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tyrannosaurus rex
Unwanted
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- Joined
- Jan 19, 2014
- Messages
- 3,059
Even Darnassus and Thunder Bluff have people in them.
Have they become deserted in normal WoW?
Even Darnassus and Thunder Bluff have people in them.
This does actually sound like a cool system, even to a non-MMOer like me. However it does also kinda prove my point about vanilla WOW being shitThe first MMOs had some very good World PvP mechanisms. You could kill someone (about your level) and they'd drop their gear and you'd pick it up, but then you'd be flagged as leech food to be killed by ANYONE for the next 20-60 minutes. If you die just trying to kill someone, you don't gain anything, lose your own gear and a huge amount of XP. If you succeed, you can still be killed by anyone in the next hour unless you hide really well. A well balanced system that leads to interesting situations and interactions, something you'd call "emergent gameplay" nowadays. This system is now entirely forgotten (thanks to WoW by the way), lost to humanity.
I haven't followed very closely, but weren't there supposed to be class hubs or some such strewn around the old world? Wouldn't people congregate there? That'd make the whole world less ghost-towny, no?Legion is going to be like WotLK/TBC with the entire world being a ghost town, except for the new continent. With dalaran being a no-pvp multifaction hub that's choked with people 24/7. Slight progress I guess.
Much less, if you have flying and HandyNotes addon with all the treasures marked. Just buy few exp pots, fly around and collect the things, level up in 5-6 hours.Going from 90-100 in WoD takes maybe a week of casual play (10-12 hours or so in-game time
Now, the journey means nothing, as you can level a character in probably 2 weeks with enough boons. Everyone races through the content, and then sits around in hubs waiting for some queue to complete. What that has to do with adventuring or RPGs, I have no idea. But early WoW was a completely different beast.
i was almost going to puke when i reached the Kun Lai region
Just a piece of advice - if you want to get done with that quickly, run around the world and pick up the treasures, it'd be faster than dungeon spam. If nothing has changed, you'd have to do them 8-10 times at lv 99, which is like real bad.could probably hit 100 tonight if I cheese LFG a little
I havne't bothered to farm rep so I don't have draenor flight
Although if Scrooge has it and wants to repay me for crafting her a Vial of the Sands (hint hint)...![]()
You wouldn't be doing it for flying. You'd be doing it to have a mage as a backup arenabuddyLol look at dis guy thinking I'd do PvE just to get flying
Although today there are games like League of Legends with close to a hundred million active players and smartphone franchises like Angry Birds that have attracted over a billion downloads, one game previously dominated the 'subscriber numbers' announcements and that was World of Warcraft.
At its peak it had over 13 million paying customers, which considering the above mentioned titles are often free to play, is an amazing achievement. Especially since those players kept paying every single month, practically bankrolling anything Blizzard could want to do without issue.
Today of course the numbers are much lower than they once were. 5.5 million at the last count. Perhaps because of that continued downturn - and perhaps the fact that the news of dwindling numbers can create a snowball effect - Blizzard has announced that it will no longer be revealing subscriber numbers to the public.
“There are other metrics that are better indicators of the overall Blizzard business performance," it said in a statement (via VG247).
Although this might sound like it looking to dodge announcing more drops in subscribers, even WoW has finally begun to drop that age old model of paying for MMO access. Many gamers now utilise free to play options with micro-transactions in order to stomp around Azeroth, which makes subscriber numbers ever more redundant.
Do you still play WoW? If so, how do you pay for it?