raids without thinking. In fact, we had several in our guild who split off into WoW and led their own guilds destroying WoW content.
Also, I think another important point about EQ is that DPS wasn't as varied as it is in WoW. WoW was more of an action game, requiring constant attention to the spamming of keys to maximize damage. EQ had some key hitting (refreshing an epic items aura, hitting an ability like kick, tiger claw, flying kick, taunt, etc...), but the bulk of the damage came from auto-attack, which placed gear as the key delineation between player damage and it was easy to tell if someones gear was adequate through a simple inspect. So, the real ways of evaluating a player in EQ was watching their ability to follow directions, their timing on heals (are they always late on a heal, how many times is there a close call... ie "joining the purple club"), positioning, awareness of their surrounding (ie do they accidentally agro things not paying attention to their proximity to the group), etc... All of those things are easily seen in a group and they were the key factors of play.
In a raid, the key was timing, placement, endurance to an attention to task, etc... not simply how well someone could spam a key to do more DPS. Events weren't all about DPS (oh there was some fights that had DPS checks, but those were called "gear checks". DPS as I said, was not a major player variable as it is in WoW). The main tools for EQ were organizational ones (Voice, online rosters, UI windoq/chat organizers, etc...) as trying to manage 12 groups was difficult, especially when you got into the later expansion raids where you were splitting those 12 groups up into various duties and roles that had to be timed carefully within an event.
See, while I loved all the tools that came with the evolution of MMO's, I never looked at them as "saving" me from performance in my past games. I raided EQ, Kunark, Vel, SoL, and PoP without fancy voice and group tools that most take for granted in WoW. We would coordinate 72 man raids with just text chat. This was done because we had people who weren't mouth breathing tools. You take the top WoW guild today and then set them up for Time and they will fail... over and over..., lamenting and quitting. I GUARANTEE it.
It is because the games back then required so much more. The term "casual" back then was for people who played only a mere 30-40 hours a week. It was a different time, a different player base and you can't compare WoW players today with them. It is no contest.
You are dellusional that's all.
The really bad players you can tell without meters. The ones that slightly underperform or are deliberately ignoring some assignments you can't.
As I said, you can vet them in groups before raids. Done it many times. In fact, in my guilds, that is how we determined someones ability before we accepted them to raiding. In WoW, it was a bit harder as the fights were FUCKTARD fast and easy, even in vanilla WoW (though one way to fix that was to run light in a group with only 4 or 3/5 people), but in EQ, a group could easily see who wasn't pulling their weight on a given dungeon run.
Did you even play EQ? Seems as you haven't because anyone who had played the game in its prime KNEW you could't be carried in a group, that it was where most of the "weeding" was done in the player base and why there was much complaining and whining in East Commons due to the fact that terrible players couldn't get a group and everyone knew them by name as word got around quickly who was dead weight in a group.
You clearly have no fucking clue how well some WoW encounters are tuned. There's a huge difference between someone listening/following directions and someone performing good enough to get the boss dead.
But w/e, live in your dreamworld were MC is the epitome of wow raiding and you were so good you cleared it with less gear than people claimed it was necessary.
Yeah, I am pretty sure I have led more raids in difficult first encounters than you ever have. You get back to me when you lead 70+ people by text chat alone in a very complex event that last several hours.
WoW certainly has some very difficult "reactive" encounters, I am not trying to dismiss the difficulty of WoWs game, but to act as if you have it harder... seriously... who the fuck do you think you are fooling? You are actually going to tell a person who led top end raids in EQ AND WoW that they don't know what is going on?
Seriously? Yeah... thanks for playing... carry on!